Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: AudioScripts Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The AudioScripts sample demonstrates how an application and a DirectMusic
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script work together. The script reads and writes to variables in the
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application, and the application calls routines in the script that
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play segments.
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The sample also demonstrates how waves can be played as variations
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in a segment.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectMusic\AudioScripts
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Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
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User's Guide
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============
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Select ScriptDemoBasic.spt from the Script File list box. Play a segment
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by clicking Routine 1. Click Routine 2 to play an ending and stop playback.
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Play the segment again and click Routine 3 several times. Note how Variable
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1 reflects the number of times the button has been clicked, and how the
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music changes in response to each click.
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Select ScriptDemoBaseball.spt from the list box. Click Routine 1 to play
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various calls from a vendor. Click Routine 2 to play various musical motifs.
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Change the score by entering different values in the Variable1 and Variable2
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text boxes. Click Routine 3 to hear the score. If the score for either team
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exceeds 10, the crowd roars and then falls silent.
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