Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,29 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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||||
###############################################################################
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||||
|
||||
Project: "ChatPeer"=.\ChatPeer.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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||||
{{{
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||||
}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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||||
378
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/ChatPeer.mak
Normal file
378
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/ChatPeer.mak
Normal file
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# Microsoft Developer Studio Generated NMAKE File, Based on ChatPeer.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=ChatPeer - Win32 Debug Unicode
|
||||
!MESSAGE No configuration specified. Defaulting to ChatPeer - Win32 Debug Unicode.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "ChatPeer - Win32 Release" && "$(CFG)" != "ChatPeer - Win32 Debug" && "$(CFG)" != "ChatPeer - Win32 Debug Unicode" && "$(CFG)" != "ChatPeer - Win32 Release Unicode"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ChatPeer.mak" CFG="ChatPeer - Win32 Debug Unicode"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ChatPeer - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Debug Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Release Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "ChatPeer - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ChatPeer.obj"
|
||||
-@erase "$(INTDIR)\ChatPeer.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\ChatPeer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
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|
||||
.c{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
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||||
|
||||
.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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||||
<<
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||||
|
||||
.cxx{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
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||||
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||||
.c{$(INTDIR)}.sbr::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
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||||
|
||||
.cpp{$(INTDIR)}.sbr::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ChatPeer.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ChatPeer.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\ChatPeer.pdb" /machine:I386 /out:"$(OUTDIR)\ChatPeer.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
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"$(INTDIR)\ChatPeer.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\ChatPeer.res"
|
||||
|
||||
"$(OUTDIR)\ChatPeer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ChatPeer.obj"
|
||||
-@erase "$(INTDIR)\ChatPeer.res"
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-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
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||||
-@erase "$(INTDIR)\vc60.idb"
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||||
-@erase "$(INTDIR)\vc60.pdb"
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||||
-@erase "$(OUTDIR)\ChatPeer.exe"
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-@erase "$(OUTDIR)\ChatPeer.ilk"
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-@erase "$(OUTDIR)\ChatPeer.pdb"
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||||
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||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\ChatPeer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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.c{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cxx{$(INTDIR)}.obj::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
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$(CPP_PROJ) $<
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<<
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.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
|
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$(CPP_PROJ) $<
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<<
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||||
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.cxx{$(INTDIR)}.sbr::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ChatPeer.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ChatPeer.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ChatPeer.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\ChatPeer.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ChatPeer.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\ChatPeer.res"
|
||||
|
||||
"$(OUTDIR)\ChatPeer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ChatPeer.obj"
|
||||
-@erase "$(INTDIR)\ChatPeer.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\ChatPeer.exe"
|
||||
-@erase "$(OUTDIR)\ChatPeer.ilk"
|
||||
-@erase "$(OUTDIR)\ChatPeer.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\ChatPeer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ChatPeer.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ChatPeer.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ChatPeer.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\ChatPeer.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ChatPeer.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\ChatPeer.res"
|
||||
|
||||
"$(OUTDIR)\ChatPeer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ChatPeer.obj"
|
||||
-@erase "$(INTDIR)\ChatPeer.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\ChatPeer.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\ChatPeer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
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||||
|
||||
.cxx{$(INTDIR)}.obj::
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||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
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<<
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||||
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.c{$(INTDIR)}.sbr::
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$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
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<<
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||||
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||||
.cpp{$(INTDIR)}.sbr::
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$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\ChatPeer.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\ChatPeer.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\ChatPeer.pdb" /machine:I386 /out:"$(OUTDIR)\ChatPeer.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ChatPeer.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\ChatPeer.res"
|
||||
|
||||
"$(OUTDIR)\ChatPeer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("ChatPeer.dep")
|
||||
!INCLUDE "ChatPeer.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "ChatPeer.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "ChatPeer - Win32 Release" || "$(CFG)" == "ChatPeer - Win32 Debug" || "$(CFG)" == "ChatPeer - Win32 Debug Unicode" || "$(CFG)" == "ChatPeer - Win32 Release Unicode"
|
||||
SOURCE=.\ChatPeer.cpp
|
||||
|
||||
"$(INTDIR)\ChatPeer.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\ChatPeer.rc
|
||||
|
||||
"$(INTDIR)\ChatPeer.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetConnect.cpp
|
||||
|
||||
"$(INTDIR)\NetConnect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
772
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.cpp
Normal file
772
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.cpp
Normal file
@@ -0,0 +1,772 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: ChatPeer.cpp
|
||||
//
|
||||
// Desc: The main game file for the ChatPeer sample. It connects
|
||||
// players together with two dialog boxes to prompt users on the
|
||||
// connection settings to join or create a session. After the user
|
||||
// connects to a sesssion, the sample displays a multiplayer stage.
|
||||
//
|
||||
// After a new game has started the sample begins a very simplistic
|
||||
// chat session where users can send text to each other.
