Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
1689
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/datarelay.cpp
Normal file
1689
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/datarelay.cpp
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,204 @@
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|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\DataRelay.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\datarelay.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\datarelay.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\datarelay.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\DataRelay.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\DataRelay.res"
|
||||
|
||||
"$(OUTDIR)\datarelay.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "DataRelay - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\datarelay.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\DataRelay.obj"
|
||||
-@erase "$(INTDIR)\DataRelay.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\datarelay.exe"
|
||||
-@erase "$(OUTDIR)\datarelay.ilk"
|
||||
-@erase "$(OUTDIR)\datarelay.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\datarelay.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\DataRelay.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\datarelay.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\datarelay.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\datarelay.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\DataRelay.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\DataRelay.res"
|
||||
|
||||
"$(OUTDIR)\datarelay.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "DataRelay - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\datarelay.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\DataRelay.obj"
|
||||
-@erase "$(INTDIR)\DataRelay.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\datarelay.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\datarelay.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\DataRelay.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\datarelay.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\datarelay.pdb" /machine:I386 /out:"$(OUTDIR)\datarelay.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\DataRelay.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\DataRelay.res"
|
||||
|
||||
"$(OUTDIR)\datarelay.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("datarelay.dep")
|
||||
!INCLUDE "datarelay.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "datarelay.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "DataRelay - Win32 Release" || "$(CFG)" == "DataRelay - Win32 Debug" || "$(CFG)" == "DataRelay - Win32 Debug Unicode" || "$(CFG)" == "DataRelay - Win32 Release Unicode"
|
||||
SOURCE=.\DataRelay.cpp
|
||||
|
||||
"$(INTDIR)\DataRelay.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\DataRelay.rc
|
||||
|
||||
"$(INTDIR)\DataRelay.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetConnect.cpp
|
||||
|
||||
"$(INTDIR)\NetConnect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,225 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MULTIPLAYER_CONNECT DIALOG DISCARDABLE 0, 0, 282, 151
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Connect"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Player Name:",IDC_STATIC,7,10,43,8
|
||||
EDITTEXT IDC_PLAYER_NAME_EDIT,7,22,268,14,ES_AUTOHSCROLL
|
||||
LTEXT "Connection Type:",IDC_STATIC,7,41,57,8
|
||||
LISTBOX IDC_CONNECTION_LIST,7,53,268,72,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,171,130,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,225,130,50,14
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES DIALOG DISCARDABLE 0, 0, 282, 140
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Games"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Select Game To Join:",-1,7,15,69,8
|
||||
CONTROL "Start Search",IDC_SEARCH_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,220,7,55,14
|
||||
LISTBOX IDC_GAMES_LIST,7,24,268,91,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Join",IDC_JOIN,7,119,50,14
|
||||
PUSHBUTTON "Create",IDC_CREATE,61,119,50,14
|
||||
PUSHBUTTON "Cancel",IDC_BACK,225,119,50,14
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME DIALOGEX 0, 0, 343, 258
|
||||
STYLE DS_LOCALEDIT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Data Relay"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Number of players in session:",IDC_STATIC,11,27,95,8
|
||||
LTEXT "0",IDC_NUM_PLAYERS,107,27,54,8
|
||||
GROUPBOX "Game Status",IDC_STATIC,7,7,329,33
|
||||
LTEXT "Local Player Name:",IDC_STATIC,11,17,62,8
|
||||
LTEXT "Test Player",IDC_PLAYER_NAME,76,17,84,8
|
||||
PUSHBUTTON "Exit",IDCANCEL,270,19,50,14
|
||||
GROUPBOX "Send",IDC_STATIC,7,43,128,84
|
||||
COMBOBOX IDC_SEND_TARGET_COMBO,57,54,73,140,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
RTEXT "Target:",IDC_STATIC,11,56,43,8
|
||||
RTEXT "Rate (ms):",IDC_STATIC,11,90,43,8
|
||||
COMBOBOX IDC_SEND_RATE_COMBO,57,88,73,85,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
COMBOBOX IDC_SEND_SIZE_COMBO,57,71,73,77,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
RTEXT "Size (bytes):",IDC_STATIC,11,73,43,8
|
||||
GROUPBOX "Log",IDC_STATIC,7,161,329,88
|
||||
EDITTEXT IDC_LOG_EDIT,14,173,314,71,ES_MULTILINE | ES_READONLY
|
||||
CONTROL "Push to Send",IDC_SEND_READY,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_DISABLED | WS_TABSTOP,200,19,65,14
|
||||
GROUPBOX "Statistics",IDC_STATIC,7,128,127,32
|
||||
RTEXT "Total Send Rate:",IDC_STATIC,13,137,65,8
|
||||
RTEXT "Total Recieve Rate:",IDC_STATIC,13,145,65,8
