Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,160 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: EnumSP.cpp
|
||||
//
|
||||
// Desc: This simple program inits DirectPlay and enumerates the available
|
||||
// DirectPlay Service Providers.
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL; // DirectPlay peer object
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
HRESULT InitDirectPlay();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
|
||||
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfoEnum = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
DWORD i;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Enumerate all the Service Providers available
|
||||
hr = g_pDP->EnumServiceProviders(NULL, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders(NULL, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Run through each provider desc printing them all out
|
||||
pdnSPInfoEnum = pdnSPInfo;
|
||||
for (i = 0; i < dwItems; i++)
|
||||
{
|
||||
printf("Found Service Provider: %S\n", pdnSPInfoEnum->pwszName);
|
||||
|
||||
pdnSPInfoEnum++;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages. This tutorial doesn't repond to any
|
||||
// DirectPlay messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
|
||||
PVOID pMsgBuffer)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
SAFE_RELEASE(g_pDP);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="EnumSP" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=EnumSP - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak" CFG="EnumSP - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumSP - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumSP - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "EnumSP - Win32 Release"
|
||||
# Name "EnumSP - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EnumSP.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "EnumSP"=.\EnumSP.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on EnumSP.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=EnumSP - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to EnumSP - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "EnumSP - Win32 Release" && "$(CFG)" != "EnumSP - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak" CFG="EnumSP - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumSP - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumSP - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumSP.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\EnumSP.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumSP.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\EnumSP.pdb" /machine:I386 /out:"$(OUTDIR)\EnumSP.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumSP.obj"
|
||||
|
||||
"$(OUTDIR)\EnumSP.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumSP.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\EnumSP.exe"
|
||||
-@erase "$(OUTDIR)\EnumSP.ilk"
|
||||
-@erase "$(OUTDIR)\EnumSP.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumSP.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\EnumSP.pdb" /debug /machine:I386 /out:"$(OUTDIR)\EnumSP.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumSP.obj"
|
||||
|
||||
"$(OUTDIR)\EnumSP.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("EnumSP.dep")
|
||||
!INCLUDE "EnumSP.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "EnumSP.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release" || "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
SOURCE=.\EnumSP.cpp
|
||||
|
||||
"$(INTDIR)\EnumSP.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumSP DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The EnumSP tutorial is the first tutorial for inits DirectPlay and enumerates
|
||||
the available DirectPlay Service Providers.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut01_EnumSP
|
||||
@@ -0,0 +1,275 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: Host.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the EnumSP.cpp tutorial and adds
|
||||
// creation of an Address Object and hosting a session
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <conio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {5e4ab2ee-6a50-4614-807e-c632807b5eb1}
|
||||
GUID g_guidApp = {0x5e4ab2ee, 0x6a50, 0x4614, {0x80, 0x7e, 0xc6, 0x32, 0x80, 0x7b, 0x5e, 0xb1}};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT HostSession();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Wait for user action
|
||||
printf("Press a key to exit\n");
|
||||
_getch();
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages. This tutorial doesn't repond to any
|
||||
// DirectPlay messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, NULL,
|
||||
&dwSize, &dwItems, 0 );
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, pdnSPInfo,
|
||||
&dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Host" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Host - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Host.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Host.mak" CFG="Host - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Host - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Host - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Host - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Host - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Host - Win32 Release"
|
||||
# Name "Host - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Host.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Host"=.\Host.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on Host.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=Host - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to Host - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "Host - Win32 Release" && "$(CFG)" != "Host - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Host.mak" CFG="Host - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Host - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Host - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "Host - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Host.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Host.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\Host.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\Host.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Host.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\Host.pdb" /machine:I386 /out:"$(OUTDIR)\Host.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Host.obj"
|
