Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "MusicTool"=.\MusicTool.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

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# Microsoft Developer Studio Generated NMAKE File, Based on MusicTool.dsp
!IF "$(CFG)" == ""
CFG=MusicTool - Win32 Debug
!MESSAGE No configuration specified. Defaulting to MusicTool - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "MusicTool - Win32 Release" && "$(CFG)" != "MusicTool - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MusicTool.mak" CFG="MusicTool - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MusicTool - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MusicTool - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "MusicTool - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\MusicTool.exe"
CLEAN :
-@erase "$(INTDIR)\dmutil.obj"
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\echotool.obj"
-@erase "$(INTDIR)\MusicTool.obj"
-@erase "$(INTDIR)\MusicTool.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\MusicTool.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\MusicTool.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicTool.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicTool.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\MusicTool.pdb" /machine:I386 /out:"$(OUTDIR)\MusicTool.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\echotool.obj" \
"$(INTDIR)\MusicTool.obj" \
"$(INTDIR)\dmutil.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\MusicTool.res"
"$(OUTDIR)\MusicTool.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "MusicTool - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\MusicTool.exe"
CLEAN :
-@erase "$(INTDIR)\dmutil.obj"
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\echotool.obj"
-@erase "$(INTDIR)\MusicTool.obj"
-@erase "$(INTDIR)\MusicTool.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\MusicTool.exe"
-@erase "$(OUTDIR)\MusicTool.ilk"
-@erase "$(OUTDIR)\MusicTool.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\MusicTool.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicTool.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicTool.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\MusicTool.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MusicTool.exe" /pdbtype:sept /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\echotool.obj" \
"$(INTDIR)\MusicTool.obj" \
"$(INTDIR)\dmutil.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\MusicTool.res"
"$(OUTDIR)\MusicTool.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("MusicTool.dep")
!INCLUDE "MusicTool.dep"
!ELSE
!MESSAGE Warning: cannot find "MusicTool.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "MusicTool - Win32 Release" || "$(CFG)" == "MusicTool - Win32 Debug"
SOURCE=.\echotool.cpp
"$(INTDIR)\echotool.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\MusicTool.cpp
"$(INTDIR)\MusicTool.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\MusicTool.rc
"$(INTDIR)\MusicTool.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=..\..\common\src\dmutil.cpp
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\..\common\src\dxutil.cpp
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF

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//-----------------------------------------------------------------------------
// File: EchoTool.cpp
//
// Desc: Implements an object based on IDirectMusicTool
// that provides echoing effects.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <dmusici.h>
#include "EchoTool.h"
//-----------------------------------------------------------------------------
// Name: CEchoTool::CEchoTool()
// Desc:
//-----------------------------------------------------------------------------
CEchoTool::CEchoTool()
{
m_cRef = 1; // Set to 1 so one call to Release() will free this
m_dwEchoNum = 3; // Default to 3 echoes per note
m_mtDelay = DMUS_PPQ / 2; // Default to 8th note echoes
InitializeCriticalSection(&m_CrSec);
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::~CEchoTool()
// Desc:
//-----------------------------------------------------------------------------
CEchoTool::~CEchoTool()
{
DeleteCriticalSection(&m_CrSec);
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::QueryInterface()
// Desc:
//-----------------------------------------------------------------------------
STDMETHODIMP CEchoTool::QueryInterface(const IID &iid, void **ppv)
{
if (iid == IID_IUnknown || iid == IID_IDirectMusicTool)
{
*ppv = static_cast<IDirectMusicTool*>(this);
}
else
{
*ppv = NULL;
return E_NOINTERFACE;
}
reinterpret_cast<IUnknown*>(this)->AddRef();
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::AddRef()
// Desc:
//-----------------------------------------------------------------------------
STDMETHODIMP_(ULONG) CEchoTool::AddRef()
{
return InterlockedIncrement(&m_cRef);
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::Release()
// Desc:
//-----------------------------------------------------------------------------
STDMETHODIMP_(ULONG) CEchoTool::Release()
{
if( 0 == InterlockedDecrement(&m_cRef) )
{
delete this;
return 0;
}
return m_cRef;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::Init()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::Init( IDirectMusicGraph* pGraph )
{
// This tool has no need to do any type of initialization.
return E_NOTIMPL;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::GetMsgDeliveryType()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::GetMsgDeliveryType( DWORD* pdwDeliveryType )
{
// This tool wants messages immediately.
