Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#ifndef __ID3DSURF_H__
#define __ID3DSURF_H__
class IDirect3DSurface8Clone : public IUnknown
{
public:
//IUnknown
STDMETHOD (QueryInterface) (REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef) () PURE;
STDMETHOD_(ULONG, Release) () PURE;
// Surface
STDMETHOD (SetPrivateData) (REFGUID riid,
CONST VOID *pvData,
DWORD cbData,
DWORD dwFlags) PURE;
STDMETHOD (GetPrivateData) (REFGUID riid,
VOID *pvData,
DWORD *pcbData) PURE;
STDMETHOD (FreePrivateData) (REFGUID riid) PURE;
STDMETHOD (GetContainer) (REFIID riid,
void **ppContainer) PURE;
STDMETHOD (GetDevice) (IDirect3DDevice8 **ppDevice) PURE;
STDMETHOD_(D3DSURFACE_DESC, GetDesc)() PURE;
STDMETHOD (LockRect)(D3DLOCKED_RECT *pLockedRectData,
CONST RECT *pRect,
DWORD dwFlags) PURE;
STDMETHOD (UnlockRect)() PURE;
};
IDirect3DSurface8 *GetCloneSurface(int iWidth, int iHeight);
#endif