Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: SysEnumDlg.h
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//
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// Desc: DirectShow sample code - header file for device enumeration dialog.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <dshow.h>
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#if !defined(AFX_SYSENUMDLG_H__A96832BF_0309_4844_9B33_5E72285C3F3E__INCLUDED_)
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#define AFX_SYSENUMDLG_H__A96832BF_0309_4844_9B33_5E72285C3F3E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//
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// Macros
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//
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#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
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//
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// Global data structure for storing CLSIDs and friendly strings
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//
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typedef struct _category_info
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{
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const CLSID *pclsid;
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TCHAR szName[128];
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} CATEGORY_INFO_DS;
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// The DirectShow reference documentation lists a set of filter categories
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// for which you can enumerate corresponding filters. See 'Filter Categories'
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// under 'DirectShow->Reference->Constants and GUIDS' in the DirectX docs.
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const CATEGORY_INFO_DS categories[] = {
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&CLSID_AudioInputDeviceCategory, TEXT("Audio Capture Devices"),
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&CLSID_AudioCompressorCategory, TEXT("Audio Compressors"),
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&CLSID_AudioRendererCategory, TEXT("Audio Renderers"),
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&CLSID_LegacyAmFilterCategory, TEXT("DirectShow Filters"),
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&CLSID_MidiRendererCategory, TEXT("Midi Renderers"),
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&CLSID_VideoInputDeviceCategory, TEXT("Video Capture Devices"),
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&CLSID_VideoCompressorCategory, TEXT("Video Compressors"),
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};
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#define NUM_CATEGORIES (sizeof(categories) / sizeof(CATEGORY_INFO_DS))
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#define STR_CLASSES TEXT("System Device Classes")
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#define STR_FILTERS TEXT("Registered Filters")
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/////////////////////////////////////////////////////////////////////////////
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// CSysEnumDlg dialog
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class CSysEnumDlg : public CDialog
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{
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// Construction
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public:
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ICreateDevEnum * m_pSysDevEnum;
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CSysEnumDlg(CWnd* pParent = NULL); // standard constructor
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HRESULT EnumFilters(IEnumMoniker *pEnumCat);
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void FillCategoryList(void);
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void DisplayFullCategorySet(void);
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void AddFilterCategory(const TCHAR *szCatDesc, const GUID *pCatGuid);
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void AddFilter(const TCHAR *szFilterName, const GUID *pCatGuid);
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void ClearDeviceList(void);
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void ClearFilterList(void);
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void SetNumClasses(int nClasses);
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void SetNumFilters(int nFilters);
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void ShowFilenameByCLSID(REFCLSID clsid);
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// Dialog Data
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//{{AFX_DATA(CSysEnumDlg)
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enum { IDD = IDD_SYSENUM_DIALOG };
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CStatic m_StrFilename;
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CStatic m_StrFilters;
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CStatic m_StrClasses;
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CListBox m_FilterList;
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CListBox m_DeviceList;
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BOOL m_bShowAllCategories;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSysEnumDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CSysEnumDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnSelchangeListDevices();
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afx_msg void OnClose();
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afx_msg void OnCheckShowall();
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afx_msg void OnSelchangeListFilters();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SYSENUMDLG_H__A96832BF_0309_4844_9B33_5E72285C3F3E__INCLUDED_)
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