Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: vcdplyer.h
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//
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// Desc: DirectShow sample code - header file for CMpegMovie class
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//
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// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <ddraw.h>
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#define D3D_OVERLOADS
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#include <d3d.h>
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/* -------------------------------------------------------------------------
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** CMpegMovie - an Mpeg movie playback class.
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** -------------------------------------------------------------------------
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*/
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enum EMpegMovieMode { MOVIE_NOTOPENED = 0x00,
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MOVIE_OPENED = 0x01,
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MOVIE_PLAYING = 0x02,
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MOVIE_STOPPED = 0x03,
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MOVIE_PAUSED = 0x04 };
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#define NUM_CUBE_VERTICES (4*6)
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BOOL VerifyVMR(void);
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struct StreamInfo
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{
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RECT SourceRect;
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BOOL bTexture;
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};
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struct StreamSize
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{
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float cx;
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float cy;
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};
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class CMpegMovie :
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public CUnknown,
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public IVMRImageCompositor
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{
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private:
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bool DoesSupportNonPow2CondCap(LPDIRECT3DDEVICE7 pD3DDevice);
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bool DoesSupportLinearCap(LPDIRECT3DDEVICE7 pD3DDevice);
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bool DoesSupportAnisoCap(LPDIRECT3DDEVICE7 pD3DDevice);
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DWORD m_dwTexMirrorWidth;
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DWORD m_dwTexMirrorHeight;
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DWORD m_dwRegister;
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// Our state variable - records whether we are opened, playing etc.
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EMpegMovieMode m_Mode;
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HANDLE m_MediaEvent;
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HWND m_hwndApp;
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int m_iDuration;
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GUID m_TimeFormat;
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bool m_bInitCube;
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StreamInfo m_StreamInfo[16];
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HRESULT FrameMove(LPDIRECT3DDEVICE7 pd3dDevice, FLOAT fTimeKey);
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D3DVERTEX m_pCubeVertices[NUM_CUBE_VERTICES];
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HRESULT AllocateTextureMirror(LPDIRECTDRAWSURFACE7 pddsVideo,
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DWORD* dwWidth, DWORD* dwHeight,
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bool bNonPow2Cond);
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LPDIRECTDRAWSURFACE7 m_pDDSTextureMirror;
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IFilterGraph* m_Fg;
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IGraphBuilder* m_Gb;
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IMediaControl* m_Mc;
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IMediaSeeking* m_Ms;
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IMediaEvent* m_Me;
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IVMRWindowlessControl* m_Wc;
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HRESULT AddVideoMixingRendererToFG(DWORD dwStreams);
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public:
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STDMETHODIMP SetStreamMediaType(DWORD dwStrmID, AM_MEDIA_TYPE* pmt, BOOL fTexture);
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CMpegMovie(HWND hwndApplication);
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~CMpegMovie();
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DECLARE_IUNKNOWN
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STDMETHODIMP NonDelegatingQueryInterface(REFIID, void**);
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STDMETHODIMP InitCompositionTarget(
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IUnknown* pD3DDevice,
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LPDIRECTDRAWSURFACE7 pddsRenderTarget
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);
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STDMETHODIMP TermCompositionTarget(
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IUnknown* pD3DDevice,
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LPDIRECTDRAWSURFACE7 pddsRenderTarget
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)
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{
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return S_OK;
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}
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STDMETHODIMP CompositeImage(
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IUnknown* pD3DDevice,
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LPDIRECTDRAWSURFACE7 pddsRenderTarget,
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AM_MEDIA_TYPE* pmtRenderTarget,
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REFERENCE_TIME rtStart,
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REFERENCE_TIME rtEnd,
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DWORD dwMappedClrBkgnd,
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VMRVIDEOSTREAMINFO* pVideoStreamInfo,
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UINT cStreams
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);
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HRESULT OpenMovie(TCHAR achFileName[][MAX_PATH], DWORD dwNumFiles);
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DWORD CloseMovie();
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BOOL PlayMovie();
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BOOL PauseMovie();
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BOOL StopMovie();
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OAFilterState GetStateMovie();
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HANDLE GetMovieEventHandle();
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long GetMovieEventCode();
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BOOL PutMoviePosition(LONG x, LONG y, LONG cx, LONG cy);
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BOOL RepaintVideo(HWND hwnd, HDC hdc);
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REFTIME GetDuration();
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REFTIME GetCurrentPosition();
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BOOL SeekToPosition(REFTIME rt,BOOL bFlushData);
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void SetFullScreenMode(BOOL bMode);
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void DisplayModeChanged() {
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if (m_Wc) {
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m_Wc->DisplayModeChanged();
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}
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}
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};
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RECT GetSourceRectFromMediaType(const AM_MEDIA_TYPE *pMediaType);
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LPBITMAPINFOHEADER GetbmiHeader(const AM_MEDIA_TYPE *pMediaType);
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