Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,651 @@
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//----------------------------------------------------------------------------
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// File: Send.cpp
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//
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// Desc: This simple program builds upon the last tutorial and adds a send
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//
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// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define INITGUID
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#define _WIN32_DCOM
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#include <stdio.h>
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#include <dplay8.h>
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//-----------------------------------------------------------------------------
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// App specific structures
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//-----------------------------------------------------------------------------
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struct HOST_NODE
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{
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DPN_APPLICATION_DESC* pAppDesc;
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IDirectPlay8Address* pHostAddress;
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WCHAR* pwszSessionName;
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HOST_NODE* pNext;
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};
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//-----------------------------------------------------------------------------
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// Global variables
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//-----------------------------------------------------------------------------
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IDirectPlay8Peer* g_pDP = NULL;
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IDirectPlay8Address* g_pDeviceAddress = NULL;
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IDirectPlay8Address* g_pHostAddress = NULL;
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BOOL g_bHost;
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HOST_NODE* g_pHostList = NULL;
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CRITICAL_SECTION g_csHostList;
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// This GUID allows DirectPlay to find other instances of the same game on
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// the network. So it must be unique for every game, and the same for
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// every instance of that game. // {590E16DD-538F-40fb-A7DF-9654EA6BE71E}
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GUID g_guidApp = { 0x590e16dd, 0x538f, 0x40fb, { 0xa7, 0xdf, 0x96, 0x54, 0xea, 0x6b, 0xe7, 0x1e } };
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
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BOOL IsServiceProviderValid(const GUID* pGuidSP);
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HRESULT InitDirectPlay();
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HRESULT CreateDeviceAddress();
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HRESULT CreateHostAddress(WCHAR* pwszHost);
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HRESULT HostSession();
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HRESULT EnumDirectPlayHosts();
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HRESULT ConnectToSession();
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HRESULT SendDirectPlayMessage();
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void CleanupDirectPlay();
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//-----------------------------------------------------------------------------
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// Miscellaneous helper functions
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
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#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
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#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
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#define USER_HOST 1
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#define USER_CONNECT 2
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#define USER_EXIT 1
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#define USER_SEND 2
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//-----------------------------------------------------------------------------
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// Name: main()
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// Desc: Entry point for the application.
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//-----------------------------------------------------------------------------
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int main(int argc, char* argv[], char* envp[])
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{
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HRESULT hr;
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int iUserChoice;
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// Init COM so we can use CoCreateInstance
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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// Init the DirectPlay system
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if( FAILED( hr = InitDirectPlay() ) )
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{
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printf("Failed Initializing DirectPlay: 0x%X\n", hr);
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goto LCleanup;
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}
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InitializeCriticalSection(&g_csHostList);
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// Get the necessary user input on whether they are hosting or connecting
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do
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{
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printf("Please select one.\n1. Host\n2. Connect\n");
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scanf("%d", &iUserChoice);
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} while (iUserChoice != USER_HOST && iUserChoice != USER_CONNECT);
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if( FAILED( hr = CreateDeviceAddress() ) )
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{
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printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
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goto LCleanup;
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}
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if( iUserChoice == USER_HOST)
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{
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if( FAILED( hr = HostSession() ) )
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{
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printf("Failed Hosting: 0x%X\n", hr);
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goto LCleanup;
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}
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}
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else
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{
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if( FAILED( hr = EnumDirectPlayHosts() ) )
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{
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printf("Failed Enumerating Host: 0x%X\n", hr);
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goto LCleanup;
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}
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if( FAILED( hr = ConnectToSession() ) )
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{
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printf("Failed Connect to Host: 0x%X\n", hr);
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goto LCleanup;
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}
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else
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{
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printf("\nConnection Successful.\n");
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}
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}
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// Present User with Choices
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do
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{
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printf("Please select one.\n1. Exit\n2. Send Data\n");
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scanf("%d", &iUserChoice);
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if( iUserChoice == USER_SEND)
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{
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if( FAILED( hr = SendDirectPlayMessage() ) )
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{
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printf("Failed To Send Data: 0x%X\n", hr);
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goto LCleanup;
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}
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}
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} while (iUserChoice != USER_EXIT);
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LCleanup:
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CleanupDirectPlay();
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// Cleanup COM
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CoUninitialize();
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectPlay()
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// Desc: Initialize DirectPlay
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//-----------------------------------------------------------------------------
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HRESULT InitDirectPlay()
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{
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HRESULT hr = S_OK;
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// Create the IDirectPlay8Peer Object
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if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Peer, NULL,
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CLSCTX_INPROC_SERVER,
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IID_IDirectPlay8Peer,
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(LPVOID*) &g_pDP ) ) )
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{
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printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
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goto LCleanup;
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}
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// Init DirectPlay
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if( FAILED( hr = g_pDP->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
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{
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printf("Failed Initializing DirectPlay: 0x%X\n", hr);
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goto LCleanup;
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}
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// Ensure that TCP/IP is a valid Service Provider
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if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
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{
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hr = E_FAIL;
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printf("Failed validating CLSID_DP8SP_TCPIP");
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goto LCleanup;
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}
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LCleanup:
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name: IsServiceProviderValid()
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// Desc: Return TRUE if the service provider is valid
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//-----------------------------------------------------------------------------
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BOOL IsServiceProviderValid(const GUID* pGuidSP)
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{
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HRESULT hr;
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DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
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DWORD dwItems = 0;
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DWORD dwSize = 0;
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hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
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if( hr != DPNERR_BUFFERTOOSMALL)
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{
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printf("Failed Enumerating Service Providers: 0x%x\n", hr);
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goto LCleanup;
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}
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pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
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if( FAILED( hr = g_pDP->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
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{
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printf("Failed Enumerating Service Providers: 0x%x\n", hr);
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goto LCleanup;
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}
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// There are no items returned so the requested SP is not available
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if( dwItems == 0)
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{
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hr = E_FAIL;
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}
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LCleanup:
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SAFE_DELETE_ARRAY(pdnSPInfo);
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if( SUCCEEDED(hr) )
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return TRUE;
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else
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// Name: DirectPlayMessageHandler
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// Desc: Handler for DirectPlay messages.
