Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//----------------------------------------------------------------------------
// File: Host.cpp
//
// Desc: This simple program builds upon the EnumSP.cpp tutorial and adds
// creation of an Address Object and hosting a session
//
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#define INITGUID
#define _WIN32_DCOM
#include <stdio.h>
#include <conio.h>
#include <dplay8.h>
//-----------------------------------------------------------------------------
// Global variables
//-----------------------------------------------------------------------------
IDirectPlay8Peer* g_pDP = NULL;
IDirectPlay8Address* g_pDeviceAddress = NULL;
// This GUID allows DirectPlay to find other instances of the same game on
// the network. So it must be unique for every game, and the same for
// every instance of that game. // {5e4ab2ee-6a50-4614-807e-c632807b5eb1}
GUID g_guidApp = {0x5e4ab2ee, 0x6a50, 0x4614, {0x80, 0x7e, 0xc6, 0x32, 0x80, 0x7b, 0x5e, 0xb1}};
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
BOOL IsServiceProviderValid(const GUID* pGuidSP);
HRESULT InitDirectPlay();
HRESULT CreateDeviceAddress();
HRESULT HostSession();
void CleanupDirectPlay();
//-----------------------------------------------------------------------------
// Miscellaneous helper functions
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
//-----------------------------------------------------------------------------
// Name: main()
// Desc: Entry point for the application.
//-----------------------------------------------------------------------------
int main(int argc, char* argv[], char* envp[])
{
HRESULT hr;
// Init COM so we can use CoCreateInstance
CoInitializeEx(NULL, COINIT_MULTITHREADED);
// Init the DirectPlay system
if( FAILED( hr = InitDirectPlay() ) )
{
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
goto LCleanup;
}
if( FAILED( hr = CreateDeviceAddress() ) )
{
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
goto LCleanup;
}
if( FAILED( hr = HostSession() ) )
{
printf("Failed Hosting: 0x%X\n", hr);
goto LCleanup;
}
// Wait for user action
printf("Press a key to exit\n");
_getch();
LCleanup:
CleanupDirectPlay();
// Cleanup COM
CoUninitialize();
return 0;
}
//-----------------------------------------------------------------------------
// Name: InitDirectPlay()
// Desc: Initialize DirectPlay
//-----------------------------------------------------------------------------
HRESULT InitDirectPlay()
{
HRESULT hr = S_OK;
// Create the IDirectPlay8Peer Object
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Peer, NULL,
CLSCTX_INPROC_SERVER,
IID_IDirectPlay8Peer,
(LPVOID*) &g_pDP ) ) )
{
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
goto LCleanup;
}
// Init DirectPlay
if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
{
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
goto LCleanup;
}
// Ensure that TCP/IP is a valid Service Provider
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
{
hr = E_FAIL;
printf("Failed validating CLSID_DP8SP_TCPIP");
goto LCleanup;
}
LCleanup:
return hr;
}
//-----------------------------------------------------------------------------
// Name: DirectPlayMessageHandler
// Desc: Handler for DirectPlay messages. This tutorial doesn't repond to any
// DirectPlay messages
//-----------------------------------------------------------------------------
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
{
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: IsServiceProviderValid()
// Desc: Return TRUE if the service provider is valid
//-----------------------------------------------------------------------------
BOOL IsServiceProviderValid(const GUID* pGuidSP)
{
HRESULT hr;
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
DWORD dwItems = 0;
DWORD dwSize = 0;
hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, NULL,
&dwSize, &dwItems, 0 );
if( hr != DPNERR_BUFFERTOOSMALL )
{
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
goto LCleanup;
}
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
if( FAILED( hr = g_pDP->EnumServiceProviders( &CLSID_DP8SP_TCPIP, NULL, pdnSPInfo,
&dwSize, &dwItems, 0 ) ) )
{
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
goto LCleanup;
}
// There are no items returned so the requested SP is not available
if( dwItems == 0)
{
hr = E_FAIL;
}
LCleanup:
SAFE_DELETE_ARRAY(pdnSPInfo);
if( SUCCEEDED(hr) )
return TRUE;
else
return FALSE;
}
//-----------------------------------------------------------------------------
// Name: CreateDeviceAddress()
// Desc: Creates a device address
//-----------------------------------------------------------------------------
HRESULT CreateDeviceAddress()
{
HRESULT hr = S_OK;
// Create our IDirectPlay8Address Device Address
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
CLSCTX_INPROC_SERVER,
IID_IDirectPlay8Address,
(LPVOID*) &g_pDeviceAddress ) ) )
{
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
goto LCleanup;
}
// Set the SP for our Device Address
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
{
printf("Failed Setting the Service Provider: 0x%X\n", hr);
goto LCleanup;
}
LCleanup:
return hr;
}
//-----------------------------------------------------------------------------
// Name: HostSession()
// Desc: Host a DirectPlay session
//-----------------------------------------------------------------------------
HRESULT HostSession()
{
HRESULT hr = S_OK;
DPN_APPLICATION_DESC dpAppDesc;
// Now set up the Application Description
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
dpAppDesc.guidApplication = g_guidApp;
// We are now ready to host the app
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
&g_pDeviceAddress, 1, // Device Address
NULL, NULL, // Reserved
NULL, // Player Context
0 ) ) ) // dwFlags
{
printf("Failed Hosting: 0x%X\n", hr);
goto LCleanup;
}
else
{
printf("Currently Hosting...\n");
}
LCleanup:
return hr;
}
//-----------------------------------------------------------------------------
// Name: CleanupDirectPlay()
// Desc: Cleanup DirectPlay
//-----------------------------------------------------------------------------
void CleanupDirectPlay()
{
// Cleanup DirectPlay
if( g_pDP)
g_pDP->Close(0);
SAFE_RELEASE(g_pDeviceAddress);
SAFE_RELEASE(g_pDP);
}

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NULL=
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//-----------------------------------------------------------------------------
// Name: Host DirectPlay Tutorial
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Host tutorial is the 2nd tutorial for DirectPlay. It builds upon the last
tutorial and adds creation of an Address Object and hosting a session.
Path
====
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut02_Host