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <richedit.h>
|
||||
#include <dplay8.h>
|
||||
#include <dplobby8.h>
|
||||
#include <dxerr8.h>
|
||||
#include "NetConnect.h"
|
||||
#include "DXUtil.h"
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Player context locking defines
|
||||
//-----------------------------------------------------------------------------
|
||||
CRITICAL_SECTION g_csPlayerContext;
|
||||
#define PLAYER_LOCK() EnterCriticalSection( &g_csPlayerContext );
|
||||
#define PLAYER_ADDREF( pPlayerInfo ) if( pPlayerInfo ) pPlayerInfo->lRefCount++;
|
||||
#define PLAYER_RELEASE( pPlayerInfo ) if( pPlayerInfo ) { pPlayerInfo->lRefCount--; if( pPlayerInfo->lRefCount <= 0 ) SAFE_DELETE( pPlayerInfo ); } pPlayerInfo = NULL;
|
||||
#define PLAYER_UNLOCK() LeaveCriticalSection( &g_csPlayerContext );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, and constants
|
||||
//-----------------------------------------------------------------------------
|
||||
#define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples")
|
||||
#define MAX_PLAYER_NAME 14
|
||||
#define MAX_CHAT_STRINGS 50
|
||||
#define MAX_CHAT_STRING_LENGTH 508
|
||||
#define WM_APP_UPDATE_STATS (WM_APP + 0)
|
||||
#define WM_APP_CHAT (WM_APP + 1)
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {876A3036-FFD7-46bc-9209-B42F617B9BE7}
|
||||
GUID g_guidApp = { 0x876a3036, 0xffd7, 0x46bc, { 0x92, 0x9, 0xb4, 0x2f, 0x61, 0x7b, 0x9b, 0xe7 } };
|
||||
|
||||
struct APP_PLAYER_INFO
|
||||
{
|
||||
LONG lRefCount; // Ref count so we can cleanup when all threads
|
||||
// are done w/ this object
|
||||
DPNID dpnidPlayer; // DPNID of player
|
||||
TCHAR strPlayerName[MAX_PLAYER_NAME]; // Player name
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL; // DirectPlay peer object
|
||||
CNetConnectWizard* g_pNetConnectWizard = NULL; // Connection wizard
|
||||
IDirectPlay8LobbiedApplication* g_pLobbiedApp = NULL; // DirectPlay lobbied app
|
||||
BOOL g_bWasLobbyLaunched = FALSE; // TRUE if lobby launched
|
||||
HINSTANCE g_hInst = NULL; // HINST of app
|
||||
HWND g_hDlg = NULL; // HWND of main dialog
|
||||
DPNID g_dpnidLocalPlayer = 0; // DPNID of local player
|
||||
LONG g_lNumberOfActivePlayers = 0; // Number of players currently in game
|
||||
TCHAR g_strAppName[256] = TEXT("ChatPeer");
|
||||
HRESULT g_hrDialog; // Exit code for app
|
||||
TCHAR g_strLocalPlayerName[MAX_PATH]; // Local player name
|
||||
TCHAR g_strSessionName[MAX_PATH]; // Session name
|
||||
TCHAR g_strPreferredProvider[MAX_PATH]; // Provider string
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific DirectPlay messages and structures
|
||||
//-----------------------------------------------------------------------------
|
||||
#define GAME_MSGID_CHAT 1
|
||||
|
||||
// Change compiler pack alignment to be BYTE aligned, and pop the current value
|
||||
#pragma pack( push, 1 )
|
||||
|
||||
struct GAMEMSG_GENERIC
|
||||
{
|
||||
BYTE nType;
|
||||
};
|
||||
|
||||
struct GAMEMSG_CHAT : public GAMEMSG_GENERIC
|
||||
{
|
||||
TCHAR strChatString[MAX_CHAT_STRING_LENGTH];
|
||||
};
|
||||
|
||||
// Pop the old pack alignment
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
struct APP_QUEUED_DATA
|
||||
{
|
||||
GAMEMSG_CHAT* pChatMsg;
|
||||
DPNHANDLE hBufferHandle;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
|
||||
HRESULT WINAPI DirectPlayLobbyMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
|
||||
INT_PTR CALLBACK ChatDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT SendChatMessage( HWND hDlg );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst,
|
||||
LPSTR pCmdLine, INT nCmdShow )
|
||||
{
|
||||
HRESULT hr;
|
||||
HKEY hDPlaySampleRegKey;
|
||||
BOOL bConnectSuccess = FALSE;
|
||||
|
||||
g_hInst = hInst;
|
||||
InitializeCriticalSection( &g_csPlayerContext );
|
||||
|
||||
// Read persistent state information from registry
|
||||
RegCreateKeyEx( HKEY_CURRENT_USER, DPLAY_SAMPLE_KEY, 0, NULL,
|
||||
REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL,
|
||||
&hDPlaySampleRegKey, NULL );
|
||||
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"),
|
||||
g_strLocalPlayerName, MAX_PATH, TEXT("TestPlayer") );
|
||||
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"),
|
||||
g_strSessionName, MAX_PATH, TEXT("TestGame") );
|
||||
DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"),
|
||||
g_strPreferredProvider, MAX_PATH, TEXT("DirectPlay8 TCP/IP Service Provider") );
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx( NULL, COINIT_MULTITHREADED );
|
||||
|
||||
// Create helper class
|
||||
g_pNetConnectWizard = new CNetConnectWizard( hInst, NULL, g_strAppName, &g_guidApp );
|
||||
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("InitDirectPlay"), hr );
|
||||
MessageBox( NULL, TEXT("Failed initializing IDirectPlay8Peer. ")
|
||||
TEXT("The sample will now quit."),
|
||||
TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Check if we were launched from a lobby client
|
||||
if( g_bWasLobbyLaunched && g_pNetConnectWizard->HaveConnectionSettingsFromLobby() )
|
||||
{
|
||||
// If were lobby launched then DPL_MSGID_CONNECT has already been
|
||||
// handled, so we can just tell the wizard to connect to the lobby
|
||||
// that has sent us a DPL_MSGID_CONNECT msg.
