Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,599 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: client.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the 5th tutorial, and is the client
|
||||
// code for the server in the client/server model
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// App specific structures
|
||||
//-----------------------------------------------------------------------------
|
||||
struct HOST_NODE
|
||||
{
|
||||
DPN_APPLICATION_DESC* pAppDesc;
|
||||
IDirectPlay8Address* pHostAddress;
|
||||
WCHAR* pwszSessionName;
|
||||
|
||||
HOST_NODE* pNext;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Client* g_pDPClient = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
BOOL g_bHost;
|
||||
HOST_NODE* g_pHostList = NULL;
|
||||
CRITICAL_SECTION g_csHostList;
|
||||
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {1AD4CA3B-AC68-4d9b-9522-BE59CD485276}
|
||||
GUID g_guidApp = { 0x1ad4ca3b, 0xac68, 0x4d9b, { 0x95, 0x22, 0xbe, 0x59, 0xcd, 0x48, 0x52, 0x76 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost);
|
||||
HRESULT EnumDirectPlayHosts();
|
||||
HRESULT ConnectToSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_HOST 1
|
||||
#define USER_CONNECT 2
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
InitializeCriticalSection(&g_csHostList);
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = EnumDirectPlayHosts() ) )
|
||||
{
|
||||
printf("Failed Enumerating Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = ConnectToSession() ) )
|
||||
{
|
||||
printf("Failed Connect to Host: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\nConnection Successful.\n");
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND )
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// ShutDown COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Client Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Client, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Client,
|
||||
(LPVOID*) &g_pDPClient ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Client Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDPClient->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDPClient->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDPClient->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_ENUM_HOSTS_RESPONSE:
|
||||
{
|
||||
PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponseMsg;
|
||||
const DPN_APPLICATION_DESC* pAppDesc;
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
WCHAR* pwszSession = NULL;
|
||||
|
||||
pEnumHostsResponseMsg = (PDPNMSG_ENUM_HOSTS_RESPONSE) pMsgBuffer;
|
||||
pAppDesc = pEnumHostsResponseMsg->pApplicationDescription;
|
||||
|
||||
// Insert each host response if it isn't already present
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
for (pHostNode = g_pHostList; pHostNode; pHostNode = pHostNode->pNext)
|
||||
{
|
||||
if( pAppDesc->guidInstance == pHostNode->pAppDesc->guidInstance)
|
||||
{
|
||||
// This host is already in the list
|
||||
pHostNode = NULL;
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
}
|
||||
|
||||
// This host session is not in the list then so insert it.
|
||||
pHostNode = new HOST_NODE;
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode, sizeof(HOST_NODE));
|
||||
|
||||
// Copy the Host Address
|
||||
if( FAILED( pEnumHostsResponseMsg->pAddressSender->Duplicate(&pHostNode->pHostAddress ) ) )
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
pHostNode->pAppDesc = new DPN_APPLICATION_DESC;
|
||||
|
||||
if( pHostNode == NULL)
|
||||
{
|
||||
goto Break_ENUM_HOSTS_RESPONSE;
|
||||
}
|
||||
|
||||
ZeroMemory(pHostNode->pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
memcpy(pHostNode->pAppDesc, pAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
|
||||
// Null out all the pointers we aren't copying
|
||||
pHostNode->pAppDesc->pwszSessionName = NULL;
|
||||
pHostNode->pAppDesc->pwszPassword = NULL;
