Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
//-----------------------------------------------------------------------------
// File: flexMsgBox.h
//
// Desc: Implements a message box control similar to Windows message box
// without the button. CFlexMsgBox is derived from CFlexWnd.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __FLEXMsgBox_H__
#define __FLEXMsgBox_H__
class CFlexMsgBox : public CFlexWnd
{
LPTSTR m_tszText; // Text string of the message
COLORREF m_rgbText, m_rgbBk, m_rgbSelText, m_rgbSelBk, m_rgbFill, m_rgbLine;
HFONT m_hFont;
BOOL m_bSent;
HWND m_hWndNotify;
void SetRect();
void InternalPaint(HDC hDC);
RECT GetRect(const RECT &);
RECT GetRect();
void Notify(int code);
public:
CFlexMsgBox();
virtual ~CFlexMsgBox();
HWND Create(HWND hParent, const RECT &rect, BOOL bVisible);
void SetNotify(HWND hWnd) { m_hWndNotify = hWnd; }
void SetText(LPCTSTR tszText);
// cosmetics
void SetFont(HFONT hFont);
void SetColors(COLORREF text, COLORREF bk, COLORREF seltext, COLORREF selbk, COLORREF fill, COLORREF line);
virtual void OnPaint(HDC hDC);
};
#endif