|
||||
if( FAILED( hr = g_pNetConnectWizard->ConnectUsingLobbySettings() ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("ConnectUsingLobbySettings"), hr );
|
||||
MessageBox( NULL, TEXT("Failed to connect using lobby settings. ")
|
||||
TEXT("The sample will now quit."),
|
||||
TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
|
||||
|
||||
bConnectSuccess = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Read information from g_pNetConnectWizard
|
||||
_tcscpy( g_strLocalPlayerName, g_pNetConnectWizard->GetPlayerName() );
|
||||
|
||||
bConnectSuccess = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If not lobby launched, prompt the user about the network
|
||||
// connection and which session they would like to join or
|
||||
// if they want to create a new one.
|
||||
|
||||
// Setup connection wizard
|
||||
g_pNetConnectWizard->SetPlayerName( g_strLocalPlayerName );
|
||||
g_pNetConnectWizard->SetSessionName( g_strSessionName );
|
||||
g_pNetConnectWizard->SetPreferredProvider( g_strPreferredProvider );
|
||||
|
||||
// Do the connection wizard
|
||||
hr = g_pNetConnectWizard->DoConnectWizard( FALSE );
|
||||
if( FAILED( hr ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("DoConnectWizard"), hr );
|
||||
MessageBox( NULL, TEXT("Multiplayer connect failed. ")
|
||||
TEXT("The sample will now quit."),
|
||||
TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
|
||||
bConnectSuccess = FALSE;
|
||||
}
|
||||
else if( hr == NCW_S_QUIT )
|
||||
{
|
||||
// The user canceled the Multiplayer connect, so quit
|
||||
bConnectSuccess = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
bConnectSuccess = TRUE;
|
||||
|
||||
// Read information from g_pNetConnectWizard
|
||||
_tcscpy( g_strLocalPlayerName, g_pNetConnectWizard->GetPlayerName() );
|
||||
_tcscpy( g_strSessionName, g_pNetConnectWizard->GetSessionName() );
|
||||
_tcscpy( g_strPreferredProvider, g_pNetConnectWizard->GetPreferredProvider() );
|
||||
|
||||
// Write information to the registry
|
||||
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Player Name"), g_strLocalPlayerName );
|
||||
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"), g_strSessionName );
|
||||
DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Preferred Provider"), g_strPreferredProvider );
|
||||
}
|
||||
}
|
||||
|
||||
if( bConnectSuccess )
|
||||
{
|
||||
// App is now connected via DirectPlay, so start the game.
|
||||
|
||||
// For this sample, we just start a simple dialog box game.
|
||||
g_hrDialog = S_OK;
|
||||
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN_GAME), NULL, (DLGPROC) ChatDlgProc );
|
||||
|
||||
if( FAILED( g_hrDialog ) )
|
||||
{
|
||||
if( g_hrDialog == DPNERR_CONNECTIONLOST )
|
||||
{
|
||||
MessageBox( NULL, TEXT("The DirectPlay session was lost. ")
|
||||
TEXT("The sample will now quit."),
|
||||
TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
|
||||
}
|
||||
else
|
||||
{
|
||||
DXTRACE_ERR( TEXT("DialogBox"), g_hrDialog );
|
||||
MessageBox( NULL, TEXT("An error occured during the game. ")
|
||||
TEXT("The sample will now quit."),
|
||||
TEXT("DirectPlay Sample"), MB_OK | MB_ICONERROR );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
// Cleanup DirectPlay and helper classes
|
||||
g_pNetConnectWizard->Shutdown();
|
||||
|
||||
if( g_pDP )
|
||||
{
|
||||
g_pDP->Close(0);
|
||||
SAFE_RELEASE( g_pDP );
|
||||
}
|
||||
|
||||
if( g_pLobbiedApp )
|
||||
{
|
||||
g_pLobbiedApp->Close( 0 );
|
||||
SAFE_RELEASE( g_pLobbiedApp );
|
||||
}
|
||||
|
||||
// Don't delete the wizard until we know that
|
||||
// DirectPlay is out of its message handlers.
|
||||
// This will be true after Close() has been called.
|
||||
SAFE_DELETE( g_pNetConnectWizard );
|
||||
|
||||
RegCloseKey( hDPlaySampleRegKey );
|
||||
DeleteCriticalSection( &g_csPlayerContext );
|
||||
CoUninitialize();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
DPNHANDLE hLobbyLaunchedConnection = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
// Create IDirectPlay8Peer
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
|
||||
|
||||
// Create IDirectPlay8LobbiedApplication
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8LobbiedApplication, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8LobbiedApplication,
|
||||
(LPVOID*) &g_pLobbiedApp ) ) )
|
||||
return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
|
||||
|
||||
// Init the helper class, now that g_pDP and g_pLobbiedApp are valid
|
||||
g_pNetConnectWizard->Init( g_pDP, g_pLobbiedApp );
|
||||
|
||||
// Init IDirectPlay8Peer
|
||||
if( FAILED( hr = g_pDP->Initialize( NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("Initialize"), hr );
|
||||
|
||||
// Init IDirectPlay8LobbiedApplication. Before this Initialize() returns
|
||||
// a DPL_MSGID_CONNECT msg may come in to the DirectPlayLobbyMessageHandler
|
||||
// so be prepared ahead of time.
|
||||
if( FAILED( hr = g_pLobbiedApp->Initialize( NULL, DirectPlayLobbyMessageHandler,
|
||||
&hLobbyLaunchedConnection, 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("Initialize"), hr );
|
||||
|
||||
// IDirectPlay8LobbiedApplication::Initialize returns a handle to a connnection
|
||||
// if we have been lobby launced. Initialize is guanteeded to return after
|
||||
// the DPL_MSGID_CONNECT msg has been processed. So unless a we are expected
|
||||
// multiple lobby connections, we do not need to remember the lobby connection
|
||||
// handle since it will be recorded upon the DPL_MSGID_CONNECT msg.
