Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
765
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.cpp
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765
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.cpp
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@@ -0,0 +1,765 @@
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//-----------------------------------------------------------------------------
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// File: 3DAudio.cpp
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//
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// Desc: Plays a primary segment using DirectMusic
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include <cguid.h>
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#include <math.h>
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#include <stdio.h>
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#include "resource.h"
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#include "DMUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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VOID OnInitDialog( HWND hDlg );
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HRESULT InitAudio( HWND hDlg );
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue, FLOAT fMinDistValue, FLOAT fMaxDistValue );
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VOID OnOpenAudioFile( HWND hDlg );
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnPlayAudio( HWND hDlg );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID OnMovementTimer( HWND hDlg );
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor, FLOAT fMinDistance, FLOAT fMaxDistance );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y );
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VOID OnSliderChanged( HWND hDlg );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos );
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LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define ORBIT_MAX_RADIUS 5.0f
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#define IDT_MOVEMENT_TIMER 1
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CMusicManager* g_pMusicManager = NULL;
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CMusicSegment* g_pMusicSegment = NULL;
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IDirectMusicAudioPath* g_p3DAudioPath = NULL;
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IDirectSound3DBuffer* g_pDS3DBuffer = NULL; // 3D sound buffer
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IDirectSound3DListener* g_pDSListener = NULL; // 3D listener object
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DS3DBUFFER g_dsBufferParams; // 3D buffer properties
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DS3DLISTENER g_dsListenerParams; // Listener properties
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HINSTANCE g_hInst = NULL;
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BOOL g_bAllowMovementTimer = TRUE;
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BOOL g_bDeferSettings = FALSE;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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g_hInst = hInst;
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InitCommonControls();
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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OnInitDialog( hDlg );
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenAudioFile( hDlg );
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break;
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case IDCANCEL:
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EndDialog( hDlg, 0 );
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlayAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlayAudio"), hr );
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MessageBox( hDlg, "Error playing DirectMusic segment. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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}
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break;
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case IDC_STOP:
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
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EnablePlayUI( hDlg, TRUE );
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}
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break;
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case IDC_DEFER:
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g_bDeferSettings = !g_bDeferSettings;
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OnSliderChanged( hDlg );
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break;
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case IDC_APPLY:
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// Call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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// This is many times more efficent than recomputing everything
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// for every call.
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if( g_pDSListener )
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g_pDSListener->CommitDeferredSettings();
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_TIMER:
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if( wParam == IDT_MOVEMENT_TIMER )
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OnMovementTimer( hDlg );
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break;
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case WM_NOTIFY:
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OnSliderChanged( hDlg );
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break;
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case WM_DESTROY:
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// Cleanup everything
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Unload( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicSegment );
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}
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KillTimer( hDlg, 1 );
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SAFE_RELEASE( g_pDSListener );
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SAFE_RELEASE( g_pDS3DBuffer );
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SAFE_RELEASE( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicManager );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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VOID OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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if( FAILED( hr = InitAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("InitAudio"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return;
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}
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// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
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// to be used as the search directory for finding DirectMusic content.
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g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
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// Load a default music segment
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TCHAR strFileName[MAX_PATH];
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strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
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strcat( strFileName, "sample.sgt" );
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
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}
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// Create a timer to periodically move the 3D object around
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SetTimer( hDlg, IDT_MOVEMENT_TIMER, 5, NULL );
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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// Set the range and position of the sliders
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PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hVertSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hVertSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hVertSlider, TBM_SETPOS, TRUE, 10L );
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PostMessage( hHorzSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hHorzSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hHorzSlider, TBM_SETPOS, TRUE, 50L );
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// Set the position of the sliders
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SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
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}
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//-----------------------------------------------------------------------------
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// Name: InitAudio()
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// Desc: Init both DirectMusic and DirectSound
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//-----------------------------------------------------------------------------
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HRESULT InitAudio( HWND hDlg )
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{
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HRESULT hr;
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// Initialize the performance. This initializes both DirectMusic and DirectSound
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// and optionally sets up the synthesizer and default audio path.
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// However, since this app never uses the default audio path, we don't bother
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// to do that here.
