Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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#include <activex.ver>
#include "resource.h"
#include "winres.h"
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
/////////////////////////////////////////////////////////////////////////////
//
// REGISTRY
//
//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
IDR_SAMPLE REGISTRY DISCARDABLE "Sample.rgs"
//
// Version Info
//
#define VERSION_RES_BIN_NAME "DMOSample.dll\0"
#define VERSION_RES_BIN_DESCRIPTION "DMO Sample Filter (Sample)\0"
#define AMOVIE_SELF_REGISTER
#include <activex.rcv>