Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: AllocLib.h
//
// Desc: DirectShow sample code - header file for VMR sample applications
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __INC_ALLOCLIB_H__
#define __INC_ALLOCLIB_H__
#ifndef __ZEROSTRUCT_DEFINED
#define __ZEROSTRUCT_DEFINED
template <typename T>
__inline void ZeroStruct(T& t)
{
ZeroMemory(&t, sizeof(t));
}
#endif
#ifndef __INITDDSTRUCT_DEFINED
#define __INITDDSTRUCT_DEFINED
template <typename T>
__inline void INITDDSTRUCT(T& dd)
{
ZeroStruct(dd);
dd.dwSize = sizeof(dd);
}
#endif
HRESULT
PaintDDrawSurfaceBlack(
LPDIRECTDRAWSURFACE7 pDDrawSurface
);
#endif