|
||||
pHostNode->pAppDesc->pvReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwReservedDataSize = 0;
|
||||
pHostNode->pAppDesc->pvApplicationReservedData = NULL;
|
||||
pHostNode->pAppDesc->dwApplicationReservedDataSize = 0;
|
||||
|
||||
if( pAppDesc->pwszSessionName)
|
||||
{
|
||||
pwszSession = new WCHAR[wcslen(pAppDesc->pwszSessionName) + 1];
|
||||
|
||||
if( pwszSession)
|
||||
{
|
||||
wcscpy(pwszSession, pAppDesc->pwszSessionName);
|
||||
}
|
||||
}
|
||||
|
||||
pHostNode->pwszSessionName = pwszSession;
|
||||
|
||||
// Insert it onto the front of the list
|
||||
pHostNode->pNext = g_pHostList ? g_pHostList->pNext : NULL;
|
||||
g_pHostList = pHostNode;
|
||||
pHostNode = NULL;
|
||||
|
||||
Break_ENUM_HOSTS_RESPONSE:
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
if( pHostNode)
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
|
||||
delete pHostNode;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_TERMINATE_SESSION:
|
||||
{
|
||||
PDPNMSG_TERMINATE_SESSION pTermSessionMsg;
|
||||
|
||||
pTermSessionMsg = (PDPNMSG_TERMINATE_SESSION) pMsgBuffer;
|
||||
|
||||
printf("\nThe Session has been terminated!\n");
|
||||
break;
|
||||
}
|
||||
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnumDirectPlayHosts()
|
||||
// Desc: Enumerates the hosts
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT EnumDirectPlayHosts()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
WCHAR wszHost[128];
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
WCHAR* pwszURL = NULL;
|
||||
|
||||
// Prompt for the hostname/ip
|
||||
printf("\nPlease enter the IP address of host:\n");
|
||||
wscanf(L"%ls", wszHost);
|
||||
|
||||
if( FAILED( hr = CreateHostAddress(wszHost ) ) )
|
||||
{
|
||||
printf("Failed Creating Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// We now have the host address so lets enum
|
||||
if( FAILED( hr = g_pDPClient->EnumHosts(&dpAppDesc, // pApplicationDesc
|
||||
g_pHostAddress, // pdpaddrHost
|
||||
g_pDeviceAddress, // pdpaddrDeviceInfo
|
||||
NULL, 0, // pvUserEnumData, size
|
||||
4, // dwEnumCount
|
||||
0, // dwRetryInterval
|
||||
0, // dwTimeOut
|
||||
NULL, // pvUserContext
|
||||
NULL, // pAsyncHandle
|
||||
DPNENUMHOSTS_SYNC ) ) )// dwFlags
|
||||
{
|
||||
printf("Failed Enumerating the Hosts: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateHostAddress()
|
||||
// Desc: Creates a host address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateHostAddress(WCHAR* pwszHost)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Host Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pHostAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Host Address
|
||||
if( FAILED( hr = g_pHostAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the hostname into the address
|
||||
if( FAILED( hr = g_pHostAddress->AddComponent(DPNA_KEY_HOSTNAME, pwszHost,
|
||||
2*(wcslen(pwszHost) + 1), /*bytes*/
|
||||
DPNA_DATATYPE_STRING ) ) )
|
||||
{
|
||||
printf("Failed Adding Hostname to Host Address: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConnectToSession()
|
||||
// Desc: Connects to a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ConnectToSession()
|
||||
{
|
||||
HRESULT hr = E_FAIL;
|
||||
DPN_APPLICATION_DESC dpnAppDesc;
|
||||
IDirectPlay8Address* pHostAddress = NULL;
|
||||
|
||||
ZeroMemory(&dpnAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpnAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpnAppDesc.guidApplication = g_guidApp;
|
||||
|
||||
// Simply connect to the first one in the list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
if( g_pHostList && SUCCEEDED(hr = g_pHostList->pHostAddress->Duplicate(&pHostAddress ) ) )
|
||||
{
|
||||
hr = g_pDPClient->Connect(&dpnAppDesc, // pdnAppDesc
|
||||
pHostAddress, // pHostAddr
|
||||
g_pDeviceAddress, // pDeviceInfo
|
||||
NULL, // pdnSecurity
|
||||
NULL, // pdnCredentials
|
||||
NULL, 0, // pvUserConnectData/Size
