Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: EnumDevices Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The EnumDevices sample shows how to enumerate and create playback
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and capture devices.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DSound\EnumDevices
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Executable: DXSDK\Samples\Multimedia\DSound\Bin
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User's Guide
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============
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Select a playback and capture device from the dropdown lists. Click Create.
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Programming Notes
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=================
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This sample was intended to be very simple, showing the basics how to
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enumerate the DirectSound and DirectSoundCapture devices.
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To enumerate DirectSound devices call DirectSoundEnumerate.
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To enumerate DirectSoundCapture devices call DirectSoundCaptureEnumerate.
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