Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: Utils.h
//
// Desc: DirectShow sample code
// Helper function prototypes
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(UTILS_H)
#define UTILS_H
#include "stdafx.h"
// helper function prototypes
DWORD MyMessage(char *sQuestion, char *sTitle);
DWORD ShellAbort(CVMRCore *core);
const char * hresultNameLookup(HRESULT hres);
bool MySleep(DWORD dwTime = 2500);
void GetMessageName(LPSTR Name, UINT msg);
#endif