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNCONNECT_SYNC); // dwFlags
|
||||
|
||||
if( FAILED( hr))
|
||||
printf("Failed Connecting to Host: 0x%x\n", hr);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed Duplicating Host Address: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(pHostAddress);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDPClient->Send(&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC |
|
||||
DPNSEND_NOLOOPBACK ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
HOST_NODE* pHostNode = NULL;
|
||||
HOST_NODE* pHostNodetmp = NULL;
|
||||
|
||||
// Shutdown DirectPlay
|
||||
if( g_pDPClient)
|
||||
g_pDPClient->Close(0);
|
||||
|
||||
// Clean up Host list
|
||||
EnterCriticalSection(&g_csHostList);
|
||||
|
||||
pHostNode = g_pHostList;
|
||||
while( pHostNode != NULL )
|
||||
{
|
||||
SAFE_RELEASE(pHostNode->pHostAddress);
|
||||
SAFE_DELETE(pHostNode->pAppDesc);
|
||||
SAFE_DELETE(pHostNode->pwszSessionName);
|
||||
|
||||
pHostNodetmp = pHostNode;
|
||||
pHostNode = pHostNode->pNext;
|
||||
SAFE_DELETE(pHostNodetmp);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&g_csHostList);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDPClient);
|
||||
|
||||
DeleteCriticalSection(&g_csHostList);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Client" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Client - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Client.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Client.mak" CFG="Client - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Client - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Client - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Client - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Client - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Client - Win32 Release"
|
||||
# Name "Client - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Client.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,41 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Client"=.\Client\Client.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "Server"=.\Server\Server.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,362 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// File: server.cpp
|
||||
//
|
||||
// Desc: This simple program builds upon the 5th tutorial, and is the server
|
||||
// code for the server in the client/server model
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#define _WIN32_DCOM
|
||||
#include <stdio.h>
|
||||
#include <dplay8.h>
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectPlay8Server* g_pDPServer = NULL;
|
||||
IDirectPlay8Address* g_pDeviceAddress = NULL;
|
||||
IDirectPlay8Address* g_pHostAddress = NULL;
|
||||
|
||||
// This GUID allows DirectPlay to find other instances of the same game on
|
||||
// the network. So it must be unique for every game, and the same for
|
||||
// every instance of that game. // {1AD4CA3B-AC68-4d9b-9522-BE59CD485276}
|
||||
GUID g_guidApp = { 0x1ad4ca3b, 0xac68, 0x4d9b, { 0x95, 0x22, 0xbe, 0x59, 0xcd, 0x48, 0x52, 0x76 } };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer);
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP);
|
||||
HRESULT InitDirectPlay();
|
||||
HRESULT CreateDeviceAddress();
|
||||
HRESULT HostSession();
|
||||
HRESULT SendDirectPlayMessage();
|
||||
void CleanupDirectPlay();
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Miscellaneous helper functions
|
||||
//-----------------------------------------------------------------------------
|
||||
#define SAFE_DELETE(p) {if(p) {delete (p); (p)=NULL;}}
|
||||
#define SAFE_DELETE_ARRAY(p) {if(p) {delete[] (p); (p)=NULL;}}
|
||||
#define SAFE_RELEASE(p) {if(p) {(p)->Release(); (p)=NULL;}}
|
||||
|
||||
#define USER_EXIT 1
|
||||
#define USER_SEND 2
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: main()
|
||||
// Desc: Entry point for the application.
