Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,55 @@
ps.1.1
def c1, 1.0f,0.0f,0.0f,0.0f
def c4, 0.0f,0.0f,1.0f,0.0f
def c2, 1.0f,1.0f,1.0f,1.0f
def c3, 1.0f,1.0f,1.0f,1.0f
def c0, 0.0f,0.0f,0.0f,0.0f
tex t0
tex t1
tex t2
//t1 is far plane
//t0 is near plane
//input:
//b = low bits (a) (4 bits)
//r = high bits (b) (8 bits)
//output:
//r1.b = (a1 - a2) (can't be greater than 7 bits set )
//r1.r = (b1 - b2)
sub r1.rgb,t1,t0
+sub_x4 r1.a,t0,t1
mov_x4 r1.a,r1.a
mad r1,t2,r1.a,r1
dp3 t0.rgba,r1,c4
//mov r1.a,r0.a
//need to shift r1.rgb 6 bits
//techinically, this will saturate
//to 255 if any other bits are set, but thats fine
//because in this case, the end result of the subtract
//would have to be saturated since we can't be subtracting
//more than 127
mov_x4 r1.rgb,r1
dp3_x4 t1.rgba,r1,c1 //move into the alpha
//now add them together
add_x2 r0.a,t0,t1 //the subtract was between 0-127,
+mov r0.rgb,c3