Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/DirectPlay/Maze/readme.txt
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Library/dxx8/samples/Multimedia/DirectPlay/Maze/readme.txt
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//-----------------------------------------------------------------------------
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//
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// Sample Name: Maze Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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This is a DirectPlay 8 client/server sample. The client comes in two flavors.
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A console based version, and a D3D client. The D3D client can optionally
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be run as screen saver by simply copying mazeclient.exe to your
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\winnt\system32\ and renaming it to mazeclient.scr. This will make
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it a screen saver that will be detected by the display control panel.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectPlay\VoicePosition
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Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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User's Guide
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============
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How to use MazeClient:
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If you run "mazeclient.exe" then you'll be in "settings mode".
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A dialog box with various settings appears.
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If you run "mazeclient.exe /t" then you'll be in "Test mode" where
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you don't have to connect to a server, or you can search and join
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a server game. There are few simple commands you can type when running
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mazeclient in "test mode":
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'a': Will turn auto-pilot on/off, but when moving about.
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There's isn't colision detection code so you can go through walls.
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'r': Will turn reflections on/off.
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If you run "mazeclient.exe /s" then you'll be in "Screen Saver mode" on
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auto-pilot. This mode will auto-connect to a server, using the settings
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from "Setttings Mode". If a server is not found, it will run without
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connecting to a server. It will also exit upon mouse/keyboard input.
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How to use MazeConsoleClient:
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Run it from the cmd line, and it will automatically search for a
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session on the local subnet. If you specify a IP address at the cmd
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prompt, as in "MazeConsoleClient 255.255.255.255", it will search for
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a session at that IP address. If a server is not found or the session
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is lost, then it will exit automatically. Hit Crtl-C to close the
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session.
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How to use MazeServer:
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Run it from the cmd line and it will automatically creates a host session
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that clients can join.
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MazeServer.exe takes an optional command line parameter to set the size of the maze.
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For example:
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mazeserver.exe /size 16 128
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will set the maze to be 16 wide, and 128 high. The width and height are restricted to
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these numbers: 16, 32, 64, or 128.
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Once started, the server will display a simple command prompt to control the server.
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Here is the list of commands:
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"help"
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A list of simple commands you can do.
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"stop"
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Shutdown the server.
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"stats"
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How many players are connected.
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"sr" or "serverreliable":
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Set what percent of the packets going from the server to the client have
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the DPNSEND_GUARANTEED flag.
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"cr" or "clientreliable"
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Set what percent of the packets going from every client to the server
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have the DPNSEND_GUARANTEED flag.
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"cu" or "clientupdate"
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Set how many milliseconds pass between updates from each client.
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"ct" or "clienttimeout"
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Sets the timeout value of packets sent by the clients
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"st" or "servertimeout"
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Sets the timeout value of packets sent by the server
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"ci" or "connectioninfo"
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Displays info about the connection from the server to a client. Ex. "ci 00300003"
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"loglevel"
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Set how much extra info it spews about what is happening behind the scenes.
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