|
||||
g_bWasLobbyLaunched = ( hLobbyLaunchedConnection != NULL );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ChatDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK ChatDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
{
|
||||
g_hDlg = hDlg;
|
||||
if( FAILED( g_hrDialog = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), g_hrDialog );
|
||||
EndDialog( hDlg, 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_APP_UPDATE_STATS:
|
||||
{
|
||||
// Update the number of players in the game
|
||||
TCHAR strNumberPlayers[32];
|
||||
|
||||
wsprintf( strNumberPlayers, TEXT("%d"), g_lNumberOfActivePlayers );
|
||||
SetDlgItemText( hDlg, IDC_NUM_PLAYERS, strNumberPlayers );
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_APP_CHAT:
|
||||
{
|
||||
HRESULT hr;
|
||||
DPNID dpnidPlayer = (DPNID) wParam;
|
||||
APP_PLAYER_INFO* pPlayerInfo = NULL;
|
||||
|
||||
PLAYER_LOCK(); // enter player context CS
|
||||
|
||||
// Get the player context accosicated with this DPNID
|
||||
hr = g_pDP->GetPlayerContext( dpnidPlayer,
|
||||
(LPVOID* const) &pPlayerInfo,
|
||||
0);
|
||||
|
||||
PLAYER_ADDREF( pPlayerInfo ); // addref player, since we are using it now
|
||||
PLAYER_UNLOCK(); // leave player context CS
|
||||
|
||||
APP_QUEUED_DATA* pQueuedData = (APP_QUEUED_DATA*) lParam;
|
||||
|
||||
if( FAILED(hr) || pPlayerInfo == NULL )
|
||||
{
|
||||
// The player who sent this may have gone away before this
|
||||
// message was handled, so just ignore it
|
||||
if( pQueuedData )
|
||||
{
|
||||
g_pDP->ReturnBuffer( pQueuedData->hBufferHandle,0 );
|
||||
SAFE_DELETE( pQueuedData );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Add the message to the local listbox
|
||||
HWND hWndChatBox = GetDlgItem( hDlg, IDC_CHAT_LISTBOX );
|
||||
int nCount = (int)SendMessage( hWndChatBox, LB_GETCOUNT, 0, 0 );
|
||||
if( nCount > MAX_CHAT_STRINGS )
|
||||
SendMessage( hWndChatBox, LB_DELETESTRING, 0, 0 );
|
||||
|
||||
// Make the chat string from the player's name and the edit box string
|
||||
TCHAR strChatBuffer[MAX_PLAYER_NAME + MAX_CHAT_STRING_LENGTH + 32];
|
||||
wsprintf( strChatBuffer, TEXT("<%s> %s"), pPlayerInfo->strPlayerName, pQueuedData->pChatMsg->strChatString );
|
||||
|
||||
PLAYER_LOCK(); // enter player context CS
|
||||
PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
|
||||
PLAYER_UNLOCK(); // leave player context CS
|
||||
|
||||
// Add it, and make sure it is visible
|
||||
int nIndex = (int)SendMessage( hWndChatBox, LB_ADDSTRING, 0, (LPARAM)strChatBuffer );
|
||||
SendMessage( hWndChatBox, LB_SETTOPINDEX, nIndex, 0 );
|
||||
|
||||
// Done with the buffer, so return it DirectPlay,
|
||||
// so that the memory can be reused
|
||||
g_pDP->ReturnBuffer( pQueuedData->hBufferHandle,0 );
|
||||
SAFE_DELETE( pQueuedData );
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDC_CHAT_EDIT:
|
||||
if( HIWORD(wParam) == EN_UPDATE )
|
||||
{
|
||||
BOOL bEnableSend;
|
||||
if( 0 == GetWindowTextLength( GetDlgItem( hDlg, IDC_CHAT_EDIT ) ) )
|
||||
bEnableSend = FALSE;
|
||||
else
|
||||
bEnableSend = TRUE;
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_SEND ), bEnableSend );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_SEND:
|
||||
// The enter key was pressed, so send out the chat message
|
||||
if( FAILED( g_hrDialog = SendChatMessage( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("SendChatMessage"), g_hrDialog );
|
||||
EndDialog( hDlg, 0 );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDCANCEL:
|
||||
g_hrDialog = S_OK;
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Inits the dialog for the chat client.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
// Load and set the icon
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_MAIN ) );
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
// Display local player's name
|
||||
SetDlgItemText( hDlg, IDC_PLAYER_NAME, g_strLocalPlayerName );
|
||||
|
||||
PostMessage( hDlg, WM_APP_UPDATE_STATS, 0, 0 );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_CHAT_EDIT ) );
|
||||
|
||||
SendMessage( GetDlgItem( hDlg, IDC_CHAT_EDIT ), EM_SETEVENTMASK, 0, ENM_UPDATE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_SEND ), FALSE );
|
||||
|
||||
if( g_pNetConnectWizard->IsHostPlayer() )
|
||||
SetWindowText( hDlg, TEXT("ChatPeer (Host)") );
|
||||
else
|
||||
SetWindowText( hDlg, TEXT("ChatPeer") );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages. This function is called by
|
||||
// the DirectPlay message handler pool of threads, so be care of thread
|
||||
// synchronization problems with shared memory
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext,
|
||||
DWORD dwMessageId,
|
||||
PVOID pMsgBuffer )
|
||||
{
|
||||