|
||||
//-----------------------------------------------------------------------------
|
||||
int main(int argc, char* argv[], char* envp[])
|
||||
{
|
||||
HRESULT hr;
|
||||
int iUserChoice;
|
||||
|
||||
// Init COM so we can use CoCreateInstance
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
|
||||
// Init the DirectPlay system
|
||||
if( FAILED( hr = InitDirectPlay() ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = CreateDeviceAddress() ) )
|
||||
{
|
||||
printf("Failed CreatingDeviceAddress: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
if( FAILED( hr = HostSession() ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Present User with Choices
|
||||
do
|
||||
{
|
||||
printf("Please select one.\n1. Exit\n2. Send Data\n");
|
||||
scanf("%d", &iUserChoice);
|
||||
|
||||
if( iUserChoice == USER_SEND )
|
||||
{
|
||||
if( FAILED( hr = SendDirectPlayMessage() ) )
|
||||
{
|
||||
printf("Failed To Send Data: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
}
|
||||
} while (iUserChoice != USER_EXIT);
|
||||
|
||||
|
||||
LCleanup:
|
||||
CleanupDirectPlay();
|
||||
|
||||
// ShutDown COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: InitDirectPlay()
|
||||
// Desc: Initialize DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT InitDirectPlay()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the IDirectPlay8Server Object
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Server, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Server,
|
||||
(LPVOID*) &g_pDPServer ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Peer Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Init DirectPlay
|
||||
if( FAILED( hr = g_pDPServer->Initialize(NULL, DirectPlayMessageHandler, 0 ) ) )
|
||||
{
|
||||
printf("Failed Initializing DirectPlay: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Ensure that TCP/IP is a valid Service Provider
|
||||
if( FALSE == IsServiceProviderValid(&CLSID_DP8SP_TCPIP ) )
|
||||
{
|
||||
hr = E_FAIL;
|
||||
printf("Failed validating CLSID_DP8SP_TCPIP");
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: IsServiceProviderValid()
|
||||
// Desc: Return TRUE if the service provider is valid
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL IsServiceProviderValid(const GUID* pGuidSP)
|
||||
{
|
||||
HRESULT hr;
|
||||
DPN_SERVICE_PROVIDER_INFO* pdnSPInfo = NULL;
|
||||
DWORD dwItems = 0;
|
||||
DWORD dwSize = 0;
|
||||
|
||||
hr = g_pDPServer->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, NULL, &dwSize, &dwItems, 0);
|
||||
|
||||
if( hr != DPNERR_BUFFERTOOSMALL)
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
pdnSPInfo = (DPN_SERVICE_PROVIDER_INFO*) new BYTE[dwSize];
|
||||
|
||||
if( FAILED( hr = g_pDPServer->EnumServiceProviders(&CLSID_DP8SP_TCPIP, NULL, pdnSPInfo, &dwSize, &dwItems, 0 ) ) )
|
||||
{
|
||||
printf("Failed Enumerating Service Providers: 0x%x\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// There are no items returned so the requested SP is not available
|
||||
if( dwItems == 0)
|
||||
{
|
||||
hr = E_FAIL;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
SAFE_DELETE_ARRAY(pdnSPInfo);
|
||||
if( SUCCEEDED(hr) )
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: DirectPlayMessageHandler
|
||||
// Desc: Handler for DirectPlay messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
switch (dwMessageId)
|
||||
{
|
||||
case DPN_MSGID_RECEIVE:
|
||||
{
|
||||
PDPNMSG_RECEIVE pMsg;
|
||||
|
||||
pMsg = (PDPNMSG_RECEIVE) pMsgBuffer;
|
||||
|
||||
printf("\nReceived Message: %S\n", (WCHAR*)pMsg->pReceiveData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CreateDeviceAddress()
|
||||
// Desc: Creates a device address
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT CreateDeviceAddress()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create our IDirectPlay8Address Device Address
|
||||
if( FAILED( hr = CoCreateInstance(CLSID_DirectPlay8Address, NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IDirectPlay8Address,
|
||||
(LPVOID*) &g_pDeviceAddress ) ) )
|
||||
{
|
||||
printf("Failed Creating the IDirectPlay8Address Object: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Set the SP for our Device Address
|
||||
if( FAILED( hr = g_pDeviceAddress->SetSP(&CLSID_DP8SP_TCPIP ) ) )
|
||||
{
|
||||
printf("Failed Setting the Service Provider: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: HostSession()
|
||||
// Desc: Host a DirectPlay session