||||
|
||||
"$(OUTDIR)\Host.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "Host - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Host.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Host.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\Host.exe"
|
||||
-@erase "$(OUTDIR)\Host.ilk"
|
||||
-@erase "$(OUTDIR)\Host.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Host.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\Host.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Host.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Host.obj"
|
||||
|
||||
"$(OUTDIR)\Host.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("Host.dep")
|
||||
!INCLUDE "Host.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "Host.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Host - Win32 Release" || "$(CFG)" == "Host - Win32 Debug"
|
||||
SOURCE=.\Host.cpp
|
||||
|
||||
"$(INTDIR)\Host.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Host DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Host tutorial is the 2nd tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds creation of an Address Object and hosting a session.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut02_Host
|
||||
@@ -0,0 +1,558 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: EnumHosts.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the last tutorial and adds enumerating
|
||||
// the hosts at a given target address
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <conio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {358E1C8D-DB4A-4867-B2C3-DEF3F5046B17}
|
||||
GUID g_guidApp = { 0x358e1c8d, 0xdb4a, 0x4867, { 0xb2, 0xc3, 0xde, 0xf3, 0xf5, 0x4, 0x6b, 0x17 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT HostSession();
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
// Get the necessary user input on whether they are hosting or connecting
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Host\n2. Connect\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
|
||||
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
if( iUserChoice == USER_HOST )
|
||||
{
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
}
|
||||
|
||||
LFail:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
LFail:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, NULL,
|
||||
&dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, pdnSPInfo,
|
||||
&dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LFail:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages. This tutorial only responds to the
|
||||
// DPN_MSGID_ENUM_HOSTS_RESPONSE message.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
|
||||
PVOID pMsgBuffer )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch( dwMessageId )
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
DWORD dwNumChars = 0;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress( wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDP->EnumHosts( &dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
|
||||
// Go through and print out all the hosts URL's that we found
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext, dwNumChars = 0)
|
||||
{
|
||||
hr = pHostNode->pHostAddress->GetURLW(NULL, &dwNumChars);
|
||||
|
||||
if( hr == DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
pwszURL = new WCHAR[dwNumChars];
|
||||
|
||||
if( pwszURL && SUCCEEDED(hr = pHostNode->pHostAddress->GetURLW(pwszURL, &dwNumChars ) ) )
|
||||
{
|
||||
printf("Found a Session Called %S at Address: %S\n", pHostNode->pwszSessionName, pwszURL);
|
||||
}
|
||||
}
|
||||
|
||||
SAFE_DELETE_ARRAY(pwszURL);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
LFail:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP( &CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
LFail:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP( &CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent( DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
|
||||
LFail:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LFail;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
printf("Press a key to exit\n");
|
||||
_getch();
|
||||
}
|
||||
|
||||
|
||||
LFail:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="EnumHosts" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=EnumHosts - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumHosts.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumHosts.mak" CFG="EnumHosts - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumHosts - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumHosts - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "EnumHosts - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumHosts - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "EnumHosts - Win32 Release"
|
||||
# Name "EnumHosts - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EnumHosts.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "EnumHosts"=.\EnumHosts.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on EnumHosts.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=EnumHosts - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to EnumHosts - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "EnumHosts - Win32 Release" && "$(CFG)" != "EnumHosts - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumHosts.mak" CFG="EnumHosts - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumHosts - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumHosts - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "EnumHosts - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumHosts.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumHosts.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\EnumHosts.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\EnumHosts.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumHosts.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\EnumHosts.pdb" /machine:I386 /out:"$(OUTDIR)\EnumHosts.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumHosts.obj"
|
||||
|
||||
"$(OUTDIR)\EnumHosts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumHosts - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumHosts.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumHosts.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\EnumHosts.exe"
|
||||
