Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: AudioCapDlg.cpp
//
// Desc: DirectShow sample code - main header file for the
// audio capture sample application
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_AUDIOCAP_H__EC6C2C49_154B_480D_B494_B3DF7F1748F0__INCLUDED_)
#define AFX_AUDIOCAP_H__EC6C2C49_154B_480D_B494_B3DF7F1748F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CAudioCapApp:
// See AudioCap.cpp for the implementation of this class
//
class CAudioCapApp : public CWinApp
{
public:
CAudioCapApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAudioCapApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CAudioCapApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUDIOCAP_H__EC6C2C49_154B_480D_B494_B3DF7F1748F0__INCLUDED_)