Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,275 @@
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//Microsoft Developer Studio generated resource script.
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//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MULTIPLAYER_CONNECT DIALOG DISCARDABLE 0, 0, 282, 151
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||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Connect"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Player Name:",IDC_STATIC,7,10,43,8
|
||||
EDITTEXT IDC_PLAYER_NAME_EDIT,7,22,268,14,ES_AUTOHSCROLL
|
||||
LTEXT "Connection Type:",IDC_STATIC,7,41,57,8
|
||||
LISTBOX IDC_CONNECTION_LIST,7,53,268,72,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,171,130,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,225,130,50,14
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES DIALOG DISCARDABLE 0, 0, 282, 140
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
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||||
CAPTION "Multiplayer Games"
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||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Select Game To Join:",-1,7,15,69,8
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||||
CONTROL "Start Search",IDC_SEARCH_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,220,7,55,14
|
||||
LISTBOX IDC_GAMES_LIST,7,24,268,91,LBS_SORT |
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||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Join",IDC_JOIN,7,119,50,14
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||||
PUSHBUTTON "Create",IDC_CREATE,61,119,50,14
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||||
PUSHBUTTON "Cancel",IDC_BACK,225,119,50,14
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||||
END
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||||
|
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IDD_MAIN_GAME DIALOG DISCARDABLE 0, 0, 262, 156
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STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
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WS_CAPTION | WS_SYSMENU
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CAPTION "VoiceConnect"
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FONT 8, "MS Shell Dlg"
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BEGIN
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PUSHBUTTON "E&xit",IDCANCEL,199,16,50,14
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LTEXT "Number of people in conversation:",IDC_STATIC,14,19,109,
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8
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LTEXT "0",IDC_NUM_PLAYERS,127,19,13,8
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GROUPBOX "",IDC_STATIC,7,7,248,142
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CONTROL "List1",IDC_PEOPLE_LIST,"SysListView32",LVS_REPORT |
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LVS_SORTASCENDING | LVS_AUTOARRANGE | WS_BORDER |
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WS_TABSTOP,13,34,236,109
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PUSHBUTTON "&Setup",IDC_SETUP,146,16,50,14
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END
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IDD_MULTIPLAYER_CREATE DIALOG DISCARDABLE 0, 0, 186, 77
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STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Create Game"
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FONT 8, "MS Shell Dlg"
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BEGIN
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EDITTEXT IDC_EDIT_SESSION_NAME,7,19,172,14,ES_AUTOHSCROLL
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DEFPUSHBUTTON "OK",IDOK,7,56,50,14
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PUSHBUTTON "Cancel",IDCANCEL,129,56,50,14
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LTEXT "Game Name:",IDC_STATIC,7,7,42,8
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CONTROL "Migrate Host",IDC_MIGRATE_HOST,"Button",BS_AUTOCHECKBOX |
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WS_TABSTOP,66,41,56,10
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END
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||||
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IDD_LOBBY_WAIT_STATUS DIALOG DISCARDABLE 120, 110, 162, 52
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||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION
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||||
CAPTION "Lobby Connection Status"
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FONT 8, "MS Shell Dlg"
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||||
BEGIN
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||||
DEFPUSHBUTTON "&Cancel",IDCANCEL,55,31,51,14
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CTEXT "Finding Game...",IDC_WAIT_TEXT,7,14,141,8
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END
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||||
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IDD_VOICE_SETUP DIALOG DISCARDABLE 0, 0, 284, 204
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STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
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||||
WS_SYSMENU
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||||
CAPTION "DirectPlayVoice Configuration"
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FONT 8, "MS Shell Dlg"
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||||
BEGIN
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||||
GROUPBOX "Client Options (adjust any time)",IDC_STATIC,7,7,270,
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124
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GROUPBOX "Playback Volume",IDC_STATIC,15,17,81,55,WS_GROUP
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CONTROL "Default",IDC_PLAYBACK_DEFAULT,"Button",
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BS_AUTORADIOBUTTON,23,27,39,10
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CONTROL "Set",IDC_PLAYBACK_SET,"Button",BS_AUTORADIOBUTTON,63,27,
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27,10
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CONTROL "Slider1",IDC_PLAYBACK_SLIDER,"msctls_trackbar32",
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TBS_NOTICKS | WS_TABSTOP,21,47,70,11
|
||||
LTEXT "Min",IDC_STATIC,25,58,12,8
|
||||
LTEXT "Max",IDC_STATIC,73,58,14,8
|
||||
