Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: DIConfig
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//
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// Copyright (c) 2000 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The DIConfig code demonstrates the implementation of a configuration
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user interface based upon the DirectInput Mapper technology. This
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sample code is *very* complex, and is intended to be taken as a
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reference implementation more than a learning tool.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DInput\DIConfig
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Executable: DXSDK\Samples\Multimedia\DInput\Bin
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User's Guide
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============
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Not applicable. This is not a sample usable by end-users.
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Programming Notes
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=================
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This code generates a binary called diconfig.dll, which contains all
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of the functionality used in the default Mapper UI. This code is very
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complex and is intended as a reference implementation of a
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DirectInput-based configuration user interface.
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Please review the comments within the code itself for documentation
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on this sample. The following major features are supported in this
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sample:
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Display of device images.
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Display and reconfiguration of devices.
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Support for multiple device views, to illustrate alternate viewing
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angles.
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Support for control activation overlays.
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Use of the GetImageInfo method.
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Device "ownership" for multi-user applications (same machine).
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Persistence of user settings by way of SetActionMap.
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