Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
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//-----------------------------------------------------------------------------
//
// Sample Name: VoiceClient Sample
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
The VoiceClientServer sample is a simple Microsoft® DirectPlay® voice-based client/server application.
Path
====
Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceClientServer\VoiceClient
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin

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Microsoft Developer Studio Workspace File, Format Version 6.00
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MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoiceClient.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoiceClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib comctl32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\VoiceClient.pdb" /machine:I386 /out:"$(OUTDIR)\VoiceClient.exe" /stack:0x10000,0x10000
LINK32_OBJS= \
"$(INTDIR)\VoiceClient.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\netclient.obj" \
"$(INTDIR)\netvoice.obj" \
"$(INTDIR)\VoiceClient.res"
"$(OUTDIR)\VoiceClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "VoiceClient - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\VoiceClient.exe"
CLEAN :
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\netclient.obj"
-@erase "$(INTDIR)\netvoice.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\VoiceClient.obj"
-@erase "$(INTDIR)\VoiceClient.res"
-@erase "$(OUTDIR)\VoiceClient.exe"
-@erase "$(OUTDIR)\VoiceClient.ilk"
-@erase "$(OUTDIR)\VoiceClient.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /I "..\common" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\VoiceClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoiceClient.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoiceClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib comctl32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\VoiceClient.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\VoiceClient.exe" /pdbtype:sept /stack:0x10000,0x10000
LINK32_OBJS= \
"$(INTDIR)\VoiceClient.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\netclient.obj" \
"$(INTDIR)\netvoice.obj" \
"$(INTDIR)\VoiceClient.res"
"$(OUTDIR)\VoiceClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "VoiceClient - Win32 Debug Unicode"
OUTDIR=.\Win32_Debug_Unicode
INTDIR=.\Win32_Debug_Unicode
# Begin Custom Macros
OutDir=.\Win32_Debug_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\VoiceClient.exe"
CLEAN :
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\netclient.obj"
-@erase "$(INTDIR)\netvoice.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\VoiceClient.obj"
-@erase "$(INTDIR)\VoiceClient.res"
-@erase "$(OUTDIR)\VoiceClient.exe"
-@erase "$(OUTDIR)\VoiceClient.ilk"
-@erase "$(OUTDIR)\VoiceClient.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /I "..\common" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\VoiceClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoiceClient.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoiceClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib comctl32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\VoiceClient.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\VoiceClient.exe" /pdbtype:sept /stack:0x10000,0x10000
LINK32_OBJS= \
"$(INTDIR)\VoiceClient.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\netclient.obj" \
"$(INTDIR)\netvoice.obj" \
"$(INTDIR)\VoiceClient.res"
"$(OUTDIR)\VoiceClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "VoiceClient - Win32 Release Unicode"
OUTDIR=.\Win32_Release_Unicode
INTDIR=.\Win32_Release_Unicode
# Begin Custom Macros
OutDir=.\Win32_Release_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\VoiceClient.exe"
CLEAN :
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\netclient.obj"
-@erase "$(INTDIR)\netvoice.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\VoiceClient.obj"
-@erase "$(INTDIR)\VoiceClient.res"
-@erase "$(OUTDIR)\VoiceClient.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\common" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\VoiceClient.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoiceClient.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoiceClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib comctl32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\VoiceClient.pdb" /machine:I386 /out:"$(OUTDIR)\VoiceClient.exe" /stack:0x10000,0x10000
LINK32_OBJS= \
"$(INTDIR)\VoiceClient.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\netclient.obj" \
"$(INTDIR)\netvoice.obj" \
"$(INTDIR)\VoiceClient.res"
"$(OUTDIR)\VoiceClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("VoiceClient.dep")
!INCLUDE "VoiceClient.dep"
!ELSE
!MESSAGE Warning: cannot find "VoiceClient.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "VoiceClient - Win32 Release" || "$(CFG)" == "VoiceClient - Win32 Debug" || "$(CFG)" == "VoiceClient - Win32 Debug Unicode" || "$(CFG)" == "VoiceClient - Win32 Release Unicode"
SOURCE=.\VoiceClient.cpp
"$(INTDIR)\VoiceClient.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\VoiceClient.rc
"$(INTDIR)\VoiceClient.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=..\..\..\common\src\dxutil.cpp
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\..\..\common\src\netclient.cpp
"$(INTDIR)\netclient.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\..\..\common\src\netvoice.cpp
"$(INTDIR)\netvoice.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF