Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: SeekPT.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __seekpt_h__
#define __seekpt_h__
class CSeekingPassThru : public ISeekingPassThru, public CUnknown
{
public:
static CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
CSeekingPassThru(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
~CSeekingPassThru();
DECLARE_IUNKNOWN;
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP Init(BOOL bSupportRendering, IPin *pPin);
private:
CPosPassThru *m_pPosPassThru;
};
#endif