// This is the default, so returning E_NOTIMPL
// would work. The other method is to specifically
// set *pdwDeliveryType to the delivery type, DMUS_PMSGF_TOOL_IMMEDIATE,
// DMUS_PMSGF_TOOL_QUEUE, or DMUS_PMSGF_TOOL_ATTIME.
*pdwDeliveryType = DMUS_PMSGF_TOOL_IMMEDIATE;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::GetMediaTypeArraySize()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypeArraySize( DWORD* pdwNumElements )
{
// This tool only wants note messages, patch messages, sysex, and MIDI messages, so set
// *pdwNumElements to 4.
*pdwNumElements = 4;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::GetMediaTypes()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypes( DWORD** padwMediaTypes,
DWORD dwNumElements )
{
// Fill in the array padwMediaTypes with the type of
// messages this tool wants to process. In this case,
// dwNumElements will be 3, since that is what this
// tool returns from GetMediaTypeArraySize().
if( dwNumElements == 4 )
{
// Set the elements in the array to DMUS_PMSGT_NOTE,
// DMUS_PMSGT_MIDI, and DMUS_PMSGT_PATCH
(*padwMediaTypes)[0] = DMUS_PMSGT_NOTE;
(*padwMediaTypes)[1] = DMUS_PMSGT_MIDI;
(*padwMediaTypes)[2] = DMUS_PMSGT_PATCH;
(*padwMediaTypes)[3] = DMUS_PMSGT_SYSEX;
return S_OK;
}
else
{
// This should never happen
return E_FAIL;
}
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::ProcessPMsg()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::ProcessPMsg( IDirectMusicPerformance* pPerf,
DMUS_PMSG* pPMsg )
{
DWORD dwCount;
DWORD dwEchoNum;
MUSIC_TIME mtDelay;
// SetEchoNum() and SetDelay() use these member variables,
// so use a critical section to make them thread-safe.
EnterCriticalSection(&m_CrSec);
dwEchoNum = m_dwEchoNum;
mtDelay = m_mtDelay;
LeaveCriticalSection(&m_CrSec);
// Returning S_FREE frees the message. If StampPMsg()
// fails, there is no destination for this message so
// free it.
if(( NULL == pPMsg->pGraph ) ||
FAILED(pPMsg->pGraph->StampPMsg(pPMsg)))
{
return DMUS_S_FREE;
}
// The Tool is set up to only receive messages of types
// DMUS_PMSGT_NOTE, DMUS_PMSGT_MIDI, DMUS_PMSGT_SYSEX, or DMUS_PMSGT_PATCH
// We use the DX8 ClonePMsg method to make a copy of the pmsg and
// send it to a pchannel in the next pchannel group.
// If it's a note, we also doctor the velocity.
IDirectMusicPerformance8 *pPerf8;
if (SUCCEEDED(pPerf->QueryInterface(IID_IDirectMusicPerformance8,(void **)&pPerf8)))
{
for( dwCount = 1; dwCount <= dwEchoNum; dwCount++ )
{
DMUS_PMSG *pClone;
if( SUCCEEDED( pPerf8->ClonePMsg( pPMsg,&pClone)))
{
// Add to the time of the echoed note
pClone->mtTime += (dwCount * mtDelay);
if (pPMsg->dwType == DMUS_PMSGT_NOTE )
{
DMUS_NOTE_PMSG *pNote = (DMUS_NOTE_PMSG*)pPMsg;
DMUS_NOTE_PMSG *pCloneNote = (DMUS_NOTE_PMSG*)pClone;
// Reduce the volume of the echoed note
// percentage of reduction in velocity increases with each echo
pCloneNote->bVelocity = (BYTE) (pNote->bVelocity -
((pNote->bVelocity * (dwCount * 15))/100));
}
// Set the note so only MUSIC_TIME is valid.
