Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//----------------------------------------------------------------------------
// File: EnumDevices.cpp
//
// Desc: This sample shows how to enumerate DirectSound sound and capture
// devices.
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <commdlg.h>
#include <mmreg.h>
#include <dxerr8.h>
#include <dsound.h>
#include "resource.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
INT_PTR CALLBACK DSoundEnumCallback( GUID* pGUID, LPSTR strDesc, LPSTR strDrvName,
VOID* pContext );
HRESULT OnInitDialog( HWND hDlg );
HRESULT InitDirectSound( HWND hDlg );
HRESULT FreeDirectSound();
//-----------------------------------------------------------------------------
// Global data
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
LPDIRECTSOUND g_pDS = NULL;
LPDIRECTSOUNDCAPTURE g_pDSCapture = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
INT nCmdShow )
{
// Initialize COM
CoInitialize( NULL );
// Display the main dialog box.
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
// Release COM
CoUninitialize();
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: MainDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDC_CREATE:
// Init DirectSound
if( SUCCEEDED( hr = InitDirectSound( hDlg ) ) )
{
MessageBox( hDlg, TEXT("DirectSound interface created successfully"),
TEXT("EnumDevices"), MB_OK );
}
else
{
DXTRACE_ERR( TEXT("InitDirectSound"), hr );
MessageBox( hDlg, TEXT("DirectSound interface creatation failed"),
TEXT("EnumDevices"), MB_OK | MB_ICONERROR );
}
break;
case IDCANCEL:
EndDialog( hDlg, IDCANCEL );
break;
default:
return FALSE; // Didn't handle message
}
break;
case WM_INITDIALOG:
if( FAILED( hr = OnInitDialog( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
MessageBox( hDlg, "Error enumerating DirectSound devices. "
"Sample will now exit.", "DirectSound Sample",
MB_OK | MB_ICONERROR );
EndDialog( hDlg, IDABORT );
}
break;
case WM_DESTROY:
// Cleanup everything
FreeDirectSound();
break;
default:
return FALSE; // Didn't handle message
}
return TRUE; // Handled message
}
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
HRESULT OnInitDialog( HWND hDlg )
{
HRESULT hr;
// Load the icon
#ifdef _WIN64
HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
#else
HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
#endif
HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
// Set the icon for this dialog.
PostMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
// Enumerate the sound devices and place them in the combo box
HWND hSoundDeviceCombo = GetDlgItem( hDlg, IDC_SOUND_DEVICE_COMBO );
if( FAILED( hr = DirectSoundEnumerate( (LPDSENUMCALLBACK)DSoundEnumCallback,
(VOID*)hSoundDeviceCombo ) ) )
return DXTRACE_ERR( TEXT("DirectSoundEnumerate"), hr );
// Enumerate the capture devices and place them in the combo box
HWND hCaptureDeviceCombo = GetDlgItem( hDlg, IDC_CAPTURE_DEVICE_COMBO );
if( FAILED( hr = DirectSoundCaptureEnumerate( (LPDSENUMCALLBACK)DSoundEnumCallback,
(VOID*)hCaptureDeviceCombo ) ) )
return DXTRACE_ERR( TEXT("DirectSoundCaptureEnumerate"), hr );
// Select the first device in the combo box
SendMessage( hSoundDeviceCombo, CB_SETCURSEL, 0, 0 );
SendMessage( hCaptureDeviceCombo, CB_SETCURSEL, 0, 0 );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: DSoundEnumCallback()
// Desc: Enumeration callback called by DirectSoundEnumerate
//-----------------------------------------------------------------------------
INT_PTR CALLBACK DSoundEnumCallback( GUID* pGUID, LPSTR strDesc, LPSTR strDrvName,
VOID* pContext )
{
// Set aside static storage space for 20 audio drivers
static GUID AudioDriverGUIDs[20];
static DWORD dwAudioDriverIndex = 0;
GUID* pTemp = NULL;
if( pGUID )
{
if( dwAudioDriverIndex >= 20 )
return TRUE;
pTemp = &AudioDriverGUIDs[dwAudioDriverIndex++];
memcpy( pTemp, pGUID, sizeof(GUID) );
}
HWND hSoundDeviceCombo = (HWND)pContext;
// Add the string to the combo box
SendMessage( hSoundDeviceCombo, CB_ADDSTRING,
0, (LPARAM) (LPCTSTR) strDesc );
// Get the index of the string in the combo box
INT nIndex = (INT)SendMessage( hSoundDeviceCombo, CB_FINDSTRING,
0, (LPARAM) (LPCTSTR) strDesc );
// Set the item data to a pointer to the static guid stored in AudioDriverGUIDs
SendMessage( hSoundDeviceCombo, CB_SETITEMDATA,
nIndex, (LPARAM) pTemp );
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: InitDirectSound()
// Desc: Initilizes DirectSound
//-----------------------------------------------------------------------------
HRESULT InitDirectSound( HWND hDlg )
{
HRESULT hr;
// Free any previous DirectSound objects
FreeDirectSound();
// Get the HWNDs the combo boxes
HWND hSoundDeviceCombo = GetDlgItem( hDlg, IDC_SOUND_DEVICE_COMBO );
HWND hCaptureDeviceCombo = GetDlgItem( hDlg, IDC_CAPTURE_DEVICE_COMBO );
// Get the index of the currently selected devices
INT nSoundIndex = (INT)SendMessage( hSoundDeviceCombo, CB_GETCURSEL, 0, 0 );
INT nCaptureIndex = (INT)SendMessage( hCaptureDeviceCombo, CB_GETCURSEL, 0, 0 );
// Get the GUID attached to the combo box item
GUID* pSoundGUID = (GUID*) SendMessage( hSoundDeviceCombo, CB_GETITEMDATA,
nSoundIndex, 0 );
GUID* pCaptureGUID = (GUID*) SendMessage( hCaptureDeviceCombo, CB_GETITEMDATA,
nCaptureIndex, 0 );
// Create IDirectSound using the select sound device
if( FAILED( hr = DirectSoundCreate( pSoundGUID, &g_pDS, NULL ) ) )
return DXTRACE_ERR( TEXT("DirectSoundCreate"), hr );
// Release the IDirectSound object immediately since we don't want
// to limit this sample to only computers that support full duplex audio
SAFE_RELEASE( g_pDS );
// Create IDirectSoundCapture using the select capture device
if( FAILED( hr = DirectSoundCaptureCreate( pCaptureGUID, &g_pDSCapture, NULL ) ) )
return DXTRACE_ERR( TEXT("DirectSoundCaptureCreate"), hr );
// Release g_pDSCapture, since we don't need it really
SAFE_RELEASE( g_pDSCapture );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: FreeDirectSound()
// Desc: Releases DirectSound
//-----------------------------------------------------------------------------
HRESULT FreeDirectSound()
{
// Release DirectSound interfaces
SAFE_RELEASE( g_pDSCapture );
SAFE_RELEASE( g_pDS );
return S_OK;
}