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g_pMusicManager = new CMusicManager();
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if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
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return DXTRACE_ERR( TEXT("Initialize"), hr );
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IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
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// Create a 3D audiopath with a 3d buffer.
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// We can then play all segments into this buffer and directly control its
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// 3D parameters.
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if( FAILED( hr = pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D,
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64, TRUE, &g_p3DAudioPath ) ) )
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return DXTRACE_ERR( TEXT("CreateStandardAudioPath"), hr );
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// Get the 3D buffer in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DBuffer,
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(LPVOID*) &g_pDS3DBuffer ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get the 3D buffer parameters
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g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
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g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );
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// Set new 3D buffer parameters
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g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
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g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
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// Get the listener from the in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_PRIMARY_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DListener,
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(LPVOID*) &g_pDSListener ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get listener parameters
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g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
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g_pDSListener->GetAllParameters( &g_dsListenerParams );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: SetSlidersPos()
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// Desc: Sets the slider positions
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//-----------------------------------------------------------------------------
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue,
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FLOAT fMinDistValue, FLOAT fMaxDistValue )
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{
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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LONG lDopplerSlider = ConvertLogScaleToLinearSliderPosTo( fDopplerValue );
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LONG lRolloffSlider = ConvertLogScaleToLinearSliderPosTo( fRolloffValue );
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LONG lMinDistSlider = ConvertLogScaleToLinearSliderPosTo( fMinDistValue );
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LONG lMaxDistSlider = ConvertLogScaleToLinearSliderPosTo( fMaxDistValue );
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SendMessage( hDopplerSlider, TBM_SETPOS, TRUE, lDopplerSlider );
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SendMessage( hRolloffSlider, TBM_SETPOS, TRUE, lRolloffSlider );
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SendMessage( hMinDistSlider, TBM_SETPOS, TRUE, lMinDistSlider );
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SendMessage( hMaxDistSlider, TBM_SETPOS, TRUE, lMaxDistSlider );
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}
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//-----------------------------------------------------------------------------
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// Name: OnOpenAudioFile()
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// Desc: Called when the user requests to open a sound file
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//-----------------------------------------------------------------------------
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VOID OnOpenAudioFile( HWND hDlg )
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{
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static TCHAR strFileName[MAX_PATH] = TEXT("");
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static TCHAR strPath[MAX_PATH] = TEXT("");
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// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
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if( '\0' == strPath[0] )
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{
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const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
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strcpy( strPath, szDir );
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}
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|
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// Setup the OPENFILENAME structure
|
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OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
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TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
|
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0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
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TEXT("Open Content File"),
|
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OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
|
||||
TEXT(".sgt"), 0, NULL, NULL };
|
||||
|
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if( g_pMusicSegment )
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g_pMusicSegment->Stop( 0 );
|
||||
|
||||
// Update the UI controls to show the sound as loading a file
|
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EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
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EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
|
||||
|
||||
// Stop the timer while dialogs are displayed
|
||||
g_bAllowMovementTimer = FALSE;
|
||||
|
||||
// Display the OpenFileName dialog. Then, try to load the specified file
|
||||
if( TRUE != GetOpenFileName( &ofn ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
|
||||
g_bAllowMovementTimer = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
|
||||
}
|
||||
|
||||
g_bAllowMovementTimer = TRUE;
|
||||
|
||||
// Remember the path for next time
|
||||
strcpy( strPath, strFileName );
|
||||
char* strLastSlash = strrchr( strPath, '\\' );
|
||||
strLastSlash[0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LoadSegmentFile()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
|
||||
// Free any previous segment, and make a new one
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// segment has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// For DirectMusic must know if the file is a standard MIDI file or not
|
||||
// in order to load the correct instruments.
|
||||
BOOL bMidiFile = FALSE;
|
||||
if( strstr( strFileName, ".mid" ) != NULL ||
|
||||
strstr( strFileName, ".rmi" ) != NULL )
|
||||
{
|
||||
bMidiFile = TRUE;
|
||||
}
|
||||
|
||||
// Load the file into a DirectMusic segment, but don't download
|
||||
// it to the default audio path -- use the 3D audio path instead
|
||||
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
|
||||
FALSE, bMidiFile ) ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
// Download the segment on the 3D audio path
|
||||
if( FAILED( hr = g_pMusicSegment->Download( g_p3DAudioPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("Download"), hr );
|
||||
|
||||
// Update the UI controls to show the segment is loaded
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlayAudio()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlayAudio( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( g_pMusicSegment == NULL )
|
||||
return S_FALSE;
|
||||
|
||||
// Set the segment to repeat many times
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
|
||||
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
||||
// next beat if there is a segment currently playing.
