Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//-----------------------------------------------------------------------------
// File: flexinfobox.h
//
// Desc: Implements a simple text box that displays a text string.
// CFlexInfoBox is derived from CFlexWnd. It is used by the page
// for displaying direction throughout the UI. The strings are
// stored as resources. The class has a static buffer which will
// be filled with the string by the resource API when needed.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __FLEXINFOBOX_H__
#define __FLEXINFOBOX_H__
class CFlexInfoBox : public CFlexWnd
{
TCHAR m_tszText[MAX_PATH]; // Text string of the message
int m_iCurIndex; // Current text index
COLORREF m_rgbText, m_rgbBk, m_rgbSelText, m_rgbSelBk, m_rgbFill, m_rgbLine;
HFONT m_hFont;
RECT m_TextRect;
RECT m_TextWinRect;
int m_nSBWidth;
CFlexScrollBar m_VertSB;
BOOL m_bVertSB;
void SetVertSB(BOOL bSet);
void SetVertSB();
void SetSBValues();
void SetRect();
void InternalPaint(HDC hDC);
RECT GetRect(const RECT &);
RECT GetRect();
protected:
virtual LRESULT WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
virtual void OnPaint(HDC hDC);
virtual void OnWheel(POINT point, WPARAM wParam);
public:
CFlexInfoBox();
virtual ~CFlexInfoBox();
BOOL Create(HWND hParent, const RECT &rect, BOOL bVisible);
void SetText(int iIndex);
// cosmetics
void SetFont(HFONT hFont);
void SetColors(COLORREF text, COLORREF bk, COLORREF seltext, COLORREF selbk, COLORREF fill, COLORREF line);
};
#endif