Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
DirectShow Sample -- ASFCopy
----------------------------
Transcodes one or more files to an ASF file.
To build this sample, you must install the Microsoft Windows Media Format SDK
and obtain a software certificate. After you obtain the software certificate,
build the sample by linking two additional libraries: WMStub.lib and WMVCore.lib.
Usage:
ASFCopy [/v] /p profile file1 [file2 ...] target
The following command-line switches are supported:
/p Specifies the profile number.
/v Verbose mode.
Specify an ASF profile using the /p switch. If you omit this switch, ASFCopy
displays a list of the standard system profiles.
Specify the name of one or more source files, and the name of the target file.
If you specify more than one source file, the application multiplexes all of
the source files. You must specify a profile that matches the streams
contained in the source files, or else the application will not work correctly.
For example, if you specify Video for Web Servers (56 Kbps), the combined
source files must have exactly one video stream and one audio stream.