-@erase "$(OUTDIR)\EnumHosts.ilk"
|
||||
-@erase "$(OUTDIR)\EnumHosts.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumHosts.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\EnumHosts.pdb" /debug /machine:I386 /out:"$(OUTDIR)\EnumHosts.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumHosts.obj"
|
||||
|
||||
"$(OUTDIR)\EnumHosts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("EnumHosts.dep")
|
||||
!INCLUDE "EnumHosts.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "EnumHosts.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "EnumHosts - Win32 Release" || "$(CFG)" == "EnumHosts - Win32 Debug"
|
||||
SOURCE=.\EnumHosts.cpp
|
||||
|
||||
"$(INTDIR)\EnumHosts.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumHosts DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The EnumHosts tutorial is the 3nd tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds the enumerating the hosts at a given target address
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut03_EnumHosts
|
||||
@@ -0,0 +1,595 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: Connect.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the last tutorial and adds connecting
|
||||
// to a host
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // // {A8F02BED-B09A-4911-A1CD-DB02578B9C8F}
|
||||
GUID g_guidApp = { 0xa8f02bed, 0xb09a, 0x4911, { 0xa1, 0xcd, 0xdb, 0x2, 0x57, 0x8b, 0x9c, 0x8f } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT HostSession();
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
// Get the necessary user input on whether they are hosting or connecting
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Host\n2. Connect\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
|
||||
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( iUserChoice == USER_HOST)
|
||||
{
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages. This tutorial only responds to the
|
||||
// DPN_MSGID_ENUM_HOSTS_RESPONSE message.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
|
||||
PVOID pMsgBuffer )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress( wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDP->EnumHosts(&dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP( &CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent(DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Host()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDP->Connect(&dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Connect" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Connect - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Connect.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Connect.mak" CFG="Connect - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Connect - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Connect - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Connect - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Connect - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Connect - Win32 Release"
|
||||
# Name "Connect - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Connect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Connect"=.\Connect.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on Connect.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=Connect - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to Connect - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "Connect - Win32 Release" && "$(CFG)" != "Connect - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Connect.mak" CFG="Connect - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Connect - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Connect - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "Connect - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Connect.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Connect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\Connect.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\Connect.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Connect.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\Connect.pdb" /machine:I386 /out:"$(OUTDIR)\Connect.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Connect.obj"
|
||||
|
||||
"$(OUTDIR)\Connect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "Connect - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Connect.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Connect.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\Connect.exe"
|
||||
-@erase "$(OUTDIR)\Connect.ilk"
|
||||
-@erase "$(OUTDIR)\Connect.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Connect.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\Connect.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Connect.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Connect.obj"
|
||||
|
||||
"$(OUTDIR)\Connect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("Connect.dep")
|
||||
!INCLUDE "Connect.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "Connect.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Connect - Win32 Release" || "$(CFG)" == "Connect - Win32 Debug"
|
||||
SOURCE=.\Connect.cpp
|
||||
|
||||
"$(INTDIR)\Connect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Connect DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Connect tutorial is the 4th tutorial for DirectPlay. It builds upon
|
||||
the last tutorial and adds the enumerating the hosts at a given target address
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut04_Connect
|
||||
@@ -0,0 +1,651 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: Send.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the last tutorial and adds a send
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {590E16DD-538F-40fb-A7DF-9654EA6BE71E}
|
||||
GUID g_guidApp = { 0x590e16dd, 0x538f, 0x40fb, { 0xa7, 0xdf, 0x96, 0x54, 0xea, 0x6b, 0xe7, 0x1e } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT HostSession();
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
// Get the necessary user input on whether they are hosting or connecting
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Host\n2. Connect\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
|
||||
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( iUserChoice == USER_HOST)
|
||||
{
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND)
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
|
||||
PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDP->EnumHosts( &dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP( &CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent( DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDP->Connect( &dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Send" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Send - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak" CFG="Send - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Send - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Send - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Send - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Send - Win32 Release"
|
||||
# Name "Send - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Send.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Send"=.\Send.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on Send.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=Send - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to Send - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "Send - Win32 Release" && "$(CFG)" != "Send - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak" CFG="Send - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Send - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Send - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Send.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Send.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\Send.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\Send.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Send.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\Send.pdb" /machine:I386 /out:"$(OUTDIR)\Send.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Send.obj"
|
||||
|
||||
"$(OUTDIR)\Send.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "Send - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Send.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Send.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\Send.exe"
|
||||
-@erase "$(OUTDIR)\Send.ilk"
|
||||
-@erase "$(OUTDIR)\Send.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Send.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\Send.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Send.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Send.obj"
|
||||
|
||||
"$(OUTDIR)\Send.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("Send.dep")
|
||||
!INCLUDE "Send.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "Send.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release" || "$(CFG)" == "Send - Win32 Debug"
|
||||
SOURCE=.\Send.cpp
|
||||
|
||||
"$(INTDIR)\Send.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Send DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Send tutorial is the 5th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds a send
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut05_Send
|
||||
@@ -0,0 +1,702 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: HostMigration.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the last tutorial and adds host migration
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
DPNID g_dpnidLocalPlayer = 0;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {2C6FEE8B-3088-4b74-B38F-A16D02DAD246}
|
||||
GUID g_guidApp = { 0x2c6fee8b, 0x3088, 0x4b74, { 0xb3, 0x8f, 0xa1, 0x6d, 0x2, 0xda, 0xd2, 0x46 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT HostSession();
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
// Get the necessary user input on whether they are hosting or connecting
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Host\n2. Connect\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
|
||||
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( iUserChoice == USER_HOST)
|
||||
{
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND)
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
|
||||
PVOID pMsgBuffer )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_HOST_MIGRATE:
|
||||
{
|
||||
PDPNMSG_HOST_MIGRATE pHostMigrateMsg;
|
||||
|
||||
pHostMigrateMsg = (PDPNMSG_HOST_MIGRATE) pMsgBuffer;
|
||||
|
||||
printf("\nHost Migration Has Occured.\n");
|
||||
|
||||
// See if we are the new host
|
||||
if( pHostMigrateMsg->dpnidNewHost == g_dpnidLocalPlayer)
|
||||
printf("You are the New Host\n");
|
||||
else
|
||||
printf("DPNID of New Host is %d\n", pHostMigrateMsg->dpnidNewHost);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_CREATE_PLAYER:
|
||||
{
|
||||
PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
|
||||
DWORD dwSize = 0;
|
||||
DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
|
||||
|
||||
pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
|
||||
|
||||
// check to see if we are the player being created
|
||||
hr = g_pDP->GetPeerInfo(pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0);
|
||||
|
||||
if( FAILED(hr) && hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed GetPeerInfo: 0x%X\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[dwSize];
|
||||
ZeroMemory(pdpPlayerInfo, dwSize);
|
||||
pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
|
||||
|
||||
if( FAILED( hr = g_pDP->GetPeerInfo(pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 ) ) )
|
||||
{
|
||||
printf("Failed GetPeerInfo: 0x%X\n", hr);
|
||||
goto Error_DPN_MSGID_CREATE_PLAYER;
|
||||
}
|
||||
|
||||
if( pdpPlayerInfo->dwPlayerFlags & DPNPLAYER_LOCAL)
|
||||
g_dpnidLocalPlayer = pCreatePlayerMsg->dpnidPlayer;
|
||||
|
||||
Error_DPN_MSGID_CREATE_PLAYER:
|
||||
SAFE_DELETE_ARRAY(pdpPlayerInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDP->EnumHosts(&dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent(DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
dpAppDesc.dwFlags = DPNSESSION_MIGRATE_HOST;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDP->Connect(&dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="HostMigration" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=HostMigration - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "HostMigration.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "HostMigration.mak" CFG="HostMigration - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "HostMigration - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "HostMigration - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "HostMigration - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "HostMigration - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "HostMigration - Win32 Release"