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT HostSession()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_APPLICATION_DESC dpAppDesc;
|
||||
DPN_PLAYER_INFO dpPlayerInfo;
|
||||
WCHAR wszSession[128];
|
||||
WCHAR wszName[] = L"Server";
|
||||
|
||||
|
||||
ZeroMemory(&dpPlayerInfo, sizeof(DPN_PLAYER_INFO));
|
||||
dpPlayerInfo.dwSize = sizeof(DPN_PLAYER_INFO);
|
||||
dpPlayerInfo.dwInfoFlags = DPNINFO_NAME;
|
||||
dpPlayerInfo.pwszName = wszName;
|
||||
dpPlayerInfo.pvData = NULL;
|
||||
dpPlayerInfo.dwDataSize = NULL;
|
||||
dpPlayerInfo.dwPlayerFlags = 0;
|
||||
|
||||
if( FAILED( hr = g_pDPServer->SetServerInfo( &dpPlayerInfo, NULL, NULL,
|
||||
DPNSETSERVERINFO_SYNC ) ) )
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
|
||||
// Prompt the user for the session name
|
||||
printf("\nPlease Enter a Session Name.\n");
|
||||
wscanf(L"%ls", wszSession);
|
||||
|
||||
// Now set up the Application Description
|
||||
ZeroMemory(&dpAppDesc, sizeof(DPN_APPLICATION_DESC));
|
||||
dpAppDesc.dwSize = sizeof(DPN_APPLICATION_DESC);
|
||||
dpAppDesc.dwFlags = DPNSESSION_CLIENT_SERVER;
|
||||
dpAppDesc.guidApplication = g_guidApp;
|
||||
dpAppDesc.pwszSessionName = wszSession;
|
||||
|
||||
// We are now ready to host the app
|
||||
if( FAILED( hr = g_pDPServer->Host(&dpAppDesc, // AppDesc
|
||||
&g_pDeviceAddress, 1, // Device Address
|
||||
NULL, NULL, // Reserved
|
||||
NULL, // Player Context
|
||||
0 ) ) ) // dwFlags
|
||||
{
|
||||
printf("Failed Hosting: 0x%X\n", hr);
|
||||
goto LCleanup;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Currently Hosting...\n");
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SendDirectPlayMessage()
|
||||
// Desc: Sends a DirectPlay message to all players
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SendDirectPlayMessage()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
DPN_BUFFER_DESC dpnBuffer;
|
||||
WCHAR wszData[256];
|
||||
|
||||
// Get the data from the user
|
||||
printf("\nPlease Enter a String.\n");
|
||||
wscanf(L"%ls", wszData);
|
||||
|
||||
dpnBuffer.pBufferData = (BYTE*) wszData;
|
||||
dpnBuffer.dwBufferSize = 2 * (wcslen(wszData) + 1);
|
||||
|
||||
if( FAILED( hr = g_pDPServer->SendTo(DPNID_ALL_PLAYERS_GROUP, // dpnid
|
||||
&dpnBuffer, // pBufferDesc
|
||||
1, // cBufferDesc
|
||||
0, // dwTimeOut
|
||||
NULL, // pvAsyncContext
|
||||
NULL, // pvAsyncHandle
|
||||
DPNSEND_SYNC | // dwFlags
|
||||
DPNSEND_NOLOOPBACK ) ) )
|
||||
{
|
||||
printf("Failed Sending Data: 0x%x\n", hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CleanupDirectPlay()
|
||||
// Desc: Cleanup DirectPlay
|
||||
//-----------------------------------------------------------------------------
|
||||
void CleanupDirectPlay()
|
||||
{
|
||||
// Shutdown DirectPlay
|
||||
if( g_pDPServer)
|
||||
g_pDPServer->Close(0);
|
||||
|
||||
SAFE_RELEASE(g_pDeviceAddress);
|
||||
SAFE_RELEASE(g_pHostAddress);
|
||||
SAFE_RELEASE(g_pDPServer);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
# Microsoft Developer Studio Project File - Name="Server" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Server - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Server.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Server.mak" CFG="Server - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Server - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Server - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Server - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 dplay.lib dxguid.lib ole32.lib uuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /machine:I386 /stack:0x10000,0x10000
|
||||
|
||||
!ELSEIF "$(CFG)" == "Server - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_CONSOLE" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 ole32.lib uuid.lib oleaut32.lib odbc32.lib odbccp32.lib dplay.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /stack:0x10000,0x10000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Server - Win32 Release"
|
||||
# Name "Server - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Server.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,15 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ClientServer DirectPlay Tutorial
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The ClientServer tutorial is the 5th tutorial for DirectPlay. It builds upon the last
|
||||
tutorial and adds a ClientServer
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\Tutorials\Tut05_ClientServer
|
||||
Reference in New Issue
Block a user