Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: Activex.ver
//
// Desc: DirectShow base classes - common versioning information for
// ACTIVEX binaries.
//
// Copyright (c) 1996 - 2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef _ACTIVEX_VER_
#define _ACTIVEX_VER_
// NOTE: all string resources that will be used in ACTIVEX.RCV for the
// version resource information *MUST* have an explicit \0 terminator!
#define VERSION_RES_MAJOR_VER 8
#define VERSION_RES_MINOR_VER 1
#define VERSION_RES_BUILD 0
#define VERSION_RES_STRING_D "8.10 (Debug)\0"
#define VERSION_RES_STRING "8.10\0"
#define VERSION_RES_PRODUCT_NAME "DirectX 8.1 Sample\0"
#define VERSION_RES_COMMENT "DirectShow Sample\0"
#define VERSION_RES_COMPANY_NAME "Microsoft Corporation\0"
#define VERSION_RES_COPYRIGHT "Copyright (C) 1992-2001 Microsoft Corporation\0"
// The following defines are required on a file-by-file basis
//
// #define VERSION_RES_BIN_NAME "sample.ax\0"
// #define VERSION_RES_BIN_DESCRIPTION "Sample Filter\0"
//
// Also required, if you don't want the defaults, are
//
// #define VERSION_RES_ACTIVEX "Filter dll\0" (the default value)
//
// A string defining the type of component.
//
// #define VERSION_RES_TYPE VFT_DLL (default)
// VFT_APP
// VFT_VXD
// VFT_DRV
// VFT_FONT
// VFT_STATIC_LIB
// VFT_UNKNOWN
//
// #define VERSION_RES_SUBTYPE VFT2_UNKNOWN (default)
// VFT2_DRV_INSTALLABLE
// VFT2_DRV_SOUND
// <several other options>
//
// See winver.h for further details
#endif