|
||||
# Name "HostMigration - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\HostMigration.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "HostMigration"=.\HostMigration.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on HostMigration.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=HostMigration - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to HostMigration - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "HostMigration - Win32 Release" && "$(CFG)" != "HostMigration - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "HostMigration.mak" CFG="HostMigration - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "HostMigration - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "HostMigration - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "HostMigration - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\HostMigration.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\HostMigration.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\HostMigration.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\HostMigration.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\HostMigration.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\HostMigration.pdb" /machine:I386 /out:"$(OUTDIR)\HostMigration.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\HostMigration.obj"
|
||||
|
||||
"$(OUTDIR)\HostMigration.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "HostMigration - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\HostMigration.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\HostMigration.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\HostMigration.exe"
|
||||
-@erase "$(OUTDIR)\HostMigration.ilk"
|
||||
-@erase "$(OUTDIR)\HostMigration.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\HostMigration.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\HostMigration.pdb" /debug /machine:I386 /out:"$(OUTDIR)\HostMigration.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\HostMigration.obj"
|
||||
|
||||
"$(OUTDIR)\HostMigration.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("HostMigration.dep")
|
||||
!INCLUDE "HostMigration.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "HostMigration.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "HostMigration - Win32 Release" || "$(CFG)" == "HostMigration - Win32 Debug"
|
||||
SOURCE=.\HostMigration.cpp
|
||||
|
||||
"$(INTDIR)\HostMigration.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostMigration DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The HostMigration tutorial is the 6th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds host migration
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut06_HostMigration
|
||||
@@ -0,0 +1,970 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: LobbyLaunch.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the last tutorial and adds lobby
|
||||
// launching
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
#include <dplobby8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Peer* g_pDP = NULL;
|
||||
IDirectPlay8LobbiedApplication* g_pLobbyApp = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
DPNHANDLE g_hLobbyHandle = NULL;
|
||||
BOOL g_bLobbyLaunched = FALSE;
|
||||
BOOL g_bHost;
|
||||
BOOL g_bRegister = FALSE;
|
||||
BOOL g_bUnRegister = FALSE;
|
||||
WCHAR* g_wszPath = NULL;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
DPNID g_dpnidLocalPlayer = 0;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {C301FCED-E884-41a9-94D7-DE66943EC7DB}
|
||||
GUID g_guidApp = { 0xc301fced, 0xe884, 0x41a9, { 0x94, 0xd7, 0xde, 0x66, 0x94, 0x3e, 0xc7, 0xdb } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
HRESULT WINAPI LobbyAppMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT HostSession();
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
HRESULT Register();
|
||||
HRESULT UnRegister();
|
||||
HRESULT LobbyLaunch();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
#define CMDLINE_REGISTER "register"
|
||||
#define CMDLINE_UNREGISTER "unregister"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
int i;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
// Process the args
|
||||
for (i = 1; i < argc, argv[i] != NULL; i++)
|
||||
{
|
||||
if( !(strcmp(CMDLINE_REGISTER, argv[i] ) ) )
|
||||
{
|
||||
g_bRegister = TRUE;
|
||||
g_wszPath = new WCHAR[strlen(argv[0]) + 1];
|
||||
|
||||
if( !g_wszPath)
|
||||
{
|
||||
printf("Failed allocating string\n");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
MultiByteToWideChar(CP_ACP, 0, argv[0], -1, g_wszPath, strlen(argv[0]) + 1);
|
||||
}
|
||||
else if( !strcmp(CMDLINE_UNREGISTER, argv[i]))
|
||||
{
|
||||
g_bUnRegister = TRUE;
|
||||
}
|
||||
else if( !strcmp("-?", argv[i]))
|
||||
{
|
||||
printf("\nUsage: register/unregister\n");
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( g_bRegister )
|
||||
{
|
||||
if( FAILED( hr = Register() ) )
|
||||
{
|
||||
printf("Failed To Register: 0x%X\n", hr);
|
||||
}
|
||||
goto LCleanup;
|
||||
}
|
||||
else if( g_bUnRegister )
|
||||
{
|
||||
if( FAILED( hr = UnRegister() ) )
|
||||
{
|
||||
printf("Failed To Unregister: 0x%X\n", hr);
|
||||
}
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// See if we were lobby launched or not
|
||||
if( g_bLobbyLaunched )
|
||||
{
|
||||
if( FAILED( hr = LobbyLaunch() ) )
|
||||
{
|
||||
printf("Failed be Lobby Launched: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get the necessary user input on whether they are hosting or connecting
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Host\n2. Connect\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
|
||||
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( iUserChoice == USER_HOST)
|
||||
{
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND)
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// Cleanup COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Peer Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Peer, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Peer,
|
||||
(LPVOID*) &g_pDP ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Create the IDirectPlay8LobbiedApplication Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8LobbiedApplication, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8LobbiedApplication,
|
||||