// REFERENCE_TIME will be recomputed inside
// SendPMsg()
pClone->dwFlags = DMUS_PMSGF_MUSICTIME;
pClone->dwPChannel = pPMsg->dwPChannel +
(16*dwCount);
// Queue the echoed PMsg
pPerf->SendPMsg(pClone );
}
}
pPerf8->Release();
}
// Return DMUS_S_REQUEUE so the original message is requeued
return DMUS_S_REQUEUE;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::Flush()
// Desc:
//-----------------------------------------------------------------------------
HRESULT STDMETHODCALLTYPE CEchoTool::Flush( IDirectMusicPerformance* pPerf,
DMUS_PMSG* pDMUS_PMSG,
REFERENCE_TIME rt)
{
// This tool does not need to flush.
return E_NOTIMPL;
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::SetEchoNum()
// Desc:
//-----------------------------------------------------------------------------
void CEchoTool::SetEchoNum( DWORD dwEchoNum )
{
// ProcessPMsg() uses m_dwEchoNum, so use a critical
// section to make it thread-safe.
if( dwEchoNum <= MAX_ECHOES )
{
EnterCriticalSection(&m_CrSec);
m_dwEchoNum = dwEchoNum;
LeaveCriticalSection(&m_CrSec);
}
}
//-----------------------------------------------------------------------------
// Name: CEchoTool::SetDelay()
// Desc:
//-----------------------------------------------------------------------------
void CEchoTool::SetDelay( MUSIC_TIME mtDelay )
{
// ProcessPMsg() uses m_mtDelay, so use a critical
// section to make it thread-safe.
EnterCriticalSection(&m_CrSec);
m_mtDelay = mtDelay;
LeaveCriticalSection(&m_CrSec);
}

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//-----------------------------------------------------------------------------
// File: EchoTool.h
//
// Desc: Implements an object based on IDirectMusicTool
// that provides echoing effects.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _ECHOTOOL_H
#define _ECHOTOOL_H
#include <dmusici.h>
// Maximum echoes is 4 (the number of extra groups opened
// on the port in helper.cpp)
#define MAX_ECHOES 4
class CEchoTool : public IDirectMusicTool
{
public:
CEchoTool();
~CEchoTool();
public:
// IUnknown
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
virtual STDMETHODIMP_(ULONG) AddRef();
virtual STDMETHODIMP_(ULONG) Release();
// IDirectMusicTool
HRESULT STDMETHODCALLTYPE Init( IDirectMusicGraph* pGraph );
HRESULT STDMETHODCALLTYPE GetMsgDeliveryType( DWORD* pdwDeliveryType );
HRESULT STDMETHODCALLTYPE GetMediaTypeArraySize( DWORD* pdwNumElements );
HRESULT STDMETHODCALLTYPE GetMediaTypes( DWORD** padwMediaTypes, DWORD dwNumElements) ;
HRESULT STDMETHODCALLTYPE ProcessPMsg( IDirectMusicPerformance* pPerf, DMUS_PMSG* pDMUS_PMSG );
HRESULT STDMETHODCALLTYPE Flush( IDirectMusicPerformance* pPerf, DMUS_PMSG* pDMUS_PMSG, REFERENCE_TIME rt );
private:
long m_cRef; // Reference counter
DWORD m_dwEchoNum; // Number of echoes to generate
MUSIC_TIME m_mtDelay; // Delay time between echoes
CRITICAL_SECTION m_CrSec; // To make SetEchoNum() and SetDelay() thread-safe
public:
// Public class methods
void SetEchoNum( DWORD dwEchoNum );
void SetDelay( MUSIC_TIME mtDelay );
};
#endif // _ECHOTOOL_H

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//-----------------------------------------------------------------------------
// File: MusicTool.cpp
//
// Desc: Plays a primary segment using DirectMusic
