Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/DirectShow/BaseClasses/transip.h
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246
Library/dxx8/samples/Multimedia/DirectShow/BaseClasses/transip.h
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//------------------------------------------------------------------------------
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// File: TransIP.h
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//
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// Desc: DirectShow base classes - defines classes from which simple
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// Transform-In-Place filters may be derived.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//
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// The difference between this and Transfrm.h is that Transfrm copies the data.
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//
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// It assumes the filter has one input and one output stream, and has no
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// interest in memory management, interface negotiation or anything else.
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//
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// Derive your class from this, and supply Transform and the media type/format
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// negotiation functions. Implement that class, compile and link and
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// you're done.
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#ifndef __TRANSIP__
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#define __TRANSIP__
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// ======================================================================
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// This is the com object that represents a simple transform filter. It
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// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
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// ======================================================================
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class CTransInPlaceFilter;
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// Several of the pin functions call filter functions to do the work,
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// so you can often use the pin classes unaltered, just overriding the
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// functions in CTransInPlaceFilter. If that's not enough and you want
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// to derive your own pin class, override GetPin in the filter to supply
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// your own pin classes to the filter.
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// ==================================================
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// Implements the input pin
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// ==================================================
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class CTransInPlaceInputPin : public CTransformInputPin
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{
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protected:
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CTransInPlaceFilter * const m_pTIPFilter; // our filter
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BOOL m_bReadOnly; // incoming stream is read only
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public:
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CTransInPlaceInputPin(
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TCHAR *pObjectName,
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CTransInPlaceFilter *pFilter,
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HRESULT *phr,
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LPCWSTR pName);
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// --- IMemInputPin -----
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// Provide an enumerator for media types by getting one from downstream
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STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
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// Say whether media type is acceptable.
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HRESULT CheckMediaType(const CMediaType* pmt);
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// Return our upstream allocator
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STDMETHODIMP GetAllocator(IMemAllocator ** ppAllocator);
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// get told which allocator the upstream output pin is actually
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// going to use.
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STDMETHODIMP NotifyAllocator(IMemAllocator * pAllocator,
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BOOL bReadOnly);
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// Allow the filter to see what allocator we have
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// N.B. This does NOT AddRef
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IMemAllocator * PeekAllocator() const
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{ return m_pAllocator; }
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// Pass this on downstream if it ever gets called.
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STDMETHODIMP
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CTransInPlaceInputPin::GetAllocatorRequirements(ALLOCATOR_PROPERTIES *pProps);
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inline const BOOL ReadOnly() { return m_bReadOnly ; }
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}; // CTransInPlaceInputPin
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// ==================================================
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// Implements the output pin
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// ==================================================
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class CTransInPlaceOutputPin : public CTransformOutputPin
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{
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protected:
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// m_pFilter points to our CBaseFilter
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CTransInPlaceFilter * const m_pTIPFilter;
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public:
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CTransInPlaceOutputPin(
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TCHAR *pObjectName,
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CTransInPlaceFilter *pFilter,
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HRESULT *phr,
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LPCWSTR pName);
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// --- CBaseOutputPin ------------
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// negotiate the allocator and its buffer size/count
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// Insists on using our own allocator. (Actually the one upstream of us).
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// We don't override this - instead we just agree the default
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// then let the upstream filter decide for itself on reconnect
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// virtual HRESULT DecideAllocator(IMemInputPin * pPin, IMemAllocator ** pAlloc);
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// Provide a media type enumerator. Get it from upstream.
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STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
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// Say whether media type is acceptable.
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HRESULT CheckMediaType(const CMediaType* pmt);
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// This just saves the allocator being used on the output pin
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// Also called by input pin's GetAllocator()
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void SetAllocator(IMemAllocator * pAllocator);
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IMemInputPin * ConnectedIMemInputPin()
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{ return m_pInputPin; }
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// Allow the filter to see what allocator we have
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// N.B. This does NOT AddRef
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IMemAllocator * PeekAllocator() const
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{ return m_pAllocator; }
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}; // CTransInPlaceOutputPin
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class AM_NOVTABLE CTransInPlaceFilter : public CTransformFilter
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{
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public:
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// map getpin/getpincount for base enum of pins to owner
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// override this to return more specialised pin objects
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virtual CBasePin *GetPin(int n);
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public:
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// Set bModifiesData == false if your derived filter does
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// not modify the data samples (for instance it's just copying
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// them somewhere else or looking at the timestamps).
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CTransInPlaceFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
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bool bModifiesData = true);
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#ifdef UNICODE
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CTransInPlaceFilter(CHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
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bool bModifiesData = true);
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#endif
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// The following are defined to avoid undefined pure virtuals.
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// Even if they are never called, they will give linkage warnings/errors
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// We override EnumMediaTypes to bypass the transform class enumerator
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// which would otherwise call this.
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HRESULT GetMediaType(int iPosition, CMediaType *pMediaType)
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{ DbgBreak("CTransInPlaceFilter::GetMediaType should never be called");
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return E_UNEXPECTED;
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}
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// This is called when we actually have to provide out own allocator.
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HRESULT DecideBufferSize(IMemAllocator*, ALLOCATOR_PROPERTIES *);
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// The functions which call this in CTransform are overridden in this
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// class to call CheckInputType with the assumption that the type
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// does not change. In Debug builds some calls will be made and
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// we just ensure that they do not assert.
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HRESULT CheckTransform(const CMediaType *mtIn, const CMediaType *mtOut)
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{
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return S_OK;
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};
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// =================================================================
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// ----- You may want to override this -----------------------------
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// =================================================================
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HRESULT CompleteConnect(PIN_DIRECTION dir,IPin *pReceivePin);
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// chance to customize the transform process
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virtual HRESULT Receive(IMediaSample *pSample);
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// =================================================================
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// ----- You MUST override these -----------------------------------
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// =================================================================
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virtual HRESULT Transform(IMediaSample *pSample) PURE;
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// this goes in the factory template table to create new instances
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// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
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#ifdef PERF
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// Override to register performance measurement with a less generic string
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// You should do this to avoid confusion with other filters
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virtual void RegisterPerfId()
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{m_idTransInPlace = MSR_REGISTER(TEXT("TransInPlace"));}
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#endif // PERF
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// implementation details
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protected:
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IMediaSample * CTransInPlaceFilter::Copy(IMediaSample *pSource);
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#ifdef PERF
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int m_idTransInPlace; // performance measuring id
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#endif // PERF
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bool m_bModifiesData; // Does this filter change the data?
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// these hold our input and output pins
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friend class CTransInPlaceInputPin;
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friend class CTransInPlaceOutputPin;
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CTransInPlaceInputPin *InputPin() const
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{
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return (CTransInPlaceInputPin *)m_pInput;
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};
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CTransInPlaceOutputPin *OutputPin() const
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{
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return (CTransInPlaceOutputPin *)m_pOutput;
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};
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// Helper to see if the input and output types match
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BOOL TypesMatch()
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{
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return InputPin()->CurrentMediaType() ==
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OutputPin()->CurrentMediaType();
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}
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// Are the input and output allocators different?
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BOOL UsingDifferentAllocators() const
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{
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return InputPin()->PeekAllocator() != OutputPin()->PeekAllocator();
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}
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}; // CTransInPlaceFilter
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#endif /* __TRANSIP__ */
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