Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/DirectShow_WinXP/readme.txt
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Library/dxx8/samples/Multimedia/DirectShow_WinXP/readme.txt
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DirectShow_WinXP SDK Samples README
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-----------------------------------
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The samples in the DirectShow_WinXP directory demonstrate DirectShow features
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that are available only on Windows XP (or later platforms). While you can
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build these samples on any Windows system, you can run them only on Windows XP.
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You must also ensure that the Windows version (WINVER) is set to 0x501 when
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building these samples to enable Windows XP features and to take advantage of
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updated segments in relevant header files used for Windows XP development.
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(Some DirectShow headers have special sections that pertain to Windows XP
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features and capabilities, and these sections are conditionally compiled
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according to the currently defined Windows version.)
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---------------------------------------------------------------------------
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NOTE: The DirectShow_WinXP samples do not yet build properly for UNICODE.
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---------------------------------------------------------------------------
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The DirectShow_WinXP SDK samples are subdivided into directories according
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to their major function:
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VideoControl - Microsoft Video Control for Windows XP, which provides
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many features used by the Broadcast Digital Architecture
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VMR - Windows XP Video Mixing Renderer
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A brief summary of the DirectShow_WinXP samples is provided below. For more
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detailed information, view the Readme.txt in each sample's directory.
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Video Control Samples
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----------------------
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C++ - This sample demonstrates using the Microsoft Video Control to render
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ATSC digital television in a window.
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VisualBasic - This sample demonstrates using the Microsoft Video Control
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to render digital television in a window, using several available
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network providers. You may also change channels, adjust volume,
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and view device information.
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HTML - These HTML files demonstrate how to display ATSC, DVB, or Analog
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television on a Web page, using the Microsoft Video Control.
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VMR Samples
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------------
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Cube - Demonstrates using the Video Mixing Renderer and a plug-in compositor
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to render three videos simultaneously on a spinning cube.
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Renderless - Demonstrates using the Video Mixing Renderer and a custom
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allocator-presenter to render video in a window.
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TxtPlayer - Demonstrates using the Video Mixing Renderer and a custom
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allocator-presenter to render alpha-blended text over a running video.
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VMRMix - Demonstrates how to use the VMR in a mixing mode with several sources,
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how to apply a bitmap image with a color key over the video,
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and how to take advantage of the IVMRMixerControl interface to manage
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source and destination rectangles and alpha-level for each media stream.
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VMRPlayer - Demonstrates using the Video Mixing Renderer to alpha blend one or two
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running videos and a static image, all of which can be moved and resized.
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VMRXCL - Demonstrates how to use the VMR in DirectDraw exclusive mode and how to
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implement a user-provided (customized) Allocator-Presenter for the VMR.
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It also contains useful utilities to manage bitmaps (as textures) and
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TrueType fonts for text over video.
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