Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
//-----------------------------------------------------------------------------
//
// Sample Name: SwitchScreenMode Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
SwitchScreenMode demonstrates how to author a DirectDraw application to handle
switching between both full-screen and windowed DirectDraw modes.
Path
====
Source: DXSDK\Samples\Multimedia\DDraw\SwitchScreenMode
Executable: DXSDK\Samples\Multimedia\DDraw\Bin
User's Guide
============
Press Alt-Enter to switch from windowed mode to full-screen and back again.
Press the ESC key to quit the program.
Programming Notes
=================
For details on how to setup a full-screen DirectDraw app, see the FullScreenMode
sample.
For details on how to setup a windowed mode DirectDraw app, see the WindowedMode
sample.
When combining these the two mode, be sure to re-create all DirectDraw surfaces
since the pixel format for full-screen mode typically does not match the
desktop pixel format.