|
||||
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT, g_p3DAudioPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("Play"), hr );
|
||||
|
||||
EnablePlayUI( hDlg, FALSE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnablePlayUI( hDlg,)
|
||||
// Desc: Enables or disables the Play UI controls
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
||||
{
|
||||
if( bEnable )
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnSliderChanged()
|
||||
// Desc: Called when the dialog's slider bars are changed by the user, or need
|
||||
// updating
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnSliderChanged( HWND hDlg )
|
||||
{
|
||||
TCHAR strBuffer[10];
|
||||
FLOAT fDopplerFactor;
|
||||
FLOAT fRolloffFactor;
|
||||
FLOAT fMinDistance;
|
||||
FLOAT fMaxDistance;
|
||||
|
||||
// Get handles to dialog items
|
||||
HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
|
||||
HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
|
||||
HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
|
||||
HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
|
||||
|
||||
// Get the position of the sliders
|
||||
fDopplerFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hDopplerSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fRolloffFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hRolloffSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fMinDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMinDistSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fMaxDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMaxDistSlider, TBM_GETPOS, 0, 0 ) );
|
||||
|
||||
// Set the static text boxes
|
||||
sprintf( strBuffer, TEXT("%.2f"), fDopplerFactor );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_DOPPLERFACTOR ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fRolloffFactor );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_ROLLOFFFACTOR ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fMinDistance );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_MINDISTANCE ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fMaxDistance );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_MAXDISTANCE ), strBuffer );
|
||||
|
||||
// Set the options in the DirectSound buffer
|
||||
Set3DParameters( fDopplerFactor, fRolloffFactor, fMinDistance, fMaxDistance );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_APPLY ), g_bDeferSettings );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Set3DParameters()
|
||||
// Desc: Set the 3D buffer parameters
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor,
|
||||
FLOAT fMinDistance, FLOAT fMaxDistance )
|
||||
{
|
||||
// Every change to 3-D sound buffer and listener settings causes
|
||||
// DirectSound to remix, at the expense of CPU cycles.
|
||||
// To minimize the performance impact of changing 3-D settings,
|
||||
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
||||
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
||||
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
||||
// method to execute all of the deferred commands at once.
|
||||
DWORD dwApplyFlag = ( g_bDeferSettings ) ? DS3D_DEFERRED : DS3D_IMMEDIATE;
|
||||
|
||||
g_dsListenerParams.flDopplerFactor = fDopplerFactor;
|
||||
g_dsListenerParams.flRolloffFactor = fRolloffFactor;
|
||||
|
||||
if( g_pDSListener )
|
||||
g_pDSListener->SetAllParameters( &g_dsListenerParams, dwApplyFlag );
|
||||
|
||||
g_dsBufferParams.flMinDistance = fMinDistance;
|
||||
g_dsBufferParams.flMaxDistance = fMaxDistance;
|
||||
|
||||
if( g_pDS3DBuffer )
|
||||
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, dwApplyFlag );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnMovementTimer()
|
||||
// Desc: Periodically updates the position of the object
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnMovementTimer( HWND hDlg )
|
||||
{
|
||||
FLOAT fXScale;
|
||||
FLOAT fYScale;
|
||||
|
||||
if( !g_bAllowMovementTimer )
|
||||
return;
|
||||
|
||||
HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
|
||||
HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
|
||||
|
||||
fXScale = SendMessage( hHorzSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
||||
fYScale = SendMessage( hVertSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
||||
FLOAT t = timeGetTime()/1000.0f;
|
||||
|
||||
// Move the sound object around the listener. The maximum radius of the
|
||||
// orbit is 27.5 units.
|
||||
D3DVECTOR vPosition;
|
||||
vPosition.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t);
|
||||
vPosition.y = 0.0f;
|
||||
vPosition.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t);
|
||||
|
||||
D3DVECTOR vVelocity;
|
||||
vVelocity.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t+0.05f);
|
||||
vVelocity.y = 0.0f;
|
||||
vVelocity.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t+0.05f);
|
||||
|
||||
// Show the object's position on the dialog's grid control
|
||||
UpdateGrid( hDlg, vPosition.x, vPosition.z );
|
||||
|
||||
// Set the sound buffer velocity and position
|
||||
SetObjectProperties( &vPosition, &vVelocity );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateGrid()
|
||||
// Desc: Draws a red dot in the dialog's grid bitmap at the x,y coordinate.
