Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// File: main.cpp
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//
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// Desc: This is a DirectPlay 8 client/server sample. The client comes in two flavors.
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// A console based version, and a D3D client. The D3D client can optionally
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// be run as screen saver by simply copying mazeclient.exe to your
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// \winnt\system32\ and renaming it to mazeclient.scr. This will make
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// it a screen saver that will be detected by the display control panel.
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <D3DX8.h>
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#include <dplay8.h>
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#include "DXUtil.h"
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#include "SyncObjects.h"
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#include "IMazeGraphics.h"
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#include "DummyConnector.h"
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#include "D3DFont.h"
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#include "D3DUtil.h"
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#include "D3DFile.h"
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#include "SmartVB.h"
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#include "MazeApp.h"
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#include "MazeServer.h"
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#include "d3dsaver.h"
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#include "D3DGraphics.h"
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CMazeApp g_MazeApp;
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CD3DGraphics g_D3DGraphics;
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpCmdLine, int )
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{
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if( FAILED( g_MazeApp.Create( &g_D3DGraphics ) ) )
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return 0;
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return g_MazeApp.Run( hInstance );
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}
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