|
||||
LTEXT "0.0 BPS",IDC_ACTUAL_SEND_RATE,82,137,50,8
|
||||
LTEXT "0.0 BPS",IDC_ACTUAL_RECIEVE_RATE,82,146,49,8
|
||||
COMBOBOX IDC_SEND_TIMEOUT_COMBO,57,105,73,140,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
RTEXT "Timeout (ms):",IDC_STATIC,11,107,43,8
|
||||
GROUPBOX "Connection Info",IDC_CONNINFO,142,43,194,117
|
||||
EDITTEXT IDC_CONNINFO_EDIT,150,71,177,83,ES_MULTILINE |
|
||||
ES_READONLY | WS_VSCROLL
|
||||
COMBOBOX IDC_CONNINFO_COMBO,224,53,73,85,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
RTEXT "Info Target:",IDC_STATIC,176,55,43,8,0,WS_EX_RIGHT
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS DIALOG DISCARDABLE 120, 110, 162, 52
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION
|
||||
CAPTION "Lobby Connection Status"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "&Cancel",IDCANCEL,55,31,51,14
|
||||
CTEXT "Finding Game...",IDC_WAIT_TEXT,7,14,141,8
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE DIALOG DISCARDABLE 0, 0, 186, 77
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Create Game"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
EDITTEXT IDC_EDIT_SESSION_NAME,7,19,172,14,ES_AUTOHSCROLL
|
||||
DEFPUSHBUTTON "OK",IDOK,7,56,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,129,56,50,14
|
||||
LTEXT "Game Name:",IDC_STATIC,7,7,42,8
|
||||
CONTROL "Migrate Host",IDC_MIGRATE_HOST,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,66,40,56,10
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MULTIPLAYER_CONNECT, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 144
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
VERTGUIDE, 141
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 133
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 336
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 251
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 148
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 45
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 179
|
||||
VERTGUIDE, 94
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 70
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/directx.ico
Normal file
BIN
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/directx.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
126
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/readme.txt
Normal file
126
Library/dxx8/samples/Multimedia/DirectPlay/DataRelay/readme.txt
Normal file
@@ -0,0 +1,126 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: DataRelay Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The DataRelay is similar to SimplePeer but differs by sending a single
|
||||
target (or everyone) a packet of data with options specified in the
|
||||
dialog's UI. It uses a worker thread to process received data, and
|
||||
uses the ReturnBuffer() API so that no copying of the received buffers
|
||||
is done.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\DataRelay
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Host or connect to a session in the same manner as explained in SimplePeer.
|
||||
When the main dialog appears select the target, size, rate, and timeout values.
|
||||
Then click "Push to Send". This will send a packet of data to the target as
|
||||
the rate specified with the specified size. Use the "Connection Info" dropdown
|
||||
to specify a target to gather connection info on periodically.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The DataRelay sample is very similar in form to the SimplePeer sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the SimplePeer sample.
|
||||
|
||||
The DataRelay differs by sending a single target (or everyone) a packet of
|
||||
data with options specified in the dialog's UI.
|
||||
|
||||
When the "Push to Send" button is clicked, then win32 timer is created
|
||||
that goes off every number of ms according to the UI.
|
||||
|
||||
* Upon the WM_TIMER labeled TIMERID_NETWORK, it calls SendNetworkData().
|
||||
1. It creates a app defined struct, GAMEMSG_DATA_xxx on the heap.
|
||||
The struct derives from GAMEMSG_GENERIC. GAMEMSG_GENERIC contains a
|
||||
packet type field so that the reciever and identify this app defined
|
||||
packet, and it contains a packet ID field. This field is sequential
|
||||
and is displayed to the user whenever a packet is received. The struct
|
||||
is created on the heap, since will use the DPNSEND_NOCOPY when calling
|
||||
SendTo() below. The struct is filled with random data, however a real
|
||||
app would typically send player and world state data here.
|
||||
2. It then creates a GAMEMSG_DATA_NODE which is then handed off to the
|
||||
app worker thread. That thread will process the node, and
|
||||
then update the UI to show that a packet was sent. It is handed off
|
||||
by adding the node to a linked list. Since the worker thread also
|
||||
accesses the linked list, we enter a critical section before adding the
|
||||
node and leave it afterward.
|
||||
3. A DPN_BUFFER_DESC is then filled out passing in a pointer to the
|
||||
app defined struct created above.
|
||||
4. IDirectPlay8Peer::SendTo is called passing in the DPN_BUFFER_DESC, thereby
|
||||
sending the app defined struct, GAMEMSG_DATA_xxx. We call SendTo with
|
||||
the flags DPNSEND_NOLOOPBACK | DPNSEND_NOCOPY. DPNSEND_NOLOOPBACK tells
|
||||
DirectPlay to not to send the buffer to us, and DPNSEND_NOCOPY means that
|
||||
DirectPlay should not copy the buffer. When the DPNSEND_NOCOPY is used,
|
||||
the app itself owns the buffer, and the buffer must be on the heap.
|
||||
When the DPN_MSGID_SEND_COMPLETE comes in, we will delete the buffer.
