Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: Globals.h
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//
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// Desc: DirectShow sample code - global data for Jukebox application.
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include "stdafx.h"
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#include <dshow.h>
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#include "playvideo.h"
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#include "keyprovider.h"
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//
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// Global data
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//
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IGraphBuilder *pGB = NULL;
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IMediaSeeking *pMS = NULL;
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IMediaControl *pMC = NULL;
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IMediaEventEx *pME = NULL;
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IBasicVideo *pBV = NULL;
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IVideoWindow *pVW = NULL;
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FILTER_STATE g_psCurrent=State_Stopped;
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BOOL g_bLooping=FALSE,
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g_bAudioOnly=FALSE,
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g_bDisplayEvents=FALSE,
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g_bGlobalMute=FALSE,
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g_bPlayThrough=FALSE;
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