Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: D3DFont.h
//
// Desc: Texture-based font class
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef D3DFONT_H
#define D3DFONT_H
#include <tchar.h>
#include <ddraw.h>
#include <d3dxmath.h>
#define D3D_OVERLOADS
#include <d3d.h>
// Font creation flags
#define D3DFONT_BOLD 0x0001
#define D3DFONT_ITALIC 0x0002
// Font rendering flags
#define D3DFONT_CENTERED 0x0001
#define D3DFONT_TWOSIDED 0x0002
#define D3DFONT_FILTERED 0x0004
#ifndef __INITDDSTRUCT_DEFINED
#define __INITDDSTRUCT_DEFINED
template <typename T>
__inline void INITDDSTRUCT(T& dd)
{
ZeroMemory(&dd, sizeof(dd));
dd.dwSize = sizeof(dd);
}
#endif
#ifndef __RELEASE_DEFINED
#define __RELEASE_DEFINED
template<typename T>
__inline void RELEASE( T* &p )
{
if( p ) {
p->Release();
p = NULL;
}
}
#endif
#define MAX_NUM_VERTICES 50*6
//-----------------------------------------------------------------------------
// Custom vertex types for rendering text
//-----------------------------------------------------------------------------
struct FONT2DVERTEX {
D3DXVECTOR4 p;
DWORD color;
FLOAT tu, tv;
};
//-----------------------------------------------------------------------------
// Name: class CD3DFont
// Desc: Texture-based font class for doing text in a 3D scene.
//-----------------------------------------------------------------------------
class CD3DFont
{
TCHAR m_strFontName[80]; // Font properties
DWORD m_dwFontHeight;
DWORD m_dwFontFlags;
LPDIRECT3DDEVICE7 m_pd3dDevice; // A D3DDevice used for rendering
LPDIRECTDRAWSURFACE7 m_pTexture; // The d3d texture for this font
FONT2DVERTEX m_VB[MAX_NUM_VERTICES]; // VertexBuffer for rendering text
DWORD m_dwTexWidth; // Texture dimensions
DWORD m_dwTexHeight;
FLOAT m_fTextScale;
FLOAT m_fTexCoords[128-32][4];
// Stateblocks for setting and restoring render states
DWORD m_dwSavedStateBlock;
DWORD m_dwDrawTextStateBlock;
public:
// 2D and 3D text drawing functions
HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor,
TCHAR* strText, DWORD dwFlags=0L );
// Function to get extent of text
HRESULT GetTextExtent( TCHAR* strText, SIZE* pSize );
// Initializing and destroying device-dependent objects
HRESULT InitDeviceObjects(LPDIRECTDRAW7 pDD, LPDIRECT3DDEVICE7 pd3dDevice);
HRESULT RestoreDeviceObjects();
HRESULT InvalidateDeviceObjects();
HRESULT DeleteDeviceObjects();
// Constructor / destructor
CD3DFont( TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags=0L );
~CD3DFont();
};
#endif