|
||||
5. The event, g_hDPDataAvailEvent, is set telling the worker thread that
|
||||
there is data (a message to say that a packet was sent), is ready to
|
||||
be processed now.
|
||||
|
||||
* Handle DirectPlay system messages. See DirectPlayMessageHandler()
|
||||
The DataRelay handles the typical messages as described in the
|
||||
SimplePeer programming notes, and in addition:
|
||||
|
||||
- Upon DPN_MSGID_RECEIVE
|
||||
1. It casts the pReceiveMsg->pReceiveData to a GAMEMSG_GENERIC*.
|
||||
2. It then switches off the GAMEMSG_GENERIC's dwType.
|
||||
3. If its a GAME_MSGID_GAMEPACKET, then it creates and fills out
|
||||
a GAMEMSG_DATA_NODE. This node is then handed to a worker thread
|
||||
so it can be processed outside of the DirectPlay message handler.
|
||||
This is important since it keeps the DirectPlay threads working at
|
||||
full speed.
|
||||
4. After the node is added to the linked list using a critical section
|
||||
to lock, it returns DPNSUCCESS_PENDING. This is important since
|
||||
it tells DirectPlay that ownership of the buffer
|
||||
has been transferred to the application, and so DirectPlay will
|
||||
neither free nor modify it until ownership is returned
|
||||
to DirectPlay through the ReturnBuffer() call.
|
||||
|
||||
- Upon DPN_MSGID_SEND_COMPLETE
|
||||
1. It checks the pSendCompleteMsg->hResultCode for DPNERR_TIMEDOUT.
|
||||
2. If this occurs then it creates a new GAMEMSG_DATA_NODE with dwType
|
||||
set to DATA_TYPE_NETPACKET_TIMEOUT. This will is passed to the
|
||||
worker thread. The worker thread will process this node, and
|
||||
post a message to the dialog saying that the message timed out.
|
||||
A realistic application would want to take the appropriate steps here,
|
||||
such as resending new data or other measures.
|
||||
3. It deletes the buffer from the heap since we specified, DPNSEND_NOCOPY,
|
||||
so the buffer on the heap belows the app and it must clean it up.
|
||||
|
||||
* The worker thread. See ProcessNetDataProc()
|
||||
- Upon the g_hDPDataAvailEvent
|
||||
1. When the event is signaled, then new data can be found in the
|
||||
linked list, g_DataHead. So it calls ProcessData().
|
||||
2. ProcessData() first enters the critical section, g_csDataList, so
|
||||
that the other threads don't modify the linked list while it is
|
||||
processing data. It leaves this critical section at the end of the
|
||||
loop. Typically better locking mechanisms would be used so that the
|
||||
other threads (as well as the DirectPlay message handler threads)
|
||||
aren't blocked while data is processed on this thread.
|
||||
3. It runs through the linked list, processing each node. For this
|
||||
simple sample all it does is posting a message to the dialog thread,
|
||||
containing a string for the dialog to display.
|
||||
4. After it is done processing the node, it calls
|
||||
IDirectPlay8Peer::ReturnBuffer() so that DirectPlay can free
|
||||
buffer that it passed us in DPN_MSGID_RECEIVE.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by DataRelay.rc
|
||||
//
|
||||
#define IDD_MAIN_GAME 101
|
||||
#define IDC_NUM_PLAYERS 1002
|
||||
#define IDC_PLAYER_NAME 1003
|
||||
#define IDC_SEND_TARGET_COMBO 1012
|
||||
#define IDC_SEND_RATE_COMBO 1013
|
||||
#define IDC_SEND_SIZE_COMBO 1014
|
||||
#define IDC_SEND_TIMEOUT_COMBO 1015
|
||||
#define IDC_LOG_EDIT 1016
|
||||
#define IDC_SEND_READY 1017
|
||||
#define IDC_ACTUAL_SEND_RATE 1021
|
||||
#define IDC_ACTUAL_RECIEVE_RATE 1022
|
||||
#define IDC_CONNINFO 1023
|
||||
#define IDC_CONNINFO_EDIT 1024
|
||||
#define IDC_CONNINFO_COMBO 1025
|
||||
#define IDD_MULTIPLAYER_CONNECT 10001
|
||||
#define IDD_MULTIPLAYER_GAMES 10002
|
||||
#define IDD_MULTIPLAYER_CREATE 10003
|
||||
#define IDD_LOBBY_WAIT_STATUS 10004
|
||||
#define IDC_PLAYER_NAME_EDIT 11002
|
||||
#define IDC_GAMES_LIST 11003
|
||||
#define IDC_JOIN 11004
|
||||
#define IDC_CREATE 11005
|
||||
#define IDC_CONNECTION_LIST 11006
|
||||
#define IDC_BACK 11007
|
||||
#define IDC_EDIT_SESSION_NAME 11009
|
||||
#define IDC_SEARCH_CHECK 11010
|
||||
#define IDC_WAIT_TEXT 11012
|
||||
#define IDC_MIGRATE_HOST 11013
|
||||
#define IDI_MAIN 11014
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1025
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user