Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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<!-- This demonstrates changing audio volume over time to fade in a clip -->
<!-- and how to fade one video from track to track, and do slo-mo video -->
<!-- and it also shows using an X-ray effect -->
<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
<!-- then you must change the media path for each clip src below. -->
<timeline>
<group type="video" bitdepth="24">
<track>
<clip start="0" stop="20" src="c:\dxsdk\samples\multimedia\Media\lake2.jpg" mstart="0" stretchmode="PreserveAspectRatioNoLetterBox" framerate="0.000"/>
</track>
<track>
<clip src="c:\dxsdk\samples\multimedia\Media\highway.avi" start="0" stop="20" mstart="0" mstop="7">
<effect clsid="{16B280C8-EE70-11D1-9066-00C04FD9189D}" start="10" stop="15" >
<param name="XRay" value="1"/>
</effect>
</clip>
<transition start="0" stop="20" clsid="{16B280C5-EE70-11D1-9066-00C04FD9189D}">
<param name="Progress" value="0.0">
<linear time="10" value="1.0"/>
<linear time="20" value="0.0"/>
</param>
</transition>
</track>
</group>
<group type="audio">
<track>
<clip src="c:\dxsdk\samples\multimedia\Media\track3.mp3" start="0" stop="20">
<effect clsid="{036A9790-C153-11d2-9EF7-006008039E37}" start="0" stop="20">
<param name="Vol" value="0.0">
<linear time="10" value="1.0"/>
<linear time="20" value="0.0"/>
</param>
</effect>
</clip>
</track>
</group>
</timeline>