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y )
|
||||
{
|
||||
static LONG s_lPixel[5] = { 0,0,0,0,0 };
|
||||
static LONG s_lX = 0;
|
||||
static LONG s_lY = 0;
|
||||
|
||||
HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
|
||||
HDC hDC = GetDC( hWndGrid );
|
||||
RECT rc;
|
||||
|
||||
// Replace pixels from that were overdrawn last time
|
||||
SetPixel( hDC, s_lX-1, s_lY+0, s_lPixel[0] );
|
||||
SetPixel( hDC, s_lX+0, s_lY-1, s_lPixel[1] );
|
||||
SetPixel( hDC, s_lX+0, s_lY+0, s_lPixel[2] );
|
||||
SetPixel( hDC, s_lX+0, s_lY+1, s_lPixel[3] );
|
||||
SetPixel( hDC, s_lX+1, s_lY+0, s_lPixel[4] );
|
||||
|
||||
// Convert the world space x,y coordinates to pixel coordinates
|
||||
GetClientRect( hWndGrid, &rc );
|
||||
s_lX = (LONG)( ( x/ORBIT_MAX_RADIUS + 1 ) * ( rc.left + rc.right ) / 2 );
|
||||
s_lY = (LONG)( (-y/ORBIT_MAX_RADIUS + 1 ) * ( rc.top + rc.bottom ) / 2 );
|
||||
|
||||
// Save the pixels before drawing the cross hair
|
||||
s_lPixel[0] = GetPixel( hDC, s_lX-1, s_lY+0 );
|
||||
s_lPixel[1] = GetPixel( hDC, s_lX+0, s_lY-1 );
|
||||
s_lPixel[2] = GetPixel( hDC, s_lX+0, s_lY+0 );
|
||||
s_lPixel[3] = GetPixel( hDC, s_lX+0, s_lY+1 );
|
||||
s_lPixel[4] = GetPixel( hDC, s_lX+1, s_lY+0 );
|
||||
|
||||
// Draw a crosshair object in red pixels
|
||||
SetPixel( hDC, s_lX-1, s_lY+0, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY-1, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY+0, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY+1, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+1, s_lY+0, 0x000000ff );
|
||||
|
||||
ReleaseDC( hWndGrid, hDC );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetObjectProperties()
|
||||
// Desc: Sets the position and velocity on the 3D buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity )
|
||||
{
|
||||
// Every change to 3-D sound buffer and listener settings causes
|
||||
// DirectSound to remix, at the expense of CPU cycles.
|
||||
// To minimize the performance impact of changing 3-D settings,
|
||||
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
||||
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
||||
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
||||
// method to execute all of the deferred commands at once.