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <commdlg.h>
#include <commctrl.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dxerr8.h>
#include <cguid.h>
#include <tchar.h>
#include "resource.h"
#include "DMUtil.h"
#include "DXUtil.h"
#include "EchoTool.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
HRESULT OnInitDialog( HWND hDlg );
HRESULT ProcessDirectMusicMessages( HWND hDlg );
VOID OnOpenSoundFile( HWND hDlg );
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
HRESULT OnPlaySegment( HWND hDlg );
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
HRESULT OnChangeTool( HWND hDlg );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
HINSTANCE g_hInst = NULL;
CMusicManager* g_pMusicManager = NULL;
CMusicSegment* g_pMusicSegment = NULL;
CEchoTool* g_pEchoTool = NULL;
IDirectMusicTool* g_pCurrentTool = NULL;
IDirectMusicGraph* g_pGraph = NULL;
HANDLE g_hDMusicMessageEvent = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
INT nCmdShow )
{
HWND hDlg = NULL;
BOOL bDone = FALSE;
int nExitCode;
HRESULT hr;
DWORD dwResult;
MSG msg;
g_hInst = hInst;
// Display the main dialog box.
hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
NULL, MainDlgProc );
while( !bDone )
{
dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
FALSE, INFINITE, QS_ALLEVENTS );
switch( dwResult )
{
case WAIT_OBJECT_0 + 0:
// g_hDPMessageEvent is signaled, so there are
// DirectPlay messages available
if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
{
DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
return FALSE;
}
break;
case WAIT_OBJECT_0 + 1:
// Windows messages are available
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if( !IsDialogMessage( hDlg, &msg ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
if( msg.message == WM_QUIT )
{
nExitCode = (int)msg.wParam;
bDone = TRUE;
DestroyWindow( hDlg );
}
}
break;
}
}
return nExitCode;
}
//-----------------------------------------------------------------------------
// Name: MainDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_INITDIALOG:
if( FAILED( hr = OnInitDialog( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
PostQuitMessage( IDABORT );
return FALSE;
}
break;
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDC_SOUNDFILE:
OnOpenSoundFile( hDlg );
break;
case IDCANCEL:
PostQuitMessage( IDCANCEL );
break;
case IDC_PLAY:
if( FAILED( hr = OnPlaySegment( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
MessageBox( hDlg, "Error playing DirectMusic segment. "
"Sample will now exit.", "DirectMusic Sample",
MB_OK | MB_ICONERROR );
PostQuitMessage( IDABORT );
}
break;
case IDC_STOP:
g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
EnablePlayUI( hDlg, TRUE );
break;
case IDC_TOOL_COMBO:
OnChangeTool( hDlg );
break;
default:
return FALSE; // Didn't handle message
}
break;
case WM_DESTROY:
// Cleanup everything
SAFE_DELETE( g_pMusicSegment );
SAFE_DELETE( g_pMusicManager );
SAFE_DELETE( g_pEchoTool );
CloseHandle( g_hDMusicMessageEvent );
break;
default:
return FALSE; // Didn't handle message
}
return TRUE; // Handled message
}
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
HRESULT OnInitDialog( HWND hDlg )
{
HRESULT hr;
LONG lIndex;
// Set the icon for this dialog.