(LPVOID*) &g_pLobbyApp ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8LobbiedApplication Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init the Lobby interface
|
||||
if( FAILED( hr = g_pLobbyApp->Initialize(NULL, LobbyAppMessageHandler, &g_hLobbyHandle, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing Lobby: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
g_bLobbyLaunched = (g_hLobbyHandle != NULL);
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_HOST_MIGRATE:
|
||||
{
|
||||
PDPNMSG_HOST_MIGRATE pHostMigrateMsg;
|
||||
|
||||
pHostMigrateMsg = (PDPNMSG_HOST_MIGRATE) pMsgBuffer;
|
||||
|
||||
printf("\nHost Migration Has Occured.\n");
|
||||
|
||||
// See if we are the new host
|
||||
if( pHostMigrateMsg->dpnidNewHost == g_dpnidLocalPlayer)
|
||||
printf("You are the New Host\n");
|
||||
else
|
||||
printf("DPNID of New Host is %d\n", pHostMigrateMsg->dpnidNewHost);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_CREATE_PLAYER:
|
||||
{
|
||||
PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
|
||||
DWORD dwSize = 0;
|
||||
DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
|
||||
|
||||
pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
|
||||
|
||||
// check to see if we are the player being created
|
||||
hr = g_pDP->GetPeerInfo(pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0);
|
||||
|
||||
if( FAILED( hr) && hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed GetPeerInfo: 0x%X\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[dwSize];
|
||||
ZeroMemory(pdpPlayerInfo, dwSize);
|
||||
pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
|
||||
|
||||
if( FAILED( hr = g_pDP->GetPeerInfo(pCreatePlayerMsg->dpnidPlayer, pdpPlayerInfo, &dwSize, 0 ) ) )
|
||||
{
|
||||
printf("Failed GetPeerInfo: 0x%X\n", hr);
|
||||
goto Error_DPN_MSGID_CREATE_PLAYER;
|
||||
}
|
||||
|
||||
if( pdpPlayerInfo->dwPlayerFlags & DPNPLAYER_LOCAL)
|
||||
g_dpnidLocalPlayer = pCreatePlayerMsg->dpnidPlayer;
|
||||
|
||||
Error_DPN_MSGID_CREATE_PLAYER:
|
||||
SAFE_DELETE_ARRAY(pdpPlayerInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LobbyAppMessageHandler
|
||||
// Desc: Handler for DirectPlay lobby messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI LobbyAppMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPL_MSGID_CONNECT:
|
||||
{
|
||||
PDPL_MESSAGE_CONNECT pConnectMsg;
|
||||
PDPL_CONNECTION_SETTINGS pSettings;
|
||||
|
||||
pConnectMsg = (PDPL_MESSAGE_CONNECT)pMsgBuffer;
|
||||
pSettings = pConnectMsg->pdplConnectionSettings;
|
||||
|
||||
// Register the lobby with directplay so we get automatic notifications
|
||||
hr = g_pDP->RegisterLobby(pConnectMsg->hConnectId, g_pLobbyApp, DPNLOBBY_REGISTER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDP->EnumHosts( &dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent(DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
dpAppDesc.dwFlags = DPNSESSION_MIGRATE_HOST;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host(&dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDP->Connect(&dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDP->SendTo(DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Register()
|
||||
// Desc: Register app as lobby launchable
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT Register()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPL_PROGRAM_DESC dplDesc;
|
||||
WCHAR* pwszPath = NULL;
|
||||
WCHAR* pwszExecutable = NULL;
|
||||
int i;
|
||||
|
||||
ZeroMemory(&dplDesc, sizeof(DPL_PROGRAM_DESC));
|
||||
dplDesc.dwSize = sizeof(DPL_PROGRAM_DESC);
|
||||
dplDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We need to parse out the path and the exe name from the input value
|
||||
for (i = wcslen(g_wszPath); i >=0 && g_wszPath[i] != L'\\'; i--);
|
||||
|
||||
pwszPath = new WCHAR[i + 1];
|
||||
|
||||
if( pwszPath == NULL)
|
||||
{
|
||||
printf("Failed parsing path.");
|
||||
hr = E_FAIL;
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
wcsncpy(pwszPath, g_wszPath, i);
|
||||
pwszPath[i] = L'\0';
|
||||
pwszExecutable = g_wszPath + i + 1;
|
||||
|
||||
dplDesc.pwszApplicationName = pwszExecutable;
|
||||
dplDesc.pwszExecutableFilename = pwszExecutable;
|
||||
dplDesc.pwszExecutablePath = pwszPath;
|
||||
|
||||
hr = g_pLobbyApp->RegisterProgram(&dplDesc, 0);
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pwszPath);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UnRegister()
|
||||
// Desc: Unregister app as lobby launchable
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT UnRegister()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
hr = g_pLobbyApp->UnRegisterProgram(&g_guidApp, 0);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LobbyLaunch()
|
||||
// Desc: Host or connect to session based on lobby launch settings
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LobbyLaunch()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPL_CONNECTION_SETTINGS* pSettings = NULL;
|
||||
DWORD dwSettingsSize = 0;
|
||||
|
||||
// Get the lobby connection data
|
||||
// First see how big a buffer we need
|
||||
hr = g_pLobbyApp->GetConnectionSettings(g_hLobbyHandle, pSettings, &dwSettingsSize, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed GetConnectionSettings: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pSettings = (DPL_CONNECTION_SETTINGS*) new BYTE[dwSettingsSize];
|
||||
|
||||
if( pSettings == NULL)
|
||||
{
|
||||
printf("Failed Allocating Buffer: 0x%x\n");
|
||||
hr = E_FAIL;
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = g_pLobbyApp->GetConnectionSettings(g_hLobbyHandle, pSettings, &dwSettingsSize, 0 ) ) )
|
||||
{
|
||||
printf("Failed GetConnectionSettings: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( pSettings->dwFlags & DPLCONNECTSETTINGS_HOST)
|
||||
{
|
||||
// We are to host the game
|
||||
if( FAILED( hr = g_pDP->Host(&pSettings->dpnAppDesc, // dpnAppDesc
|
||||
pSettings->ppdp8DeviceAddresses,// prgpDeviceInfo
|
||||
pSettings->cNumDeviceAddresses, // cDeviceInfo
|
||||
NULL, NULL, // Security
|
||||
NULL, // pvPlayerContext
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Host: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to connect
|
||||
if( FAILED( hr = g_pDP->Connect(&pSettings->dpnAppDesc, // pdnAppDesc
|
||||
pSettings->pdp8HostAddress, // pHostAddr
|
||||
pSettings->ppdp8DeviceAddresses[0], // pDeviceInfo
|
||||
NULL, NULL, // Security
