Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
Windows XP Video Control Samples
--------------------------------
These samples demonstrate using the Microsoft Video Control to view
digital television in a window. There are Video Control examples provided
for Visual C++, Visual Basic, and HTML.
NOTE: These samples require a compatible TV tuner card, such as
the Broadlogic DTA-100 receiver. The C++ Video Control sample requires
a BDA-compatible ATSC Digital Tuner card. The HTML and Visual Basic samples
require either an ATSC Digital, DVB Digital, or Analog tuner card,
depending on the HTML file or tuning feature selected.
Requirements
------------
- Windows XP operating system
- BDA-compatible digital tuner card, such as the Broadlogic DTA-100 receiver.
- If you select ATSC digital TV, you will need an ATSC digital tuner card.
- If you select DVB digital TV, you will need a DVB digital tuner card.
- If you select NTSC Analog TV, you will need an NTSC Analog tuner card.
- MPEG-2 decoder (for example, a software DVD decoder)
---------------------------------------------------------------------------
NOTE: The DirectShow_WinXP samples do not yet build properly for UNICODE.
---------------------------------------------------------------------------