Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#ifdef FORWARD_DECLS
class CSelControlDlg;
#else // FORWARD_DECLS
#ifndef __SELCONTROLDLG_H__
#define __SELCONTROLDLG_H__
enum {
SCDR_OK = 1,
SCDR_CANCEL,
SCDR_NOFREE,
};
class CSelControlDlg : public CFlexWnd
{
public:
CSelControlDlg(CDeviceView &view, CDeviceControl &control, BOOL bReselect, DWORD dwOfs, const DIDEVICEINSTANCEW &didi);
~CSelControlDlg();
int DoModal(HWND hParent);
DWORD GetOffset() {return m_dwOfs;}
protected:
virtual void OnInit();
virtual LRESULT OnCommand(WORD wNotifyCode, WORD wID, HWND hWnd);
virtual BOOL OnEraseBkgnd(HDC) {return FALSE;}
private:
BOOL m_bReselect;
DWORD m_dwOfs;
BOOL m_bAssigned;
const DIDEVICEINSTANCEW &m_didi;
friend BOOL CALLBACK AddItem(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
BOOL AddItem(const DIDEVICEOBJECTINSTANCE &doi);
CDeviceControl &m_control;
CDeviceView &m_view;
HWND m_hList;
BOOL m_bNoItems;
int GetItemWithOffset(DWORD dwOfs);
};
#endif //__SELCONTROLDLG_H__
#endif // FORWARD_DECLS