// Try not to stay in this message handler for too long, otherwise
|
||||
// there will be a backlog of data. The best solution is to
|
||||
// queue data as it comes in, and then handle it on other threads
|
||||
// as this sample shows
|
||||
|
||||
// This function is called by the DirectPlay message handler pool of
|
||||
// threads, so be care of thread synchronization problems with shared memory
|
||||
|
||||
HRESULT hReturn = S_OK;
|
||||
|
||||
switch( dwMessageId )
|
||||
{
|
||||
case DPN_MSGID_CREATE_PLAYER:
|
||||
{
|
||||
HRESULT hr;
|
||||
PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
|
||||
pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
|
||||
|
||||
// Create a new and fill in a APP_PLAYER_INFO
|
||||
APP_PLAYER_INFO* pPlayerInfo = new APP_PLAYER_INFO;
|
||||
ZeroMemory( pPlayerInfo, sizeof(APP_PLAYER_INFO) );
|
||||
pPlayerInfo->dpnidPlayer = pCreatePlayerMsg->dpnidPlayer;
|
||||
pPlayerInfo->lRefCount = 1;
|
||||
|
||||
// Get the peer info and extract its name
|
||||
DWORD dwSize = 0;
|
||||
DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
|
||||
hr = DPNERR_CONNECTING;
|
||||
|
||||
// GetPeerInfo might return DPNERR_CONNECTING when connecting,
|
||||
// so just keep calling it if it does
|
||||
while( hr == DPNERR_CONNECTING )
|
||||
hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
|
||||
|
||||
if( hr == DPNERR_BUFFERTOOSMALL )
|
||||
{
|
||||
pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[ dwSize ];
|
||||
ZeroMemory( pdpPlayerInfo, dwSize );
|
||||
pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
|
||||
|
||||
hr = g_pDP->GetPeerInfo( pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 );
|
||||
if( SUCCEEDED(hr) )
|
||||
{
|
||||
// This stores a extra TCHAR copy of the player name for
|
||||
// easier access. This will be redundent copy since DPlay
|
||||
// also keeps a copy of the player name in GetPeerInfo()
|
||||
DXUtil_ConvertWideStringToGeneric( pPlayerInfo->strPlayerName,
|
||||
pdpPlayerInfo->pwszName, MAX_PLAYER_NAME );
|
||||
|
||||
if( pdpPlayerInfo->dwPlayerFlags & DPNPLAYER_LOCAL )
|
||||
g_dpnidLocalPlayer = pCreatePlayerMsg->dpnidPlayer;
|
||||
}
|
||||
|
||||
SAFE_DELETE_ARRAY( pdpPlayerInfo );
|
||||
}
|
||||
|
||||
// Tell DirectPlay to store this pPlayerInfo
|
||||
// pointer in the pvPlayerContext.
|
||||
pCreatePlayerMsg->pvPlayerContext = pPlayerInfo;
|
||||
|
||||
// Update the number of active players, and
|
||||
// post a message to the dialog thread to update the
|
||||
// UI. This keeps the DirectPlay message handler
|
||||
// from blocking
|
||||
InterlockedIncrement( &g_lNumberOfActivePlayers );
|
||||
if( g_hDlg != NULL )
|
||||
PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_DESTROY_PLAYER:
|
||||
{
|
||||
PDPNMSG_DESTROY_PLAYER pDestroyPlayerMsg;
|
||||
pDestroyPlayerMsg = (PDPNMSG_DESTROY_PLAYER)pMsgBuffer;
|
||||
APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pDestroyPlayerMsg->pvPlayerContext;
|
||||
|
||||
PLAYER_LOCK(); // enter player context CS
|
||||
PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
|
||||
PLAYER_UNLOCK(); // leave player context CS
|
||||
|
||||
// Update the number of active players, and
|
||||
// post a message to the dialog thread to update the
|
||||
// UI. This keeps the DirectPlay message handler
|
||||
// from blocking
|
||||
InterlockedDecrement( &g_lNumberOfActivePlayers );
|
||||
if( g_hDlg != NULL )
|
||||
PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_HOST_MIGRATE:
|
||||
{
|
||||
PDPNMSG_HOST_MIGRATE pHostMigrateMsg;
|
||||
pHostMigrateMsg = (PDPNMSG_HOST_MIGRATE)pMsgBuffer;
|
||||
|
||||
if( pHostMigrateMsg->dpnidNewHost == g_dpnidLocalPlayer )
|
||||
SetWindowText( g_hDlg, TEXT("ChatPeer (Host)") );
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_TERMINATE_SESSION:
|
||||
{
|
||||
PDPNMSG_TERMINATE_SESSION pTerminateSessionMsg;
|
||||
pTerminateSessionMsg = (PDPNMSG_TERMINATE_SESSION)pMsgBuffer;
|
||||
|
||||
g_hrDialog = DPNERR_CONNECTIONLOST;
|
||||
EndDialog( g_hDlg, 0 );
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pReceiveMsg;
|
||||
pReceiveMsg = (PDPNMSG_RECEIVE)pMsgBuffer;
|
||||
APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pReceiveMsg->pvPlayerContext;
|
||||
if( NULL == pPlayerInfo )
|
||||
break;
|
||||
|
||||
GAMEMSG_GENERIC* pMsg = (GAMEMSG_GENERIC*) pReceiveMsg->pReceiveData;
|
||||
if( pMsg->nType == GAME_MSGID_CHAT )
|
||||
{
|
||||
// This message is sent when a player has send a chat message to us, so
|
||||
// post a message to the dialog thread to update the UI.
|
||||
// This keeps the DirectPlay threads from blocking, and also
|
||||
// serializes the recieves since DirectPlayMessageHandler can
|
||||
// be called simultaneously from a pool of DirectPlay threads.
