Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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DirectShow Sample -- SysEnum
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Demonstrates the use of the system device enumerator for enumerating devices
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and DirectShow filters installed on your system.
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By default, the application lists several system device classes by CLSID.
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If you select "Show All Filter Categories", it will emulate the behavior of
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GraphEdit to enumerate all system device classes in the system.
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When you select a device class, SysEnum will enumerate all installed filters
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that relate to the selected class. When you select a filter, its filename
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and disk location will be displayed.
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For more information, see "Enumerating Devices and Filters" in the DirectShow
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Tutorials section of the DirectX 8 SDK.
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