Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef __ID3DSURF_H__
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#define __ID3DSURF_H__
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class IDirect3DSurface8Clone : public IUnknown
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{
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public:
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//IUnknown
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STDMETHOD (QueryInterface) (REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef) () PURE;
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STDMETHOD_(ULONG, Release) () PURE;
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// Surface
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STDMETHOD (SetPrivateData) (REFGUID riid,
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CONST VOID *pvData,
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DWORD cbData,
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DWORD dwFlags) PURE;
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STDMETHOD (GetPrivateData) (REFGUID riid,
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VOID *pvData,
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DWORD *pcbData) PURE;
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STDMETHOD (FreePrivateData) (REFGUID riid) PURE;
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STDMETHOD (GetContainer) (REFIID riid,
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void **ppContainer) PURE;
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STDMETHOD (GetDevice) (IDirect3DDevice8 **ppDevice) PURE;
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STDMETHOD_(D3DSURFACE_DESC, GetDesc)() PURE;
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STDMETHOD (LockRect)(D3DLOCKED_RECT *pLockedRectData,
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CONST RECT *pRect,
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DWORD dwFlags) PURE;
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STDMETHOD (UnlockRect)() PURE;
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};
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IDirect3DSurface8 *GetCloneSurface(int iWidth, int iHeight);
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#endif
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