|
||||
GAMEMSG_CHAT* pChatMessage = (GAMEMSG_CHAT*) pMsg;
|
||||
|
||||
// Record the buffer handle so the buffer can be returned later
|
||||
APP_QUEUED_DATA* pQueuedData = new APP_QUEUED_DATA;
|
||||
pQueuedData->hBufferHandle = pReceiveMsg->hBufferHandle;
|
||||
pQueuedData->pChatMsg = pChatMessage;
|
||||
|
||||
// Pass the APP_QUEUED_DATA to the main dialog thread, so it can
|
||||
// process it. It will also cleanup the struct
|
||||
PostMessage( g_hDlg, WM_APP_CHAT,
|
||||
pPlayerInfo->dpnidPlayer, (LPARAM) pQueuedData );
|
||||
|
||||
// Tell DirectPlay to assume that ownership of the buffer
|
||||
// has been transferred to the application, and so it will
|
||||
// neither free nor modify it until ownership is returned
|
||||
// to DirectPlay through the ReturnBuffer() call.
|
||||
hReturn = DPNSUCCESS_PENDING;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the DirectPlay MessageHandler calls the CNetConnectWizard handler,
|
||||
// so it can be informed of messages such as DPN_MSGID_ENUM_HOSTS_RESPONSE.
|
||||
if( hReturn != DPNSUCCESS_PENDING && SUCCEEDED(hReturn) && g_pNetConnectWizard )
|
||||
hReturn = g_pNetConnectWizard->MessageHandler( pvUserContext, dwMessageId, pMsgBuffer );
|
||||
|
||||
return hReturn;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayLobbyMessageHandler
|
||||
// Desc: Handler for DirectPlay lobby messages. This function is called by
|
||||
// the DirectPlay lobby message handler pool of threads, so be careful of
|
||||
// thread synchronization problems with shared memory
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayLobbyMessageHandler( PVOID pvUserContext,
|
||||
DWORD dwMessageId,
|
||||
PVOID pMsgBuffer )
|
||||
{
|
||||
switch( dwMessageId )
|
||||
{
|
||||
case DPL_MSGID_CONNECT:
|
||||
{
|
||||
PDPL_MESSAGE_CONNECT pConnectMsg;
|
||||
pConnectMsg = (PDPL_MESSAGE_CONNECT)pMsgBuffer;
|
||||
|
||||
// The CNetConnectWizard will handle this message for us,
|
||||
// so there is nothing we need to do here for this simple
|
||||
// sample.
|
||||
break;
|
||||
}
|
||||
|
||||
case DPL_MSGID_DISCONNECT:
|
||||
{
|
||||
PDPL_MESSAGE_DISCONNECT pDisconnectMsg;
|
||||
pDisconnectMsg = (PDPL_MESSAGE_DISCONNECT)pMsgBuffer;
|
||||
|
||||
// We should free any data associated with the lobby
|
||||
// client here, but there is none.
|
||||
break;
|
||||
}
|
||||
|
||||
case DPL_MSGID_RECEIVE:
|
||||
{
|
||||
PDPL_MESSAGE_RECEIVE pReceiveMsg;
|
||||
pReceiveMsg = (PDPL_MESSAGE_RECEIVE)pMsgBuffer;
|
||||
|
||||
// The lobby client sent us data. This sample doesn't
|
||||
// expected data from the client, but it is useful
|
||||
// for more complex apps.
|
||||
break;
|
||||
}
|
||||
|
||||
case DPL_MSGID_CONNECTION_SETTINGS:
|
||||
{
|
||||
PDPL_MESSAGE_CONNECTION_SETTINGS pConnectionStatusMsg;
|
||||
pConnectionStatusMsg = (PDPL_MESSAGE_CONNECTION_SETTINGS)pMsgBuffer;
|
||||
|
||||
// The lobby client has changed the connection settings.
|
||||
// This simple sample doesn't handle this, but more complex apps may
|
||||
// want to.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure the DirectPlay MessageHandler calls the CNetConnectWizard handler,
|
||||
// so the wizard can be informed of lobby messages such as DPL_MSGID_CONNECT
|
||||
if( g_pNetConnectWizard )
|
||||
return g_pNetConnectWizard->LobbyMessageHandler( pvUserContext, dwMessageId,
|
||||
pMsgBuffer );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendChatMessage()
|
||||
// Desc: Create chat string based on the editbox and send it to everyone
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendChatMessage( HWND hDlg )
|
||||
{
|
||||
// Get length of item text
|
||||
DWORD dwEditboxBufferSize = (DWORD)SendDlgItemMessage( hDlg, IDC_CHAT_EDIT,
|
||||
WM_GETTEXTLENGTH, 0, 0 );
|
||||
if( dwEditboxBufferSize == 0 )
|
||||
return S_OK; // Don't do anything for blank messages
|
||||
|
||||
GAMEMSG_CHAT msgChat;
|
||||
msgChat.nType = GAME_MSGID_CHAT;
|
||||
GetDlgItemText( hDlg, IDC_CHAT_EDIT, msgChat.strChatString, MAX_CHAT_STRING_LENGTH );
|
||||
|
||||
// Set the dwBufferSize to only send the string that has valid text in it.
|
||||
// Otherwise bandwidth is wasted.