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
g_pMusicManager = new CMusicManager();
// Init DirectMusic with a default audio path
hr = g_pMusicManager->Initialize( hDlg );
IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
IDirectMusicAudioPath8* pDefaultAudioPath = g_pMusicManager->GetDefaultAudioPath();
// Create a DirectMusicGraph, and tell the preformance about it
hr = pDefaultAudioPath->GetObjectInPath( 0, DMUS_PATH_PERFORMANCE_GRAPH, 0,
GUID_NULL, 0, IID_IDirectMusicGraph,
(LPVOID*) &g_pGraph );
if( FAILED( hr ) )
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
// Register segment notification
GUID guid = GUID_NOTIFICATION_SEGMENT;
if( FAILED( hr = pPerformance->AddNotificationType( guid ) ) )
return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
if( FAILED( hr = pPerformance->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
g_pEchoTool = new CEchoTool();
// Init the UI
HWND hToolCombo = GetDlgItem( hDlg, IDC_TOOL_COMBO );
lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("None") );
SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) NULL );
lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("Echo Tool") );
SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) (IDirectMusicTool*) g_pEchoTool );
SendMessage( hToolCombo, CB_SETCURSEL, 0, 0 );
// Load a default music segment
TCHAR strFileName[MAX_PATH];
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
strcat( strFileName, "sample.sgt" );
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
{
// Set the UI controls
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnOpenSoundFile()
// Desc: Called when the user requests to open a sound file
//-----------------------------------------------------------------------------
VOID OnOpenSoundFile( HWND hDlg )
{
static TCHAR strFileName[MAX_PATH] = TEXT("");
static TCHAR strPath[MAX_PATH] = TEXT("");
// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
if( '\0' == strPath[0] )
{
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
strcpy( strPath, szDir );
}
// Setup the OPENFILENAME structure
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
TEXT("Open Content File"),
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
TEXT(".sgt"), 0, NULL, NULL };
if( g_pMusicSegment )
g_pMusicSegment->Stop( 0 );
// Update the UI controls to show the sound as loading a file
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
// Display the OpenFileName dialog. Then, try to load the specified file
if( TRUE != GetOpenFileName( &ofn ) )
{
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
return;
}
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
{
// Not a critical failure, so just update the status
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
}
// Remember the path for next time
strcpy( strPath, strFileName );
char* strLastSlash = strrchr( strPath, '\\' );
strLastSlash[0] = '\0';
}
//-----------------------------------------------------------------------------
// Name: LoadSegmentFile()
// Desc:
//-----------------------------------------------------------------------------
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
{
HRESULT hr;
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
// Free any previous segment, and make a new one
SAFE_DELETE( g_pMusicSegment );
// Have the loader collect any garbage now that the old
// script has been released
g_pMusicManager->CollectGarbage();
// Set the media path based on the file name (something like C:\MEDIA)
// to be used as the search directory for finding DirectMusic content
// related to this file.
TCHAR strMediaPath[MAX_PATH];
_tcscpy( strMediaPath, strFileName );
TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
*strLastSlash = 0;
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
// For DirectMusic must know if the file is a standard MIDI file or not
// in order to load the correct instruments.
BOOL bMidiFile = FALSE;
if( strstr( strFileName, ".mid" ) != NULL ||
strstr( strFileName, ".rmi" ) != NULL )
{
bMidiFile = TRUE;
}
// Load the file into a DirectMusic segment
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
TRUE, bMidiFile ) ) )
{
// Not a critical failure, so just update the status
return S_FALSE;
}
// Update the UI controls to show the segment is loaded
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
EnablePlayUI( hDlg, TRUE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: ProcessDirectMusicMessages()
// Desc: Handle DirectMusic notification messages
//-----------------------------------------------------------------------------
HRESULT ProcessDirectMusicMessages( HWND hDlg )
{
HRESULT hr;
IDirectMusicPerformance8* pPerf = NULL;
DMUS_NOTIFICATION_PMSG* pPMsg;
if( NULL == g_pMusicManager )
return S_OK;
pPerf = g_pMusicManager->GetPerformance();
// Get waiting notification message from the performance
while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
{
switch( pPMsg->dwNotificationOption )
{
case DMUS_NOTIFICATION_SEGEND:
if( pPMsg->punkUser )
{
IDirectMusicSegmentState8* pSegmentState = NULL;
IDirectMusicSegment* pNotifySegment = NULL;
IDirectMusicSegment8* pNotifySegment8 = NULL;
IDirectMusicSegment8* pPrimarySegment8 = NULL;
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
// which we can query for the segment that the SegmentState refers to.
