Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// File: EnumDevices.cpp
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//
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// Desc: This sample shows how to enumerate DirectSound sound and capture
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// devices.
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <mmreg.h>
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#include <dxerr8.h>
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#include <dsound.h>
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#include "resource.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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INT_PTR CALLBACK DSoundEnumCallback( GUID* pGUID, LPSTR strDesc, LPSTR strDrvName,
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VOID* pContext );
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HRESULT OnInitDialog( HWND hDlg );
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HRESULT InitDirectSound( HWND hDlg );
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HRESULT FreeDirectSound();
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//-----------------------------------------------------------------------------
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// Global data
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//-----------------------------------------------------------------------------
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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LPDIRECTSOUND g_pDS = NULL;
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LPDIRECTSOUNDCAPTURE g_pDSCapture = NULL;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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// Initialize COM
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CoInitialize( NULL );
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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// Release COM
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CoUninitialize();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_CREATE:
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// Init DirectSound
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if( SUCCEEDED( hr = InitDirectSound( hDlg ) ) )
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{
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MessageBox( hDlg, TEXT("DirectSound interface created successfully"),
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TEXT("EnumDevices"), MB_OK );
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}
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else
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{
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DXTRACE_ERR( TEXT("InitDirectSound"), hr );
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MessageBox( hDlg, TEXT("DirectSound interface creatation failed"),
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TEXT("EnumDevices"), MB_OK | MB_ICONERROR );
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}
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break;
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case IDCANCEL:
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EndDialog( hDlg, IDCANCEL );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_INITDIALOG:
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if( FAILED( hr = OnInitDialog( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnInitDialog"), hr );
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MessageBox( hDlg, "Error enumerating DirectSound devices. "
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"Sample will now exit.", "DirectSound Sample",
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MB_OK | MB_ICONERROR );
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EndDialog( hDlg, IDABORT );
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}
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break;
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case WM_DESTROY:
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// Cleanup everything
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FreeDirectSound();
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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HRESULT OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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#ifdef _WIN64
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HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
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#else
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HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
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#endif
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HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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PostMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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// Enumerate the sound devices and place them in the combo box
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HWND hSoundDeviceCombo = GetDlgItem( hDlg, IDC_SOUND_DEVICE_COMBO );
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if( FAILED( hr = DirectSoundEnumerate( (LPDSENUMCALLBACK)DSoundEnumCallback,
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(VOID*)hSoundDeviceCombo ) ) )
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return DXTRACE_ERR( TEXT("DirectSoundEnumerate"), hr );
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// Enumerate the capture devices and place them in the combo box
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HWND hCaptureDeviceCombo = GetDlgItem( hDlg, IDC_CAPTURE_DEVICE_COMBO );
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if( FAILED( hr = DirectSoundCaptureEnumerate( (LPDSENUMCALLBACK)DSoundEnumCallback,
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(VOID*)hCaptureDeviceCombo ) ) )
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return DXTRACE_ERR( TEXT("DirectSoundCaptureEnumerate"), hr );
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// Select the first device in the combo box
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SendMessage( hSoundDeviceCombo, CB_SETCURSEL, 0, 0 );
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SendMessage( hCaptureDeviceCombo, CB_SETCURSEL, 0, 0 );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: DSoundEnumCallback()
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// Desc: Enumeration callback called by DirectSoundEnumerate
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK DSoundEnumCallback( GUID* pGUID, LPSTR strDesc, LPSTR strDrvName,
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VOID* pContext )
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{
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// Set aside static storage space for 20 audio drivers
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static GUID AudioDriverGUIDs[20];
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static DWORD dwAudioDriverIndex = 0;
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GUID* pTemp = NULL;
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if( pGUID )
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{
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if( dwAudioDriverIndex >= 20 )
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return TRUE;
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pTemp = &AudioDriverGUIDs[dwAudioDriverIndex++];
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memcpy( pTemp, pGUID, sizeof(GUID) );
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}
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HWND hSoundDeviceCombo = (HWND)pContext;
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// Add the string to the combo box
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SendMessage( hSoundDeviceCombo, CB_ADDSTRING,
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0, (LPARAM) (LPCTSTR) strDesc );
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// Get the index of the string in the combo box
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INT nIndex = (INT)SendMessage( hSoundDeviceCombo, CB_FINDSTRING,
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0, (LPARAM) (LPCTSTR) strDesc );
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// Set the item data to a pointer to the static guid stored in AudioDriverGUIDs
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SendMessage( hSoundDeviceCombo, CB_SETITEMDATA,
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nIndex, (LPARAM) pTemp );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: InitDirectSound()
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// Desc: Initilizes DirectSound
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//-----------------------------------------------------------------------------
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HRESULT InitDirectSound( HWND hDlg )
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{
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HRESULT hr;
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// Free any previous DirectSound objects
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FreeDirectSound();
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// Get the HWNDs the combo boxes
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HWND hSoundDeviceCombo = GetDlgItem( hDlg, IDC_SOUND_DEVICE_COMBO );
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HWND hCaptureDeviceCombo = GetDlgItem( hDlg, IDC_CAPTURE_DEVICE_COMBO );
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// Get the index of the currently selected devices
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INT nSoundIndex = (INT)SendMessage( hSoundDeviceCombo, CB_GETCURSEL, 0, 0 );
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INT nCaptureIndex = (INT)SendMessage( hCaptureDeviceCombo, CB_GETCURSEL, 0, 0 );
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// Get the GUID attached to the combo box item
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GUID* pSoundGUID = (GUID*) SendMessage( hSoundDeviceCombo, CB_GETITEMDATA,
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nSoundIndex, 0 );
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GUID* pCaptureGUID = (GUID*) SendMessage( hCaptureDeviceCombo, CB_GETITEMDATA,
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nCaptureIndex, 0 );
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// Create IDirectSound using the select sound device
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if( FAILED( hr = DirectSoundCreate( pSoundGUID, &g_pDS, NULL ) ) )
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return DXTRACE_ERR( TEXT("DirectSoundCreate"), hr );
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// Release the IDirectSound object immediately since we don't want
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// to limit this sample to only computers that support full duplex audio
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SAFE_RELEASE( g_pDS );
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// Create IDirectSoundCapture using the select capture device
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if( FAILED( hr = DirectSoundCaptureCreate( pCaptureGUID, &g_pDSCapture, NULL ) ) )
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return DXTRACE_ERR( TEXT("DirectSoundCaptureCreate"), hr );
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// Release g_pDSCapture, since we don't need it really
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SAFE_RELEASE( g_pDSCapture );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: FreeDirectSound()
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// Desc: Releases DirectSound
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//-----------------------------------------------------------------------------
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HRESULT FreeDirectSound()
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{
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// Release DirectSound interfaces
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SAFE_RELEASE( g_pDSCapture );
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SAFE_RELEASE( g_pDS );
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return S_OK;
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}
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