|
||||
DPN_BUFFER_DESC bufferDesc;
|
||||
bufferDesc.dwBufferSize = sizeof(msgChat.nType) +
|
||||
(_tcslen(msgChat.strChatString)+1)*sizeof(TCHAR);
|
||||
bufferDesc.pBufferData = (BYTE*) &msgChat;
|
||||
|
||||
// Send it to all of the players include the local client
|
||||
// DirectPlay will tell via the message handler
|
||||
// if there are any severe errors, so ignore any errors
|
||||
DPNHANDLE hAsync;
|
||||
g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, &bufferDesc, 1,
|
||||
0, NULL, &hAsync, DPNSEND_GUARANTEED );
|
||||
|
||||
// Blank out edit box
|
||||
SetDlgItemText( hDlg, IDC_CHAT_EDIT, TEXT("") );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
204
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.dsp
Normal file
204
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.dsp
Normal file
@@ -0,0 +1,204 @@
|
||||
# Microsoft Developer Studio Project File - Name="ChatPeer" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=ChatPeer - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ChatPeer.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ChatPeer.mak" CFG="ChatPeer - Win32 Debug Unicode"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ChatPeer - Win32 Debug Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Release Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "ChatPeer - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ChatPeer - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBC" /pdbtype:sept /stack:0x10000,0x10000
|
||||
# SUBTRACT LINK32 /incremental:no /nodefaultlib
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Debug Unicode"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Win32_Debug_Unicode"
|
||||
# PROP BASE Intermediate_Dir "Win32_Debug_Unicode"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Win32_Debug_Unicode"
|
||||
# PROP Intermediate_Dir "Win32_Debug_Unicode"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBC" /pdbtype:sept
|
||||
# SUBTRACT BASE LINK32 /incremental:no /nodefaultlib
|
||||
# ADD LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBC" /pdbtype:sept /stack:0x10000,0x10000
|
||||
# SUBTRACT LINK32 /incremental:no /nodefaultlib
|
||||
|
||||
!ELSEIF "$(CFG)" == "ChatPeer - Win32 Release Unicode"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Win32_Release_Unicode"
|
||||
# PROP BASE Intermediate_Dir "Win32_Release_Unicode"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Win32_Release_Unicode"
|
||||
# PROP Intermediate_Dir "Win32_Release_Unicode"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "ChatPeer - Win32 Release"
|
||||
# Name "ChatPeer - Win32 Debug"
|
||||
# Name "ChatPeer - Win32 Debug Unicode"
|
||||
# Name "ChatPeer - Win32 Release Unicode"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ChatPeer.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ChatPeer.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\NetConnect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\NetConnect.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\netconnectres.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
199
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.rc
Normal file
199
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/chatpeer.rc
Normal file
@@ -0,0 +1,199 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MULTIPLAYER_CONNECT DIALOG DISCARDABLE 0, 0, 282, 151
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Connect"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Player Name:",IDC_STATIC,7,10,43,8
|
||||
EDITTEXT IDC_PLAYER_NAME_EDIT,7,22,268,14,ES_AUTOHSCROLL
|
||||
LTEXT "Connection Type:",IDC_STATIC,7,41,57,8
|
||||
LISTBOX IDC_CONNECTION_LIST,7,53,268,72,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,171,130,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,225,130,50,14
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES DIALOG DISCARDABLE 0, 0, 282, 140
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Games"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Select Game To Join:",-1,7,15,69,8
|
||||
CONTROL "Start Search",IDC_SEARCH_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,220,7,55,14
|
||||
LISTBOX IDC_GAMES_LIST,7,24,268,91,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Join",IDC_JOIN,7,119,50,14
|
||||
PUSHBUTTON "Create",IDC_CREATE,61,119,50,14
|
||||
PUSHBUTTON "Cancel",IDC_BACK,225,119,50,14
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS DIALOG DISCARDABLE 120, 110, 162, 52
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION
|
||||
CAPTION "Lobby Connection Status"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "&Cancel",IDCANCEL,55,31,51,14
|
||||
CTEXT "Finding Game...",IDC_WAIT_TEXT,7,14,141,8
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE DIALOG DISCARDABLE 0, 0, 186, 77
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Create Game"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
EDITTEXT IDC_EDIT_SESSION_NAME,7,19,172,14,ES_AUTOHSCROLL
|
||||
DEFPUSHBUTTON "OK",IDOK,7,56,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,129,56,50,14
|
||||
LTEXT "Game Name:",IDC_STATIC,7,7,42,8
|
||||
CONTROL "Migrate Host",IDC_MIGRATE_HOST,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,66,40,56,10
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME DIALOG DISCARDABLE 0, 0, 262, 156
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "DirectPlay Chat Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
PUSHBUTTON "Exit",IDCANCEL,199,16,50,14
|
||||
EDITTEXT IDC_CHAT_EDIT,14,130,184,14,ES_WANTRETURN
|
||||
LISTBOX IDC_CHAT_LISTBOX,14,34,235,95,WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "Number of people in conversation:",IDC_STATIC,14,19,109,
|
||||
8
|
||||
LTEXT "0",IDC_NUM_PLAYERS,127,19,54,8
|
||||
DEFPUSHBUTTON "Send",IDC_SEND,199,130,50,14
|
||||
GROUPBOX "",IDC_STATIC,7,7,248,142
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MULTIPLAYER_CONNECT, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 144
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
VERTGUIDE, 141
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 133
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 148
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 45
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 179
|
||||
VERTGUIDE, 94
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 70
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 255
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 149
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/directx.ico
Normal file
BIN
Library/dxx8/samples/Multimedia/DirectPlay/ChatPeer/directx.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,96 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: ChatPeer Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
ChatPeer is similar in form to SimplePeer. Once a player hosts or connects
|
||||
to a session, the players can chat with either other by passing text
|
||||
strings.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\ChatPeer
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Refer to User's Guide section of the SimplePeer sample.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The ChatPeer sample is very similar in form to the SimplePeer sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the SimplePeer sample.
