Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// File: Utils.h
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//
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// Desc: DirectShow sample code
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// Prototypes for external (global) utilities
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// specific for VMRXcl app
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//----------------------------------------------------------------------------
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// global headers
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#if !defined(UTILS_H)
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#define UTILS_H
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// helper function prototypes
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DWORD MyMessage(char *sQuestion, char *sTitle);
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const char * hresultNameLookup(HRESULT hres);
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bool MySleep(DWORD dwTime = 2500);
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void ReportPixelFormat( DDPIXELFORMAT ddpf);
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void ReportDDSCAPS2( DDSCAPS2 ddscaps );
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void ReportDDrawSurfDesc( DDSURFACEDESC2 ddsd);
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void PixelFormatHelper( DWORD dwFlags, char * pszFlags);
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void SurfaceDescHelper( DWORD dwFlags, char * pszFlags );
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//----------------------------------------------------------------------------
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// SceneSettings
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//
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// This structure defines demonstration settings
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//----------------------------------------------------------------------------
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struct SceneSettings
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{
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bool bRotateZ; // rotate around Z axis if true
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int nGradZ; // angle of rotation around Z axis, in grades
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// this is a 'time' variable for Z-rotation effect
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bool bRotateY; // rotate around Y axis if true
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int nGradY; // angle of rotation around Y axis, in grades
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// this is a 'time' variable for Y-rotation effect
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bool bShowStatistics; // show FPS in the upper right corner if true
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bool bShowTwist; // show "twist" effect if true; THIS STATE OVERRIDES bRotateZ AND bRotateY
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int nDy; // vertical offset for the twist effect
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// this is a 'time' variable for "twist" effect
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bool bShowHelp; // show text help hints if true (it is activated by right click on the control)
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int nXHelp; // coordinates for text help hint
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int nYHelp;
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TCHAR achHelp[MAX_PATH]; // help hint text
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TCHAR achFPS[MAX_PATH]; // string representation of FramesPerSecons
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// (when bShowStatistics is on)
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SceneSettings() // constructor: no effects by default
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{
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bRotateZ = false;
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nGradZ = 0;
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bRotateY = false;
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nGradY = 0;
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bShowStatistics = false;
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bShowTwist = false;
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nDy = 0;
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bShowHelp = 0;
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nXHelp = 0;
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nYHelp = 0;
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lstrcpy(achHelp, TEXT(""));
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};
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~SceneSettings()
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{
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};
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};
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#endif
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