GROUPBOX "Record Volume",IDC_STATIC,102,17,81,55,WS_GROUP
|
||||
CONTROL "Auto",IDC_RECORD_AUTO,"Button",BS_AUTORADIOBUTTON,110,
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||||
27,31,10
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||||
CONTROL "Default",IDC_RECORD_DEFAULT,"Button",BS_AUTORADIOBUTTON,
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142,27,39,10
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||||
CONTROL "Set",IDC_RECORD_SET,"Button",BS_AUTORADIOBUTTON,130,37,
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27,10
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||||
CONTROL "Slider1",IDC_RECORD_SLIDER,"msctls_trackbar32",
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||||
TBS_NOTICKS | WS_TABSTOP,108,47,70,11
|
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LTEXT "Min",IDC_STATIC,112,58,12,8
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||||
LTEXT "Max",IDC_STATIC,160,58,14,8
|
||||
GROUPBOX "Threshold",IDC_STATIC,189,17,81,55,WS_GROUP
|
||||
CONTROL "Auto",IDC_THRESHOLD_AUTO,"Button",BS_AUTORADIOBUTTON,
|
||||
197,27,31,10
|
||||
CONTROL "Default",IDC_THRESHOLD_DEFAULT,"Button",
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||||
BS_AUTORADIOBUTTON,229,27,39,10
|
||||
CONTROL "Set",IDC_THRESHOLD_SET,"Button",BS_AUTORADIOBUTTON,
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||||
217,37,27,10
|
||||
CONTROL "Slider1",IDC_THRESHOLD_SLIDER,"msctls_trackbar32",
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||||
TBS_NOTICKS | WS_TABSTOP,195,47,70,11
|
||||
LTEXT "Min",IDC_STATIC,199,58,12,8
|
||||
LTEXT "Max",IDC_STATIC,247,58,14,8
|
||||
GROUPBOX "Quality",IDC_STATIC,59,73,81,53,WS_GROUP
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||||
CONTROL "Default",IDC_QUALITY_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,69,86,39,10
|
||||
CONTROL "Set",IDC_QUALITY_SET,"Button",BS_AUTORADIOBUTTON,111,86,
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27,10
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||||
CONTROL "Slider1",IDC_QUALITY_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,65,100,70,11
|
||||
LTEXT "Min",IDC_STATIC,69,111,12,8
|
||||
LTEXT "Max",IDC_STATIC,117,111,14,8
|
||||
GROUPBOX "Aggressiveness",IDC_STATIC,146,73,81,53,WS_GROUP
|
||||
CONTROL "Default",IDC_AGGRESSIVENESS_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,154,86,39,10
|
||||
CONTROL "Set",IDC_AGGRESSIVENESS_SET,"Button",BS_AUTORADIOBUTTON,
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||||
198,86,27,10
|
||||
CONTROL "Slider1",IDC_AGGRESSIVENESS_SLIDER,"msctls_trackbar32",
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||||
TBS_NOTICKS | WS_TABSTOP,150,100,70,11
|
||||
LTEXT "Min",IDC_STATIC,154,111,12,8
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||||
LTEXT "Max",IDC_STATIC,202,111,14,8
|
||||
GROUPBOX "Server Options (set only when creating a new game)",
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||||
IDC_STATIC,7,134,270,43
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||||
GROUPBOX "Compression Codec",IDC_SESSIONCOMPRESION_GROUP,17,143,
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||||
250,28,WS_GROUP
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||||
DEFPUSHBUTTON "OK",IDOK,173,182,50,14
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||||
PUSHBUTTON "Cancel",IDCANCEL,227,182,50,14
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||||
COMBOBOX IDC_COMPRESSION_COMBO,22,152,240,51,CBS_DROPDOWNLIST |
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||||
WS_VSCROLL | WS_TABSTOP
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||||
END
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// DESIGNINFO
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||||
//
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||||
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO DISCARDABLE
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BEGIN
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IDD_MULTIPLAYER_CONNECT, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 275
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TOPMARGIN, 7
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BOTTOMMARGIN, 144
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END
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||||
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IDD_MULTIPLAYER_GAMES, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 275
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VERTGUIDE, 141
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TOPMARGIN, 7
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BOTTOMMARGIN, 133
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END
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||||
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IDD_MAIN_GAME, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 255
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TOPMARGIN, 7
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BOTTOMMARGIN, 149
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END
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||||
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IDD_MULTIPLAYER_CREATE, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 179
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VERTGUIDE, 94
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TOPMARGIN, 7
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||||
BOTTOMMARGIN, 70
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||||
END
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||||
|
||||
IDD_LOBBY_WAIT_STATUS, DIALOG
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||||
BEGIN
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||||
LEFTMARGIN, 7
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||||
RIGHTMARGIN, 148
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||||
TOPMARGIN, 7
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||||
BOTTOMMARGIN, 45
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||||
END
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||||
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||||
IDD_VOICE_SETUP, DIALOG
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||||
BEGIN
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||||
LEFTMARGIN, 7
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RIGHTMARGIN, 277
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TOPMARGIN, 7
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||||