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
(VOID**) &pSegmentState ) ) )
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
if( SUCCEEDED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
{
if( FAILED( hr = pNotifySegment->QueryInterface( IID_IDirectMusicSegment8,
(VOID**) &pNotifySegment8 ) ) )
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
// Get the IDirectMusicSegment for the primary segment
pPrimarySegment8 = g_pMusicSegment->GetSegment();
// Figure out which segment this is
if( pNotifySegment8 == pPrimarySegment8 )
{
// Update the UI controls to show the sound as stopped
EnablePlayUI( hDlg, TRUE );
}
}
// Cleanup
SAFE_RELEASE( pSegmentState );
SAFE_RELEASE( pNotifySegment );
SAFE_RELEASE( pNotifySegment8 );
}
break;
}
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnPlaySegment()
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnPlaySegment( HWND hDlg )
{
HRESULT hr;
HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
if( bLooped )
{
// Set the segment to repeat many times
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
}
else
{
// Set the segment to not repeat
if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
}
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
// next beat if there is a segment currently playing.
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
return DXTRACE_ERR( TEXT("Play"), hr );
EnablePlayUI( hDlg, FALSE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: EnablePlayUI( hDlg,)
// Desc: Enables or disables the Play UI controls
//-----------------------------------------------------------------------------
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
{
if( bEnable )
{
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
}
else
{
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
}
}
//-----------------------------------------------------------------------------
// Name: OnChangeTool()
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnChangeTool( HWND hDlg )
{
HRESULT hr;
IDirectMusicTool* pSelectedTool;
LONG lCurSelection;
lCurSelection = (LONG)SendDlgItemMessage( hDlg, IDC_TOOL_COMBO, CB_GETCURSEL, 0, 0 );
pSelectedTool = (IDirectMusicTool*) SendDlgItemMessage( hDlg, IDC_TOOL_COMBO,
CB_GETITEMDATA, lCurSelection, 0 );
if( pSelectedTool != g_pCurrentTool )
{
// Remove the current tool from the graph
if( g_pCurrentTool != NULL )
{
if( FAILED( hr = g_pGraph->RemoveTool( g_pCurrentTool ) ) )
return DXTRACE_ERR( TEXT("RemoveTool"), hr );
}
// Add the tool to the graph on all PChannels
// and at the beginning of the graph.
if( pSelectedTool != NULL )
{
if( FAILED( hr = g_pGraph->InsertTool( pSelectedTool, NULL, 0, 0 ) ) )
return DXTRACE_ERR( TEXT("InsertTool"), hr );
}
g_pCurrentTool = pSelectedTool;
}
return S_OK;
}

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@@ -0,0 +1,147 @@
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#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
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#define IDC_STATIC -1
/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
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CAPTION "DirectMusic MusicTool Sample"
FONT 8, "MS Shell Dlg"
BEGIN
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View File

@@ -0,0 +1,29 @@
//-----------------------------------------------------------------------------
//
// Sample Name: MusicTool Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
//
//-----------------------------------------------------------------------------
Description
===========
The MusicTool sample demonstrates how to implement a DirectMusic tool
that intercepts messages.
Path
====
Source: DXSDK\Samples\Multimedia\DirectMusic\MusicTool
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
User's Guide
============
Play the default segment, or choose another wave, MIDI, or
DirectMusicProducer segment file by clicking Segment File. Apply the
echo effect by selecting Echo Tool from the drop-down list.

View File

@@ -0,0 +1,23 @@
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