Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//----------------------------------------------------------------------------
// File: simplestack.h
//
// Desc: see main.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _SIMPLE_STACK_H
#define _SIMPLE_STACK_H
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
template< class Item , DWORD size > class SimpleStack
{
public:
SimpleStack()
{
m_dwCount = 0;
};
void Push( const Item& item )
{
m_Stack[m_dwCount++] = item;
};
Item Pop()
{
return m_Stack[--m_dwCount];
};
DWORD GetCount() const
{
return m_dwCount;
};
void Empty()
{
m_dwCount = 0;
};
private:
Item m_Stack[size];
DWORD m_dwCount;
};
#endif