Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,160 @@
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//----------------------------------------------------------------------------
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// File: EnumSP.cpp
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//
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// Desc: This simple program inits DirectPlay and enumerates the available
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// DirectPlay Service Providers.
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//
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// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define INITGUID
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#define _WIN32_DCOM
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#include <stdio.h>
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#include <dplay8.h>
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//-----------------------------------------------------------------------------
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// Global variables
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//-----------------------------------------------------------------------------
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IDirectPlay8Peer* g_pDP = NULL; // DirectPlay peer object
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
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HRESULT InitDirectPlay();
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void CleanupDirectPlay();
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//-----------------------------------------------------------------------------
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// Miscellaneous helper functions
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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//-----------------------------------------------------------------------------
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// Name: main()
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// Desc: Entry point for the application.
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//-----------------------------------------------------------------------------
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int main(int argc, char* argv[], char* envp[])
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{
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HRESULT hr;
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DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
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DPN_SERVICE_PROVIDER_INFO* pdnSPInfoEnum = NULL;
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DWORD dwItems = 0;
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DWORD dwSize = 0;
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DWORD i;
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// Init COM so we can use CoCreateInstance
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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// Init the DirectPlay system
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if( FAILED( hr = InitDirectPlay() ) )
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{
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printf("Failed Initializing DirectPlay: 0x%X\n", hr);
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goto LCleanup;
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}
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// Enumerate all the Service Providers available
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hr = g_pDP->EnumServiceProviders(NULL, NULL, NULL, &dwSize, &dwItems, 0);
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if( hr != DPNERR_BUFFERTOOSMALL)
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{
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printf("Failed Enumerating Service Providers: 0x%X\n", hr);
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goto LCleanup;
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}
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pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
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if( FAILED( hr = g_pDP->EnumServiceProviders(NULL, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
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{
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printf("Failed Enumerating Service Providers: 0x%X\n", hr);
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goto LCleanup;
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}
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// Run through each provider desc printing them all out
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pdnSPInfoEnum = pdnSPInfo;
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for (i = 0; i < dwItems; i++)
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{
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printf("Found Service Provider: %S\n", pdnSPInfoEnum->pwszName);
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pdnSPInfoEnum++;
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}
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LCleanup:
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SAFE_DELETE_ARRAY(pdnSPInfo);
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CleanupDirectPlay();
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// Cleanup COM
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CoUninitialize();
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Name: DirectPlayMessageHandler
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// Desc: Handler for DirectPlay messages. This tutorial doesn't repond to any
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// DirectPlay messages
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//-----------------------------------------------------------------------------
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HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
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PVOID pMsgBuffer)
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{
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectPlay()
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// Desc: Initialize DirectPlay
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//-----------------------------------------------------------------------------
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HRESULT InitDirectPlay()
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{
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HRESULT hr = S_OK;
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// Create the IDirectPlay8Peer Object
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if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
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CLSCTX_INPROC_SERVER,
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IID_IDirectPlay8Peer,
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(LPVOID*) &g_pDP ) ) )
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{
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printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
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goto LCleanup;
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}
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// Init DirectPlay
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if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
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{
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printf("Failed Initializing DirectPlay: 0x%X\n", hr);
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goto LCleanup;
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}
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LCleanup:
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name: CleanupDirectPlay()
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// Desc: Cleanup DirectPlay
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//-----------------------------------------------------------------------------
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void CleanupDirectPlay()
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{
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// Cleanup DirectPlay
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if( g_pDP)
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g_pDP->Close(0);
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SAFE_RELEASE(g_pDP);
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}
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@@ -0,0 +1,100 @@
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||||
# Microsoft Developer Studio Project File - Name="EnumSP" - Package Owner=<4>
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||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=EnumSP - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak" CFG="EnumSP - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumSP - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumSP - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "EnumSP - Win32 Release"
|
||||
# Name "EnumSP - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EnumSP.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "EnumSP"=.\EnumSP.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on EnumSP.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=EnumSP - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to EnumSP - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "EnumSP - Win32 Release" && "$(CFG)" != "EnumSP - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "EnumSP.mak" CFG="EnumSP - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "EnumSP - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "EnumSP - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumSP.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\EnumSP.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumSP.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\EnumSP.pdb" /machine:I386 /out:"$(OUTDIR)\EnumSP.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumSP.obj"
|
||||
|
||||
"$(OUTDIR)\EnumSP.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\EnumSP.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\EnumSP.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\EnumSP.exe"
|
||||
-@erase "$(OUTDIR)\EnumSP.ilk"
|
||||
-@erase "$(OUTDIR)\EnumSP.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\EnumSP.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\EnumSP.pdb" /debug /machine:I386 /out:"$(OUTDIR)\EnumSP.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\EnumSP.obj"
|
||||
|
||||
"$(OUTDIR)\EnumSP.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("EnumSP.dep")
|
||||
!INCLUDE "EnumSP.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "EnumSP.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "EnumSP - Win32 Release" || "$(CFG)" == "EnumSP - Win32 Debug"
|
||||
SOURCE=.\EnumSP.cpp
|
||||
|
||||
"$(INTDIR)\EnumSP.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumSP DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The EnumSP tutorial is the first tutorial for inits DirectPlay and enumerates
|
||||
the available DirectPlay Service Providers.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut01_EnumSP
|
||||
Reference in New Issue
Block a user