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, NULL, // pvAsyncContext/Handle
|
||||
DPNCONNECT_SYNC ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Lobby App Connect: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
}
|
||||
LCleanup:
|
||||
if( pSettings)
|
||||
{
|
||||
SAFE_RELEASE(pSettings->pdp8HostAddress);
|
||||
|
||||
for (DWORD dwIndex = 0; dwIndex < pSettings->cNumDeviceAddresses; dwIndex++)
|
||||
{
|
||||
SAFE_RELEASE(pSettings->ppdp8DeviceAddresses[dwIndex]);
|
||||
}
|
||||
}
|
||||
SAFE_DELETE_ARRAY(pSettings);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
if( g_pLobbyApp)
|
||||
g_pLobbyApp->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
SAFE_RELEASE(g_pLobbyApp);
|
||||
SAFE_DELETE_ARRAY(g_wszPath);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="LobbyLaunch" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=LobbyLaunch - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "LobbyLaunch.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "LobbyLaunch.mak" CFG="LobbyLaunch - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "LobbyLaunch - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "LobbyLaunch - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "LobbyLaunch - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "LobbyLaunch - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "LobbyLaunch - Win32 Release"
|
||||
# Name "LobbyLaunch - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LobbyLaunch.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "LobbyLaunch"=.\LobbyLaunch.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on LobbyLaunch.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=LobbyLaunch - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to LobbyLaunch - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "LobbyLaunch - Win32 Release" && "$(CFG)" != "LobbyLaunch - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "LobbyLaunch.mak" CFG="LobbyLaunch - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "LobbyLaunch - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "LobbyLaunch - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "LobbyLaunch - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyLaunch.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\LobbyLaunch.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\LobbyLaunch.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\LobbyLaunch.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyLaunch.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\LobbyLaunch.pdb" /machine:I386 /out:"$(OUTDIR)\LobbyLaunch.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyLaunch.obj"
|
||||
|
||||
"$(OUTDIR)\LobbyLaunch.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "LobbyLaunch - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\LobbyLaunch.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\LobbyLaunch.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\LobbyLaunch.exe"
|
||||
-@erase "$(OUTDIR)\LobbyLaunch.ilk"
|
||||
-@erase "$(OUTDIR)\LobbyLaunch.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\LobbyLaunch.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\LobbyLaunch.pdb" /debug /machine:I386 /out:"$(OUTDIR)\LobbyLaunch.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\LobbyLaunch.obj"
|
||||
|
||||
"$(OUTDIR)\LobbyLaunch.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("LobbyLaunch.dep")
|
||||
!INCLUDE "LobbyLaunch.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "LobbyLaunch.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "LobbyLaunch - Win32 Release" || "$(CFG)" == "LobbyLaunch - Win32 Debug"
|
||||
SOURCE=.\LobbyLaunch.cpp
|
||||
|
||||
"$(INTDIR)\LobbyLaunch.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LobbyLaunch DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The LobbyLaunch tutorial is the 7th tutorial for DirectPlay. It builds upon
|
||||
the last tutorial and adds lobby launching
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut07_LobbyLaunch
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Voice" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Voice - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Voice.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Voice.mak" CFG="Voice - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Voice - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Voice - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Voice - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Voice - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Voice - Win32 Release"
|
||||
# Name "Voice - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Voice.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Voice"=.\Voice.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on Voice.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=Voice - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to Voice - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "Voice - Win32 Release" && "$(CFG)" != "Voice - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Voice.mak" CFG="Voice - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Voice - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Voice - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "Voice - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Voice.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\Voice.obj"
|
||||
-@erase "$(OUTDIR)\Voice.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\Voice.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Voice.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\Voice.pdb" /machine:I386 /out:"$(OUTDIR)\Voice.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Voice.obj"
|
||||
|
||||
"$(OUTDIR)\Voice.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "Voice - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Voice.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\Voice.obj"
|
||||
-@erase "$(OUTDIR)\Voice.exe"
|
||||
-@erase "$(OUTDIR)\Voice.ilk"
|
||||
-@erase "$(OUTDIR)\Voice.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Voice.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\Voice.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Voice.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Voice.obj"
|
||||
|
||||
"$(OUTDIR)\Voice.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("Voice.dep")
|
||||