BOTTOMMARGIN, 196
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||||
END
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||||
END
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||||
#endif // APSTUDIO_INVOKED
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||||
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||||
|
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// TEXTINCLUDE
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||||
//
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||||
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||||
1 TEXTINCLUDE DISCARDABLE
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BEGIN
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||||
"resource.h\0"
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END
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||||
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||||
2 TEXTINCLUDE DISCARDABLE
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||||
BEGIN
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||||
"#include ""afxres.h""\r\n"
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||||
"\0"
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||||
END
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||||
|
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3 TEXTINCLUDE DISCARDABLE
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||||
BEGIN
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||||
"\r\n"
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||||
"\0"
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||||
END
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||||
|
||||
#endif // APSTUDIO_INVOKED
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Icon
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||||
//
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||||
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||||
// Icon with lowest ID value placed first to ensure application icon
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||||
// remains consistent on all systems.
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||||
IDI_MAIN ICON DISCARDABLE "directx.ico"
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||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Generated from the TEXTINCLUDE 3 resource.
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||||
//
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||||
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
#endif // not APSTUDIO_INVOKED
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,147 @@
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//-----------------------------------------------------------------------------
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//
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||||
// Sample Name: VoiceConnect Sample
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//
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||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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||||
//
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||||
//-----------------------------------------------------------------------------
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||||
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Description
|
||||
===========
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VoiceConnect shows how to network other players using DirectPlay to
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start a DirectPlay Voice chat session. After joining or creating a
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session, the players may use computer microphone to talk to one other.
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Other players may join the game in progress at any time.
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Path
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||||
====
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Source: DXSDK\Samples\Multimedia\DirectPlay\VoiceConnect
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||||
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||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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||||
|
||||
User's Guide
|
||||
============
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||||
Refer to User's Guide section of the SimplePeer sample for information
|
||||
on how to connect. After connecting, the host will be presented with a
|
||||
dialog to select the voice codec to use. Typical voice applications will
|
||||
what automatically select one, or present this to the user in some other
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||||
fashion. Once the chat session has begin, any client may alter the playback
|
||||
or capture settings by clicking on "Setup".
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||||
|
||||
Programming Notes
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=================
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||||
The VoiceConnect sample is very similar in form to the SimplePeer sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
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||||
Notes section of the SimplePeer sample.
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||||
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||||
The VoiceConnect differs by letting clients use DirectPlay Voice to talk
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to each other using a computer microphone. Here's how this is done:
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||||
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* Initialize DirectPlayVoice. See NetVoice.cpp
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||||
Before using voice you need a to establish a DirectPlay Voice session.
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||||
So after the DirectPlay session as been created, we call
|
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CNetVoice::Init(). In this simple sample, we this when
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||||
the main dialog is initializes. This does the following:
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||||
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||||
- Tests the audio setup with DirectPlay Voice.
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See VoiceSessionTestAudioSetup() in NetVoice.cpp.
