Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//-----------------------------------------------------------------------------
// File: flexcheckbox.h
//
// Desc: Implements a check box control similar to Windows check box.
// CFlexCheckBox is derived from CFlexWnd. The only place that
// uses CFlxCheckBox is in the keyboard for sorting by assigned
// keys.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __FLEXCHECKBOX_H__
#define __FLEXCHECKBOX_H__
enum CHECKNOTIFY {
CHKNOTIFY_UNCHECK,
CHKNOTIFY_CHECK,
CHKNOTIFY_MOUSEOVER};
class CFlexCheckBox : public CFlexWnd
{
LPTSTR m_tszText; // Text string of the message
BOOL m_bChecked;
COLORREF m_rgbText, m_rgbBk, m_rgbSelText, m_rgbSelBk, m_rgbFill, m_rgbLine;
HFONT m_hFont;
HWND m_hWndNotify;
void SetRect();
void InternalPaint(HDC hDC);
RECT GetRect(const RECT &);
RECT GetRect();
void Notify(int code);
public:
CFlexCheckBox();
virtual ~CFlexCheckBox();
void SetNotify(HWND hWnd) { m_hWndNotify = hWnd; }
void SetCheck(BOOL bChecked) { m_bChecked = bChecked; }
BOOL GetCheck() { return m_bChecked; }
void SetText(LPCTSTR tszText);
// cosmetics
void SetFont(HFONT hFont);
void SetColors(COLORREF text, COLORREF bk, COLORREF seltext, COLORREF selbk, COLORREF fill, COLORREF line);
virtual void OnPaint(HDC hDC);
virtual void OnClick(POINT point, WPARAM fwKeys, BOOL bLeft);
virtual void OnMouseOver(POINT point, WPARAM fwKeys);
};
#endif