!INCLUDE "Voice.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "Voice.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Voice - Win32 Release" || "$(CFG)" == "Voice - Win32 Debug"
|
||||
SOURCE=.\Voice.cpp
|
||||
|
||||
"$(INTDIR)\Voice.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Voice DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Voice tutorial is the 8th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds voice support
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut08_Voice
|
||||
@@ -0,0 +1,599 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: client.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the 5th tutorial, and is the client
|
||||
// code for the server in the client/server model
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Client* g_pDPClient = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {1AD4CA3B-AC68-4d9b-9522-BE59CD485276}
|
||||
GUID g_guidApp = { 0x1ad4ca3b, 0xac68, 0x4d9b, { 0x95, 0x22, 0xbe, 0x59, 0xcd, 0x48, 0x52, 0x76 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND )
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// ShutDown COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Client Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Client, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Client,
|
||||
(LPVOID*) &g_pDPClient ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Client Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDPClient->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDPClient->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDPClient->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_TERMINATE_SESSION:
|
||||
{
|
||||
PDPNMSG_TERMINATE_SESSION pTermSessionMsg;
|
||||
|
||||
pTermSessionMsg = (PDPNMSG_TERMINATE_SESSION) pMsgBuffer;
|
||||
|
||||
printf("\nThe Session has been terminated!\n");
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDPClient->EnumHosts(&dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent(DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDPClient->Connect(&dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDPClient->Send(&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Shutdown DirectPlay
|
||||
if( g_pDPClient)
|
||||
g_pDPClient->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDPClient);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Client" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Client - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Client.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Client.mak" CFG="Client - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Client - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Client - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Client - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Client - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Client - Win32 Release"
|
||||
# Name "Client - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Client.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,41 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Client"=.\Client\Client.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Server"=.\Server\Server.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,362 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: server.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the 5th tutorial, and is the server
|
||||
// code for the server in the client/server model
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Server* g_pDPServer = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {1AD4CA3B-AC68-4d9b-9522-BE59CD485276}
|
||||
GUID g_guidApp = { 0x1ad4ca3b, 0xac68, 0x4d9b, { 0x95, 0x22, 0xbe, 0x59, 0xcd, 0x48, 0x52, 0x76 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT HostSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND )
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// ShutDown COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Server Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Server, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Server,
|
||||
(LPVOID*) &g_pDPServer ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDPServer->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDPServer->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDPServer->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
DPN_PLAYER_INFO dpPlayerInfo;
|
||||
WCHAR wszSession[128];
|
||||
WCHAR wszName[] = L"Server";
|
||||
|
||||
|
||||
ZeroMemory(&dpPlayerInfo, sizeof(DPN_PLAYER_INFO));
|
||||
dpPlayerInfo.dwSize = sizeof(DPN_PLAYER_INFO);
|
||||
dpPlayerInfo.dwInfoFlags = DPNINFO_NAME;
|
||||
dpPlayerInfo.pwszName = wszName;
|
||||
dpPlayerInfo.pvData = NULL;
|
||||
dpPlayerInfo.dwDataSize = NULL;
|
||||
dpPlayerInfo.dwPlayerFlags = 0;
|
||||
|
||||
if( FAILED( hr = g_pDPServer->SetServerInfo( &dpPlayerInfo, NULL, NULL,
|
||||
DPNSETSERVERINFO_SYNC ) ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.dwFlags = DPNSESSION_CLIENT_SERVER;
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDPServer->Host(&dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDPServer->SendTo(DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC | // dwFlags
|
||||
DPNSEND_NOLOOPBACK ) ) )
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
// Shutdown DirectPlay
|
||||
if( g_pDPServer)
|
||||
g_pDPServer->Close(0);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDPServer);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Server" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Server - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Server.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Server.mak" CFG="Server - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Server - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Server - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Server - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Server - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Server - Win32 Release"
|
||||
# Name "Server - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Server.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ClientServer DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The ClientServer tutorial is the 5th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds a ClientServer
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut05_ClientServer
|
||||
Reference in New Issue
Block a user