Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// File: DMOEnum.cpp
|
||||
//
|
||||
// Desc: DirectShow sample code - an MFC based application for device
|
||||
// enumeration.
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "DMOEnum.h"
|
||||
#include "DMOEnumDlg.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CDMOEnumApp
|
||||
|
||||
BEGIN_MESSAGE_MAP(CDMOEnumApp, CWinApp)
|
||||
//{{AFX_MSG_MAP(CDMOEnumApp)
|
||||
// NOTE - the ClassWizard will add and remove mapping macros here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code!
|
||||
//}}AFX_MSG
|
||||
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CDMOEnumApp construction
|
||||
|
||||
CDMOEnumApp::CDMOEnumApp()
|
||||
{
|
||||
// TODO: add construction code here,
|
||||
// Place all significant initialization in InitInstance
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// The one and only CDMOEnumApp object
|
||||
|
||||
CDMOEnumApp theApp;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CDMOEnumApp initialization
|
||||
|
||||
BOOL CDMOEnumApp::InitInstance()
|
||||
{
|
||||
// Standard initialization
|
||||
// If you are not using these features and wish to reduce the size
|
||||
// of your final executable, you should remove from the following
|
||||
// the specific initialization routines you do not need.
|
||||
|
||||
#ifdef _AFXDLL
|
||||
// In MFC 5.0, Enable3dControls and Enable3dControlsStatic are obsolete because
|
||||
// their functionality is incorporated into Microsoft's 32-bit operating systems.
|
||||
#if (_MSC_VER <= 1200)
|
||||
Enable3dControls(); // Call this when using MFC in a shared DLL
|
||||
#endif
|
||||
#else
|
||||
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
||||
#endif
|
||||
|
||||
CDMOEnumDlg dlg;
|
||||
m_pMainWnd = &dlg;
|
||||
|
||||
dlg.DoModal();
|
||||
|
||||
// Since the dialog has been closed, return FALSE so that we exit the
|
||||
// application, rather than start the application's message pump.
|
||||
return FALSE;
|
||||
}
|
||||
Reference in New Issue
Block a user