Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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|
||||
!MESSAGE "LobbyClient - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "LobbyClient - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "LobbyClient - Win32 Debug Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "LobbyClient - Win32 Release Unicode" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "LobbyClient - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\LobbyClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\LobbyClient.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ws2_32.lib wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\LobbyClient.pdb" /machine:I386 /out:"$(OUTDIR)\LobbyClient.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyClient.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\LobbyClient.res"
|
||||
|
||||
"$(OUTDIR)\LobbyClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "LobbyClient - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\LobbyClient.exe"
|
||||
-@erase "$(OUTDIR)\LobbyClient.ilk"
|
||||
-@erase "$(OUTDIR)\LobbyClient.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\LobbyClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\LobbyClient.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\LobbyClient.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\LobbyClient.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyClient.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\LobbyClient.res"
|
||||
|
||||
"$(OUTDIR)\LobbyClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "LobbyClient - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\LobbyClient.exe"
|
||||
-@erase "$(OUTDIR)\LobbyClient.ilk"
|
||||
-@erase "$(OUTDIR)\LobbyClient.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\LobbyClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\LobbyClient.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\LobbyClient.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\LobbyClient.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyClient.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\LobbyClient.res"
|
||||
|
||||
"$(OUTDIR)\LobbyClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "LobbyClient - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.obj"
|
||||
-@erase "$(INTDIR)\LobbyClient.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\LobbyClient.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\LobbyClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\LobbyClient.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ws2_32.lib wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\LobbyClient.pdb" /machine:I386 /out:"$(OUTDIR)\LobbyClient.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyClient.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\LobbyClient.res"
|
||||
|
||||
"$(OUTDIR)\LobbyClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("LobbyClient.dep")
|
||||
!INCLUDE "LobbyClient.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "LobbyClient.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "LobbyClient - Win32 Release" || "$(CFG)" == "LobbyClient - Win32 Debug" || "$(CFG)" == "LobbyClient - Win32 Debug Unicode" || "$(CFG)" == "LobbyClient - Win32 Release Unicode"
|
||||
SOURCE=.\LobbyClient.cpp
|
||||
|
||||
"$(INTDIR)\LobbyClient.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\LobbyClient.rc
|
||||
|
||||
"$(INTDIR)\LobbyClient.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: LobbyClient Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
LobbyClient is a simple lobby client. It displays all registered DirectPlay
|
||||
applications on the local system. It allows the
|
||||
user to launch one or more of these applications using a chosen
|
||||
service provider. A launched lobbied application may be told to either
|
||||
join or host a game.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\LobbyClient
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Choose launch settings from dialog, and click "Launch App". The
|
||||
lobby client will launch the app selected based on the settings in the UI.
|
||||
The active connections list will display the handle to all the current
|
||||
lobbied applications. Clicking on "Send Message" will send a lobby message
|
||||
to the lobbied application. This done mainly for demonstration purposes. A more
|
||||
complex lobby client may want to use this functionality in a more meaningful way
|
||||
by passing a message that the lobbied application responds to.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
* Initialize DirectPlay. See InitDirectPlay()
|
||||
1. Init COM with CoInitialize()
|
||||
2. Create a IIDirectPlay8Peer with CoCreateInstance()
|
||||
3. Call IDirectPlay8Peer::Initialize to tell the interface about our
|
||||
message handler
|
||||
4. Create a IDirectPlay8LobbyClient with CoCreateInstance()
|
||||
5. Call IDirectPlay8LobbyClient::Initialize to tell the interface
|
||||
about our lobby message handler
|
||||
|
||||
|
||||
* Initialize dialog box. See OnInitDialog()
|
||||
1. Enumerate the registered lobbied applications and display them
|
||||
in the dialog listbox. See EnumRegisteredApplications()
|
||||
2. Enumerate the DirectPlay service providers and display them
|
||||
in the dialog listbox. See EnumServiceProviders()
|
||||
3. Whenever a new service provider is selected (and upon init) then
|
||||
enumerate the service provider's adapters. See EnumAdapters().
|
||||
|
||||
* When "Launch App" button is clicked. See LaunchApp()
|
||||
1. Fill out a DPL_CONNECT_INFO struct. This is complex
|
||||
since it contains the host and device addresses as well as
|
||||
the DPN_APPLICATION_DESC. See LaunchApp() and
|
||||
AllocAndInitConnectSettings().
|
||||
2. Call IDirectPlay8LobbyClient::ConnectApplication() passing in
|
||||
the DPL_CONNECT_INFO struct.
|
||||
3. Free the DPL_CONNECT_INFO struct. This is also complex since this
|
||||
struct has a number of DPlay addresses. See FreeConnectSettings().
|
||||
|
||||
* Upon DirectPlay Lobby messages. See DirectPlayLobbyMessageHandler()
|
||||
- Upon DPL_MSGID_DISCONNECT:
|
||||
pDisconnectMsg->hDisconnectId will contain the handle of the
|
||||
lobbied application that was disconnected, and
|
||||
pDisconnectMsg->hrReason will be the reason. This simple
|
||||
sample just pops up a message box.
|
||||
- Upon DPL_MSGID_RECEIVE:
|
||||
The lobbied application sent the client data. This simple sample
|
||||
doesn't respond to any message.
|
||||
- Upon DPL_MSGID_SESSION_STATUS:
|
||||
A lobbied application has changed its status. pStatusMsg->hSender
|
||||
will one of several predefined status codes. This simple
|
||||
sample just updated the UI showing that the lobby status has
|
||||
updated, however more complex lobby clients many want to take action.
|
||||
- Upon DPL_MSGID_CONNECTION_SETTINGS:
|
||||
A lobbied application has changed its connection settings. This
|
||||
simple lobby client doesn't take any action however, more complex
|
||||
clients may want to take action.
|
||||
|
||||
* When "Send Message" is clicked. See SendMsgToApp()
|
||||
Call IDirectPlay8LobbyClient::Send() with the handle of the
|
||||
lobbied application to send the message to, and the buffer to send.
|
||||
|
||||
* When "Disconnect" is clicked. See DisconnectFromApp()
|
||||
Call IDirectPlay8LobbyClient::ReleaseApplication() with the handle of
|
||||
lobbied application to disconnect from.
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by LobbyClient.rc
|
||||
//
|
||||
#define IDD_LOBBY_CLIENT 101
|
||||
#define IDC_SP_COMBO 1005
|
||||
#define IDC_SESSION_NAME 1006
|
||||
#define IDC_PLAYER_NAME 1007
|
||||
#define IDC_ADAPTER_COMBO 1008
|
||||
#define IDC_ADDRESS_LINE1 1011
|
||||
#define IDC_STATUS 1013
|
||||
#define IDC_LAUNCH 1014
|
||||
#define IDC_ACTIVE_CONNECTIONS 1017
|
||||
#define IDC_APP_LIST 1018
|
||||
#define IDC_DISCONNECT 1019
|
||||
#define IDC_SEND_MSG 1020
|
||||
#define IDC_HOST_SESSION 1021
|
||||
#define IDC_NO_SETTINGS 1022
|
||||
#define IDC_ADDRESS_LINE2 1024
|
||||
#define IDC_ADDRESS_LINE1_TEXT 1025
|
||||
#define IDC_ADDRESS_LINE2_TEXT 1026
|
||||
#define IDC_LAUNCH_NEW 1029
|
||||
#define IDC_LAUNCH_NOT_FOUND 1030
|
||||
#define IDC_DONT_LAUNCH 1031
|
||||
#define IDI_MAIN 11014
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1030
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user