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//-----------------------------------------------------------------------------
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HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId,
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PVOID pMsgBuffer)
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{
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HRESULT hr = S_OK;
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switch (dwMessageId)
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{
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case DPN_MSGID_ENUM_HOSTS_RESPONSE:
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{
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PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
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const DPN_APPLICATION_DESC* pAppDesc;
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HOST_NODE* pHostNode = NULL;
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WCHAR* pwszSession = NULL;
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pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
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pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
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// Insert each host response if it isn't already present
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EnterCriticalSection(&g_csHostList);
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for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
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{
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if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
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{
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// This host is already in the list
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pHostNode = NULL;
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goto Break_ENUM_HOSTS_RESPONSE;
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}
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}
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// This host session is not in the list then so insert it.
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pHostNode = new HOST_NODE;
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if( pHostNode == NULL)
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{
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goto Break_ENUM_HOSTS_RESPONSE;
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}
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ZeroMemory(pHostNode, sizeof(HOST_NODE));
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// Copy the Host Address
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if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
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{
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goto Break_ENUM_HOSTS_RESPONSE;
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}
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pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
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if( pHostNode == NULL)
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{
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goto Break_ENUM_HOSTS_RESPONSE;
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}
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ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
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memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
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// Null out all the pointers we aren't copying
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pHostNode->pAppDesc->pwszSessionName = NULL;
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pHostNode->pAppDesc->pwszPassword = NULL;
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pHostNode->pAppDesc->pvReservedData = NULL;
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pHostNode->pAppDesc->dwReservedDataSize = 0;
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pHostNode->pAppDesc->pvApplicationReservedData = NULL;
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pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
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if( pAppDesc->pwszSessionName)
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{
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pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
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if( pwszSession)
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{
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wcscpy(pwszSession, pAppDesc->pwszSessionName);
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}
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}
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pHostNode->pwszSessionName = pwszSession;
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// Insert it onto the front of the list
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pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
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g_pHostList = pHostNode;
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pHostNode = NULL;
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Break_ENUM_HOSTS_RESPONSE:
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LeaveCriticalSection(&g_csHostList);
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if( pHostNode)
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{
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SAFE_RELEASE(pHostNode->pHostAddress);
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SAFE_DELETE(pHostNode->pAppDesc);
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delete pHostNode;
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}
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break;
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}
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case DPN_MSGID_RECEIVE:
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{
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PDPNMSG_RECEIVE pMsg;
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pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
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printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
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break;
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}
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}
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name: EnumDirectPlayHosts()
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// Desc: Enumerates the hosts
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//-----------------------------------------------------------------------------
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HRESULT EnumDirectPlayHosts()
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||||
{
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HRESULT hr = S_OK;
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WCHAR wszHost[128];
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DPN_APPLICATION_DESC dpAppDesc;
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WCHAR* pwszURL = NULL;
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// Prompt for the hostname/ip
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||||
printf("\nPlease enter the IP address of host:\n");
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wscanf(L"%ls", wszHost);
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||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
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printf("Failed Creating Host Address: 0x%X\n", hr);
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||||
goto LCleanup;
|
||||
}
|
||||
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||||
// Now set up the Application Description
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||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
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||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
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dpAppDesc.guidApplication = g_guidApp;
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||||
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||||
// We now have the host address so lets enum
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||||
if( FAILED( hr = g_pDP->EnumHosts( &dpAppDesc, // pApplicationDesc
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||||
g_pHostAddress, // pdpaddrHost
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||||
g_pDeviceAddress, // pdpaddrDeviceInfo
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NULL, 0, // pvUserEnumData, size
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4, // dwEnumCount
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||||
0, // dwRetryInterval
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||||
0, // dwTimeOut
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||||
NULL, // pvUserContext
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||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
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||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP( &CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent( DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR wszSession[128];
|
||||
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDP->Host( &dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDP->Connect( &dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvPlayerContext
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDP->SendTo( DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Cleanup DirectPlay
|
||||
if( g_pDP)
|
||||
g_pDP->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDP);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Send" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Send - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak" CFG="Send - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Send - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Send - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Send - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Send - Win32 Release"
|
||||
# Name "Send - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Send.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Send"=.\Send.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on Send.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=Send - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to Send - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "Send - Win32 Release" && "$(CFG)" != "Send - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Send.mak" CFG="Send - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Send - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Send - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Send.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Send.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\Send.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /Fp"$(INTDIR)\Send.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Send.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\Send.pdb" /machine:I386 /out:"$(OUTDIR)\Send.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Send.obj"
|
||||
|
||||
"$(OUTDIR)\Send.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "Send - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\Send.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\Send.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\Send.exe"
|
||||
-@erase "$(OUTDIR)\Send.ilk"
|
||||
-@erase "$(OUTDIR)\Send.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Send.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\Send.pdb" /debug /machine:I386 /out:"$(OUTDIR)\Send.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\Send.obj"
|
||||
|
||||
"$(OUTDIR)\Send.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("Send.dep")
|
||||
!INCLUDE "Send.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "Send.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "Send - Win32 Release" || "$(CFG)" == "Send - Win32 Debug"
|
||||
SOURCE=.\Send.cpp
|
||||
|
||||
"$(INTDIR)\Send.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Send DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The Send tutorial is the 5th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds a send
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut05_Send
|
||||
Reference in New Issue
Block a user