Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: PlayWndASF.h
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//
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// Desc: DirectShow sample code - header file for video in window movie
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// player application.
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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//
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// Function prototypes
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//
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HRESULT InitPlayerWindow(void);
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HRESULT InitVideoWindow(int nMultiplier, int nDivider);
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HRESULT HandleGraphEvent(void);
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HRESULT StepOneFrame(void);
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HRESULT StepFrames(int nFramesToStep);
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BOOL GetFrameStepInterface(void);
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BOOL GetClipFileName(LPTSTR szName);
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BOOL IsWindowsMediaFile(LPTSTR lpszFile);
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void PaintAudioWindow(void);
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void MoveVideoWindow(void);
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void CheckVisibility(void);
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void CloseInterfaces(void);
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void CheckSizeMenu(WPARAM wParam);
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void EnablePlaybackMenu(BOOL bEnable);
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void OpenClip(void);
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void PauseClip(void);
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void StopClip(void);
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void CloseClip(void);
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void UpdateMainTitle(void);
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void GetFilename(TCHAR *pszFull, TCHAR *pszFile);
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void Msg(TCHAR *szFormat, ...);
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HRESULT AddGraphToRot(IUnknown *pUnkGraph, DWORD *pdwRegister);
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void RemoveGraphFromRot(DWORD pdwRegister);
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HRESULT CreateFilter(REFCLSID clsid, IBaseFilter **ppFilter);
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HRESULT AddKeyProvider(IGraphBuilder *pGraph);
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HRESULT RenderOutputPins(IGraphBuilder *pGB, IBaseFilter *pReader);
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//
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// Constants
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//
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#define VOLUME_FULL 0L
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#define VOLUME_SILENCE -10000L
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// File filter for OpenFile dialog
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#define FILE_FILTER_TEXT \
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TEXT("Windows Media Files (*.asf; *.wma; *.wmv)\0*.asf; *.wma; *.wmv\0") \
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TEXT("Video Files (*.avi; *.qt; *.mov; *.mpg; *.mpeg; *.m1v)\0*.avi; *.qt; *.mov; *.mpg; *.mpeg; *.m1v\0")\
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TEXT("Audio files (*.wav; *.mpa; *.mp2; *.mp3; *.au; *.aif; *.aiff; *.snd)\0*.wav; *.mpa; *.mp2; *.mp3; *.au; *.aif; *.aiff; *.snd\0")\
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TEXT("MIDI Files (*.mid, *.midi, *.rmi)\0*.mid; *.midi; *.rmi\0") \
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TEXT("Image Files (*.jpg, *.bmp, *.gif, *.tga)\0*.jpg; *.bmp; *.gif; *.tga\0") \
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TEXT("All Files (*.*)\0*.*;\0\0")
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// Begin default media search at root directory
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#define DEFAULT_MEDIA_PATH TEXT("\\\0")
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// Defaults used with audio-only files
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#define DEFAULT_AUDIO_WIDTH 240
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#define DEFAULT_AUDIO_HEIGHT 120
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#define DEFAULT_VIDEO_WIDTH 320
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#define DEFAULT_VIDEO_HEIGHT 240
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#define MINIMUM_VIDEO_WIDTH 200
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#define MINIMUM_VIDEO_HEIGHT 120
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#define APPLICATIONNAME TEXT("PlayWndASF Media Player")
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#define CLASSNAME TEXT("PlayWndASFMediaPlayer")
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#define WM_GRAPHNOTIFY WM_USER+13
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enum PLAYSTATE {Stopped, Paused, Running, Init};
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//
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// Macros
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//
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#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
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#define JIF(x) if (FAILED(hr=(x))) \
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{Msg(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
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#define LIF(x) if (FAILED(hr=(x))) \
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{Msg(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr);}
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