|
||||
|
||||
The ChatPeer differs by letting clients send text strings to all players
|
||||
connected to the session.
|
||||
|
||||
* The "Send" button is pressed. See SendChatMessage().
|
||||
1. Retrieves the text string from the dialog.
|
||||
2. Fills a app defined struct, GAMEMSG_CHAT. This struct has
|
||||
a message type ID as the first BYTE. This lets our app
|
||||
figure out what type of app message they received, however
|
||||
ChatPeer only uses one app defined message. See StagedPeer
|
||||
for a more complex example of this process.
|
||||
3. Fills out a DPN_BUFFER_DESC struct using the GAMEMSG_CHAT buffer.
|
||||
4. Calls IDirectPlay8Peer::SendTo() with the DPN_BUFFER_DESC. It passes
|
||||
DPNID_ALL_PLAYERS_GROUP so this message goes to everyone.
|
||||
|
||||
* Handle DirectPlay system messages. See DirectPlayMessageHandler()
|
||||
|
||||
The ChatPeer handles the typical messages as described in the
|
||||
SimplePeer programming notes, and in addition:
|
||||
|
||||
- Upon DPN_MSGID_RECEIVE message:
|
||||
1. It casts pReceiveMsg->pReceiveData into a generic app defined
|
||||
structure, GAMEMSG_GENERIC. This helps to figure out what structure
|
||||
is really contained in pReceiveMsg->pReceiveData. For this simple
|
||||
example, if the ID is GAME_MSGID_CHAT it casts the buffer to a
|
||||
GAMEMSG_CHAT*.
|
||||
2. It then creates a new APP_QUEUED_DATA struct which contains a pointer
|
||||
to the GAMEMSG_CHAT buffer, and the a DirectPlay handle linked to the
|
||||
GAMEMSG_CHAT buffer.
|
||||
3. We then post a user defined message, WM_APP_CHAT, to the dialog thread
|
||||
with the lParam equal to a pointer to the APP_QUEUED_DATA struct and
|
||||
the wParam equal to the DPNID of the player who sent us the buffer.
|
||||
We post a message since this lets us return from the DirectPlay message
|
||||
handler quickly. In a complex game if the handler threads take too
|
||||
long its possible that a backlog of network data may arise.
|
||||
4. We return from DirectPlayMessageHandler() with the result code
|
||||
of DPNSUCCESS_PENDING. This error code tells DirectPlay that the buffer
|
||||
we got in the DPN_MSGID_RECEIVE message is still in use by our app.
|
||||
This allows us to not to have to copy the buffer, but instead pass a
|
||||
pointer of it off to a worker thread. This simple sample just uses
|
||||
the main dialog thread to process queued data. For a more complex
|
||||
example of this process see the DataRelay sample.
|
||||
|
||||
* Upon receiving WM_APP_CHAT in the message loop
|
||||
This is posted to the message loop by one DirectPlay message handler threads
|
||||
whenever we receive a chat message. See above for more detail. Here's what
|
||||
happens:
|
||||
|
||||
1. Cast the wParam to a DPNID. This is the player that sent the message.
|
||||
2. Calls IDirectPlay8Peer::GetPlayerContext(). This retrieves a user
|
||||
specified pointer (which we cast to a APP_PLAYER_INFO*) associated with
|
||||
this player. See the SimplePeer programming notes for more info on how
|
||||
this is setup. Also, note that since player can be deleted at any time,
|
||||
we need to use ref counting to make sure this player context struct isn't
|
||||
deleted while we are still using it.
|
||||
3. Cast the lParam into a APP_QUEUED_DATA*. This tells us the buffer, and the DirectPlay
|
||||
handle associated with that buffer.
|
||||
4. Process the buffer by adding it's text string to the dialog.
|
||||
5. Release the APP_PLAYER_INFO* since we are done using it.
|
||||
6. Now DirectPlay can free the receive buffer since we are done with it.
|
||||
So return the buffer to DirectPlay by calling IDirectPlay8Peer::ReturnBuffer,
|
||||
passing in the DirectPlay buffer handle.
|
||||
7. Deletes the APP_QUEUED_DATA from the heap
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by ChatPeer.rc
|
||||
//
|
||||
#define IDD_MAIN_GAME 101
|
||||
#define IDC_WAVE 1001
|
||||
#define IDC_NUM_PLAYERS 1002
|
||||
#define IDC_PLAYER_NAME 1003
|
||||
#define IDC_CHAT_EDIT 1010
|
||||
#define IDC_CHAT_LISTBOX 1012
|
||||
#define IDC_SEND 1034
|
||||
#define IDD_MULTIPLAYER_CONNECT 10001
|
||||
#define IDD_MULTIPLAYER_GAMES 10002
|
||||
#define IDD_MULTIPLAYER_CREATE 10003
|
||||
#define IDD_LOBBY_WAIT_STATUS 10004
|
||||
#define IDC_RETURN 11001
|
||||
#define IDC_PLAYER_NAME_EDIT 11002
|
||||
#define IDC_GAMES_LIST 11003
|
||||
#define IDC_JOIN 11004
|
||||
#define IDC_CREATE 11005
|
||||
#define IDC_CONNECTION_LIST 11006
|
||||
#define IDC_BACK 11007
|
||||
#define IDC_CHECK_DPLAY_PROTOCOL 11008
|
||||
#define IDC_EDIT_SESSION_NAME 11009
|
||||
#define IDC_SEARCH_CHECK 11010
|
||||
#define IDC_WAIT_TEXT 11012
|
||||
#define IDC_MIGRATE_HOST 11013
|
||||
#define IDI_MAIN 11014
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1004
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user