Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// File: server.h
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//
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// Desc: see main.cpp
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef _DPLAY8_SERVER_H
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#define _DPLAY8_SERVER_H
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#define MIN_SP_THREADS 1
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#define MAX_SP_THREADS 128
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#define MAX_SP_BUFFER 1024000
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#define MAX_PACK_SIZE 2048
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#define MAX_THREAD_WAIT 60000
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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#include "NetAbstract.h"
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interface IDirectPlay8Server;
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class CDPlay8Server : public IOutboundServer
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{
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public:
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CDPlay8Server();
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HRESULT Start(DWORD dwNumSPThreads);
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void Shutdown();
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void SetServer( INetServer* pServer ) { m_pServer = pServer; };
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DWORD GetNumSPThreads();
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void SetNumSPThreads(DWORD dwNumSPThreads);
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DWORD GetSPBuffer();
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void SetSPBuffer(DWORD dwSPBufferSize);
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// From IOutboundServer
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virtual HRESULT SendPacket( DWORD dwTo, void* pData, DWORD dwSize, BOOL bGuaranteed, DWORD dwTimeout );
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virtual HRESULT GetConnectionInfo( DWORD dwID, TCHAR* strConnectionInfo );
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virtual HRESULT RejectClient( DWORD dwID, HRESULT hrReason );
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protected:
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IDirectPlay8Server* m_pDPlay;
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INetServer* m_pServer;
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static HRESULT WINAPI StaticReceiveHandler( void *pvContext, DWORD dwMessageType, void *pvMessage );
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HRESULT WINAPI ReceiveHandler( void *pvContext, DWORD dwMessageType, void *pvMessage );
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};
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#endif
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