Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//-----------------------------------------------------------------------------
// File: registry.h
//
// Desc: Contains COM register and unregister functions for the UI.
//
// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef __Registry_H__
#define __Registry_H__
// This function will register a component in the Registry.
// The component calls this function from its DllRegisterServer function.
HRESULT RegisterServer(HMODULE hModule,
const CLSID& clsid,
LPCTSTR szFriendlyName,
LPCTSTR szVerIndProgID,
LPCTSTR szProgID) ;
// This function will unregister a component. Components
// call this function from their DllUnregisterServer function.
HRESULT UnregisterServer(const CLSID& clsid,
LPCTSTR szVerIndProgID,
LPCTSTR szProgID) ;
#endif