|
||||
memcpy( &g_dsBufferParams.vPosition, pvPosition, sizeof(D3DVECTOR) );
|
||||
memcpy( &g_dsBufferParams.vVelocity, pvVelocity, sizeof(D3DVECTOR) );
|
||||
|
||||
if( g_pDS3DBuffer )
|
||||
{
|
||||
g_pDS3DBuffer->SetPosition( g_dsBufferParams.vPosition.x,
|
||||
g_dsBufferParams.vPosition.y,
|
||||
g_dsBufferParams.vPosition.z, DS3D_IMMEDIATE );
|
||||
|
||||
g_pDS3DBuffer->SetVelocity( g_dsBufferParams.vVelocity.x,
|
||||
g_dsBufferParams.vVelocity.y,
|
||||
g_dsBufferParams.vVelocity.z, DS3D_IMMEDIATE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConvertLinearSliderPosToLogScale()
|
||||
// Desc: Converts a linear slider position to a quasi logrithmic scale
|
||||
//-----------------------------------------------------------------------------
|
||||
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos )
|
||||
{
|
||||
if( lSliderPos > 0 && lSliderPos <= 10 )
|
||||
{
|
||||
return lSliderPos*0.01f;
|
||||
}
|
||||
else if( lSliderPos > 10 && lSliderPos <= 20 )
|
||||
{
|
||||
return (lSliderPos-10)*0.1f;
|
||||
}
|
||||
else if( lSliderPos > 20 && lSliderPos <= 30 )
|
||||
{
|
||||
return (lSliderPos-20)*1.0f;
|
||||
}
|
||||
else if( lSliderPos > 30 && lSliderPos <= 40 )
|
||||
{
|
||||
return (lSliderPos-30)*10.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConvertLinearSliderPosToLogScale()
|
||||
// Desc: Converts a quasi logrithmic scale to a slider position
|
||||
//-----------------------------------------------------------------------------
|
||||
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue )
|
||||
{
|
||||
if( fValue > 0.0f && fValue <= 0.1f )
|
||||
{
|
||||
return (LONG)(fValue/0.01f);
|
||||
}
|
||||
else if( fValue > 0.1f && fValue <= 1.0f )
|
||||
{
|
||||
return (LONG)(fValue/0.1f) + 10;
|
||||
}
|
||||
else if( fValue > 1.0f && fValue <= 10.0f )
|
||||
{
|
||||
return (LONG)(fValue/1.0f) + 20;
|
||||
}
|
||||
else if( fValue > 10.0f && fValue <= 100.0f )
|
||||
{
|
||||
return (LONG)(fValue/10.0f) + 30;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
143
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.dsp
Normal file
143
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.dsp
Normal file
@@ -0,0 +1,143 @@
|
||||
# Microsoft Developer Studio Project File - Name="3DAudio" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=3DAudio - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak" CFG="3DAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "3DAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "3DAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "3DAudio - Win32 Release"
|
||||
# Name "3DAudio - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\3DAudio.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\3DAudio.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\bitmap1.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "3DAudio"=.\3DAudio.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
221
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.mak
Normal file
221
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.mak
Normal file
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on 3DAudio.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=3DAudio - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to 3DAudio - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "3DAudio - Win32 Release" && "$(CFG)" != "3DAudio - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak" CFG="3DAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "3DAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "3DAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\3DAudio.obj"
|
||||
-@erase "$(INTDIR)\3DAudio.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\3DAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DAudio.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\3DAudio.pdb" /machine:I386 /out:"$(OUTDIR)\3DAudio.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\3DAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\3DAudio.res"
|
||||
|
||||
"$(OUTDIR)\3DAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\3DAudio.obj"
|
||||
-@erase "$(INTDIR)\3DAudio.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\3DAudio.exe"
|
||||
-@erase "$(OUTDIR)\3DAudio.ilk"
|
||||
-@erase "$(OUTDIR)\3DAudio.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\3DAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DAudio.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\3DAudio.pdb" /debug /machine:I386 /out:"$(OUTDIR)\3DAudio.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\3DAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\3DAudio.res"
|
||||
|
||||
"$(OUTDIR)\3DAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("3DAudio.dep")
|
||||
!INCLUDE "3DAudio.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "3DAudio.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release" || "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
SOURCE=.\3DAudio.cpp
|
||||
|
||||
"$(INTDIR)\3DAudio.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\3DAudio.rc
|
||||
|
||||
"$(INTDIR)\3DAudio.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
151
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.rc
Normal file
151
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.rc
Normal file