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||||
1. Creates a IDirectPlayVoiceTest with CoCreateInstance()
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||||
2. Calls IDirectPlayVoiceTest::CheckAudioSetup() with the
|
||||
DVFLAGS_QUERYONLY flag. This will return DVERR_RUNSETUP
|
||||
if the setup wizard needs to be run. If it happens then
|
||||
we call IDirectPlayVoiceTest::CheckAudioSetup() without
|
||||
the DVFLAGS_QUERYONLY flag. This will run the dialog
|
||||
based DirectPlay Voice setup wizard. If it returns success
|
||||
then we can continue on, otherwise handle the error in
|
||||
some fashion.
|
||||
3. Release the IDirectPlayVoiceTest
|
||||
|
||||
- If hosting, then we create the voice session:
|
||||
See VoiceSessionCreate() in NetVoice.cpp
|
||||
1. Create a IDirectPlayVoiceServer with CoCreateInstance().
|
||||
Keep this interface around since we'll need it later on.
|
||||
2. Call IDirectPlayVoiceServer::Initialize to register the
|
||||
voice server message handler. We also pass in the
|
||||
DirectPlay interface here.
|
||||
3. Fill out a DVSESSIONDESC struct with the session type, and
|
||||
the desired voice codec.
|
||||
4. Call IDirectPlayVoiceServer::StartSession() passing in
|
||||
the DVSESSIONDESC struct.
|
||||
|
||||
- If either hosting or joining, then connect to the session.
|
||||
See VoiceSessionConnect() in NetVoice.cpp
|
||||
|
||||
1. Create a IDirectPlayVoiceClient with CoCreateInstance()
|
||||
Keep this interface around since we'll need it later on.
|
||||
2. Call IDirectPlayVoiceClient::Initialize to register the
|
||||
voice client message handler. We also pass in the
|
||||
DirectPlay interface here.
|
||||
3. Fill out a DVSOUNDDEVICECONFIG struct with the guids
|
||||
for the DirectSound playback and capture devices.
|
||||
3. Fill out a DVCLIENTCONFIG struct. This struct is
|
||||
filled out when with setup dlg. More complex apps
|
||||
may want to do this a different way. See VoiceConfigDlgProc()
|
||||
in VoiceConnect.cpp.
|
||||
4. Call IDirectPlayVoiceClient::Connect() with the
|
||||
DVSOUNDDEVICECONFIG struct and the DVCLIENTCONFIG struct.
|
||||
5. Call IDirectPlayVoiceClient::SetTransmitTargets()
|
||||
to the desired default target. This sample sets the
|
||||
target to DVID_ALLPLAYERS.
|
||||
6. Call IDirectPlayVoiceClient::GetSoundDeviceConfig() and
|
||||
check for DVSOUNDCONFIG_HALFDUPLEX to figure out if this
|
||||
client is in half-duplex mode. In half-duplex mode, the
|
||||
client can not talk, but only listen.
|
||||
|
||||
* Handle voice client messages. See DirectPlayVoiceClientMessageHandler
|
||||
- Upon DVMSGID_CREATEVOICEPLAYER:
|
||||
1. Since DPN_MSGID_CREATE_PLAYER set a player context, and that message
|
||||
is guaranteed to be processed first. We call GetPlayerContext()
|
||||
to get the player's context value and cast the pointer into a
|
||||
player struct. We enter a global CS lock here and everytime
|
||||
we access a player struct. This is needed to make the struct
|
||||
thread safe, since the same player struct may be accessed by
|
||||
multiple threads at the same time.
|
||||
2. Now that we have the player's struct we addref it. This
|
||||
extra count will be for voice layer. Upon DVMSGID_DELETEVOICEPLAYER
|
||||
we will release it. This ensures that any voice messages
|
||||
that come in will be working with a valid player struct.
|
||||
3. We check the DVMSG_CREATEVOICEPLAYER for DVPLAYERCAPS_HALFDUPLEX
|
||||
to see if this player is in half-duplex mode. If so, then
|
||||
we store that value in the player's struct. Later
|
||||
we will update the UI according. See DisplayPlayersInChat()
|
||||
for how this is done.
|
||||
4. Similar to DirectPlay, DirectPlay Voice stores
|
||||
context values for each voice player. So in this sample we
|
||||
store the same value in both locations by setting
|
||||
pCreateVoicePlayerMsg->pvPlayerContext.
|
||||
- Upon DVMSGID_DELETEVOICEPLAYER:
|
||||
1. We update the UI accordingly if the local player isn't going away.
|
||||
2. We release the player's struct since we addref'ed it
|
||||
in DVMSGID_CREATEVOICEPLAYER
|
||||
- Upon DVMSGID_HOSTMIGRATED:
|
||||
1. If DVMSG_HOSTMIGRATED has a non-NULL pdvServerInterface, then
|
||||
we have become the new host. The sample updates the UI to
|
||||
show this.
