Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifdef FORWARD_DECLS
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class CSelControlDlg;
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#else // FORWARD_DECLS
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#ifndef __SELCONTROLDLG_H__
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#define __SELCONTROLDLG_H__
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enum {
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SCDR_OK = 1,
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SCDR_CANCEL,
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SCDR_NOFREE,
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};
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class CSelControlDlg : public CFlexWnd
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{
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public:
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CSelControlDlg(CDeviceView &view, CDeviceControl &control, BOOL bReselect, DWORD dwOfs, const DIDEVICEINSTANCEW &didi);
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~CSelControlDlg();
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int DoModal(HWND hParent);
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DWORD GetOffset() {return m_dwOfs;}
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protected:
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virtual void OnInit();
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virtual LRESULT OnCommand(WORD wNotifyCode, WORD wID, HWND hWnd);
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virtual BOOL OnEraseBkgnd(HDC) {return FALSE;}
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private:
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BOOL m_bReselect;
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DWORD m_dwOfs;
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BOOL m_bAssigned;
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const DIDEVICEINSTANCEW &m_didi;
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friend BOOL CALLBACK AddItem(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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BOOL AddItem(const DIDEVICEOBJECTINSTANCE &doi);
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CDeviceControl &m_control;
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CDeviceView &m_view;
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HWND m_hList;
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BOOL m_bNoItems;
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int GetItemWithOffset(DWORD dwOfs);
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};
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#endif //__SELCONTROLDLG_H__
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#endif // FORWARD_DECLS
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