@@ -0,0 +1,151 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOGEX 0, 0, 294, 146
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectX 3D Audio Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Open &file...",IDC_SOUNDFILE,7,7,54,13
|
||||
PUSHBUTTON "&Play",IDC_PLAY,7,123,50,14,WS_DISABLED
|
||||
PUSHBUTTON "&Stop",IDC_STOP,57,123,50,14,WS_DISABLED
|
||||
PUSHBUTTON "E&xit",IDCANCEL,237,123,50,14
|
||||
EDITTEXT IDC_FILENAME,66,7,221,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
GROUPBOX "Sound properties",IDC_STATIC,7,25,200,94
|
||||
RTEXT "Doppler factor (%)",IDC_STATIC,13,41,58,13,
|
||||
SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_DOPPLERFACTOR,75,41,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_DOPPLER_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,42,90,10
|
||||
RTEXT "Rolloff factor (%)",IDC_STATIC,13,55,58,13,
|
||||
SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_ROLLOFFFACTOR,75,55,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider2",IDC_ROLLOFF_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,56,90,10
|
||||
RTEXT "Min distance (m)",IDC_STATIC,13,70,58,13,SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_MINDISTANCE,75,70,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider3",IDC_MINDISTANCE_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,71,90,10
|
||||
RTEXT "Max distance (m)",IDC_STATIC,13,86,58,13,SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_MAXDISTANCE,75,86,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider3",IDC_MAXDISTANCE_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,87,90,10
|
||||
CONTROL "Defer Settings",IDC_DEFER,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,49,102,53,11
|
||||
GROUPBOX "Sound movement",IDC_STATIC,212,25,75,94,BS_LEFT
|
||||
CONTROL 130,IDC_RENDER_WINDOW,"Static",SS_BITMAP,222,46,46,42,
|
||||
WS_EX_CLIENTEDGE
|
||||
CONTROL "Slider1",IDC_VERTICAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_VERT | TBS_TOP | TBS_NOTICKS | WS_TABSTOP,272,41,10,
|
||||
50
|
||||
CONTROL "Slider1",IDC_HORIZONTAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_TOP | TBS_NOTICKS | WS_TABSTOP,217,90,55,10
|
||||
PUSHBUTTON "Apply Settings",IDC_APPLY,121,102,53,11
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 287
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 137
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_GRID_BITMAP BITMAP DISCARDABLE "bitmap1.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/bitmap1.bmp
Normal file
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/bitmap1.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/directx.ico
Normal file
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/directx.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,53 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: 3DAudio Sample
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The 3DAudio sample application shows how to create a 3-D audiopath in
|
||||
a DirectMusic performance, how to obtain an interface to a 3-D buffer
|
||||
and listener in that path, and how to modify the parameters of the buffer
|
||||
and listener.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\3DAudio
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Click Segment File and load a wave, MIDI, or DirectMusic Producer segment
|
||||
file. Play the segment. The position of the sound source is shown as a red
|
||||
dot on the graph, where the x-axis is from left to right and the z-axis is
|
||||
from bottom to top. Change the range of movement on the two axes by using the
|
||||
sliders.
|
||||
|
||||
The listener is located at the center of the graph, and has its default
|
||||
orientation, looking along the positive z-axis; that is, toward the top of
|
||||
the screen. The sound source moves to the listener's left and right and to
|
||||
the listener's front and rear, but does not move above and below the listener.
|
||||
|
||||
The sliders in the center of the window control the properties of the listener;
|
||||
that is, the global sound properties. If you click Defer Settings, changes are
|
||||
not applied until you click Apply Settings.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The 3DAudio sample is very similar in form to the PlayAudio sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the PlayAudio sample.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by 3DAudio.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDR_MAINFRAME 102
|
||||
#define IDB_GRID_BITMAP 130
|
||||
#define IDC_PLAY 1002
|
||||
#define IDC_STOP 1003
|
||||
#define IDC_FILENAME 1004
|
||||
#define IDC_MINDISTANCE_SLIDER 1005
|
||||
#define IDC_MAXDISTANCE_SLIDER 1006
|
||||
#define IDC_APPLY 1007
|
||||
#define IDC_DOPPLER_SLIDER 1010
|
||||
#define IDC_SOUNDFILE 1011
|
||||
#define IDC_DOPPLERFACTOR 1012
|
||||
#define IDC_ROLLOFFFACTOR 1013
|
||||
#define IDC_ROLLOFF_SLIDER 1014
|
||||
#define IDC_MINDISTANCE 1015
|
||||
#define IDC_RENDER_WINDOW 1018
|
||||
#define IDC_VERTICAL_SLIDER 1019
|
||||
#define IDC_HORIZONTAL_SLIDER 1020
|
||||
#define IDC_DEFER 1024
|
||||
#define IDC_MAXDISTANCE 1025
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1008
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user