Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: stdafx.h
//
// Desc: Include file for standard system include files
// or project specific include files that are used frequently
// but are changed infrequently
//
// Copyright (c) 2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#if !defined(AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED_)
#define AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
// Disable warning message for C4201 - use of nameless struct/union
// Otherwise, strmif.h will generate warnings for Win32 debug builds
#pragma warning( disable : 4201 )
// You may derive a class from CComModule and use it if you want to override
// something, but do not change the name of _Module
class CExeModule : public CComModule
{
public:
LONG Unlock();
DWORD dwThreadID;
HANDLE hEventShutdown;
void MonitorShutdown();
bool StartMonitor();
bool bActivity;
};
extern CExeModule _Module;
#include <atlcom.h>
#include <atlhost.h>
// Disable C4701: Variable may be used without having been initialized
// This warning is generated in atlctl.h, which is not in our control
#pragma warning( disable : 4701 )
#include <atlctl.h>
#pragma warning( default : 4701 )
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__CC50DE5B_97DF_4014_9C89_5E079D7AA958__INCLUDED)