|
||||
- Upon DVMSGID_GAINFOCUS and DVMSGID_LOSTFOCUS:
|
||||
This means that the app has gained or lost focus. Apps that
|
||||
have lost focus can not talk. When focus is re-gained they can.
|
||||
In this sample, it updates the UI accordingly.
|
||||
- Upon DVMSGID_RECORDSTART
|
||||
DVMSGID_RECORDSTOP,
|
||||
DVMSGID_PLAYERVOICESTART,
|
||||
DVMSGID_PLAYERVOICESTOP:
|
||||
These message lets us know when talking has stopped or started for
|
||||
the local client, and for remove clients. This sample handles
|
||||
these messages by updating the UI accordingly.
|
||||
|
||||
* Clean up DirectPlay Voice. See bottom of CNetVoice::Free in NetVoice.cpp
|
||||
1. Disconnect from the voice session. See VoiceSessionDisconnect()
|
||||
- Calls IDirectPlayVoiceClient::Disconnect()
|
||||
- Releases the IDirectPlayVoiceClient
|
||||
2. Destroy the voice session if this is the host. See VoiceSessionDestroy()
|
||||
- Calls IDirectPlayVoiceServer::StopSession()
|
||||
- Releases the IDirectPlayVoiceServer
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by VoiceConnect.rc
|
||||
//
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,209 @@
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||||
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|
||||
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|
||||
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|
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|
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|
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
"$(INTDIR)\voiceconnect.res"
|
||||
|
||||
"$(OUTDIR)\voiceconnect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "VoiceConnect - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\voiceconnect.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\NetVoice.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\VoiceConnect.obj"
|
||||
-@erase "$(INTDIR)\voiceconnect.res"
|
||||
-@erase "$(OUTDIR)\voiceconnect.exe"
|
||||
-@erase "$(OUTDIR)\voiceconnect.ilk"
|
||||
-@erase "$(OUTDIR)\voiceconnect.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fp"$(INTDIR)\voiceconnect.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\voiceconnect.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\voiceconnect.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\voiceconnect.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\voiceconnect.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoiceConnect.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\voiceconnect.res"
|
||||
|
||||
"$(OUTDIR)\voiceconnect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "VoiceConnect - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\voiceconnect.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\NetVoice.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\VoiceConnect.obj"
|
||||
-@erase "$(INTDIR)\voiceconnect.res"
|
||||
-@erase "$(OUTDIR)\voiceconnect.exe"
|
||||
-@erase "$(OUTDIR)\voiceconnect.ilk"
|
||||
-@erase "$(OUTDIR)\voiceconnect.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\voiceconnect.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\voiceconnect.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\voiceconnect.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\voiceconnect.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\voiceconnect.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoiceConnect.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\voiceconnect.res"
|
||||
|
||||
"$(OUTDIR)\voiceconnect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "VoiceConnect - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\voiceconnect.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\NetVoice.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\VoiceConnect.obj"
|
||||
-@erase "$(INTDIR)\voiceconnect.res"
|
||||
-@erase "$(OUTDIR)\voiceconnect.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\voiceconnect.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\voiceconnect.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\voiceconnect.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\voiceconnect.pdb" /machine:I386 /out:"$(OUTDIR)\voiceconnect.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoiceConnect.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\voiceconnect.res"
|
||||
|
||||
"$(OUTDIR)\voiceconnect.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("voiceconnect.dep")
|
||||
!INCLUDE "voiceconnect.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "voiceconnect.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "VoiceConnect - Win32 Release" || "$(CFG)" == "VoiceConnect - Win32 Debug" || "$(CFG)" == "VoiceConnect - Win32 Debug Unicode" || "$(CFG)" == "VoiceConnect - Win32 Release Unicode"
|
||||
SOURCE=.\VoiceConnect.cpp
|
||||
|
||||
"$(INTDIR)\VoiceConnect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\voiceconnect.rc
|
||||
|
||||
"$(INTDIR)\voiceconnect.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetConnect.cpp
|
||||
|
||||
"$(INTDIR)\NetConnect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetVoice.cpp
|
||||
|
||||
"$(INTDIR)\NetVoice.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
Reference in New Issue
Block a user