Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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VERSION 5.00
Object = "{831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0"; "MSCOMCTL.OCX"
Begin VB.Form frmSplash
BorderStyle = 3 'Fixed Dialog
Caption = "vb Air Hockey"
ClientHeight = 5400
ClientLeft = 45
ClientTop = 330
ClientWidth = 7200
Icon = "frmSplash.frx":0000
LinkTopic = "Form1"
MaxButton = 0 'False
MinButton = 0 'False
ScaleHeight = 5400
ScaleWidth = 7200
StartUpPosition = 3 'Windows Default
Begin VB.Frame Frame1
Caption = "Options"
Height = 2115
Left = 60
TabIndex = 5
Top = 720
Width = 7095
Begin VB.CommandButton cmdAudio
Caption = "&Audio Options..."
Height = 375
Left = 5040
TabIndex = 15
Top = 1560
Width = 1815
End
Begin VB.CommandButton cmdInput
Caption = "&Input Options..."
Height = 375
Left = 5040
TabIndex = 14
Top = 1080
Width = 1815
End
Begin VB.CommandButton cmdGraphicsOptions
Caption = "&Graphics Options..."
Height = 375
Left = 5040
TabIndex = 13
Top = 600
Width = 1815
End
Begin MSComctlLib.Slider sldSpeed
Height = 255
Left = 150
TabIndex = 7
Top = 870
Width = 2055
_ExtentX = 3625
_ExtentY = 450
_Version = 393216
LargeChange = 50
SmallChange = 5
Min = 10
Max = 1000
SelStart = 10
TickFrequency = 100
Value = 10
End
Begin MSComctlLib.Slider sldScore
Height = 255
Left = 150
TabIndex = 8
Top = 1470
Width = 2055
_ExtentX = 3625
_ExtentY = 450
_Version = 393216
LargeChange = 3
Min = 2
Max = 20
SelStart = 10
TickFrequency = 2
Value = 10
End
Begin MSComctlLib.Slider sldPaddleMass
Height = 255
Left = 2310
TabIndex = 10
Top = 870
Width = 2055
_ExtentX = 3625
_ExtentY = 450
_Version = 393216
LargeChange = 50
SmallChange = 5
Min = 50
Max = 300
SelStart = 50
TickFrequency = 20
Value = 50
End
Begin VB.Label Label3
BackStyle = 0 'Transparent
Caption = $"frmSplash.frx":000C
Height = 435
Left = 60
TabIndex = 12
Top = 180
Width = 6930
End
Begin VB.Label Label2
BackStyle = 0 'Transparent
Caption = "Paddle Mass"
Height = 255
Index = 2
Left = 2430
TabIndex = 11
Top = 630
Width = 3615
End
Begin VB.Label Label2
BackStyle = 0 'Transparent
Caption = "Winning Score"
Height = 255
Index = 1
Left = 270
TabIndex = 9
Top = 1230
Width = 1215
End
Begin VB.Label Label2
BackStyle = 0 'Transparent
Caption = "Game Speed"
Height = 255
Index = 0
Left = 270
TabIndex = 6
Top = 630
Width = 1215
End
End
Begin VB.CommandButton cmdExit
Cancel = -1 'True
Caption = "Exit Game"
Height = 375
Left = 5220
TabIndex = 2
Top = 4860
Width = 1815
End
Begin VB.CommandButton cmdSingle
Caption = "&Single Player Game..."
Height = 375
Left = 5220
TabIndex = 0
Top = 4020
Width = 1815
End
Begin VB.CommandButton cmdMulti
Caption = "&Multiplayer Game..."
Height = 375
Left = 5220
TabIndex = 1
Top = 4440
Width = 1815
End
Begin VB.Label lblText
BackStyle = 0 'Transparent
Caption = "Label2"
ForeColor = &H80000008&
Height = 2340
Left = 180
TabIndex = 4
Top = 2895
Width = 4920
End
Begin VB.Label Label1
Alignment = 2 'Center
BackStyle = 0 'Transparent
Caption = "Visual Basic Air Hockey"
BeginProperty Font
Name = "Comic Sans MS"
Size = 21.75
Charset = 0
Weight = 700
Underline = 0 'False
Italic = 0 'False
Strikethrough = 0 'False
EndProperty
ForeColor = &H000000FF&
Height = 675
Left = 120
TabIndex = 3
Top = 0
Width = 6915
End
End
Attribute VB_Name = "frmSplash"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Dim fStartingGame As Boolean
Private Sub cmdAudio_Click()
'Here we will allow the changing of the audio options.
'Load the options screen
frmAudio.Show vbModal, Me
End Sub
Private Sub cmdExit_Click()
'Quit the game
Unload Me
End Sub
Private Sub cmdGraphicsOptions_Click()
'Here we will allow the changing of the graphics options.
'Load the options screen
frmGraphics.Show vbModal, Me
End Sub
Private Sub cmdInput_Click()
'Here we will allow the changing of the input options.
'Load the options screen
frmInput.Show vbModal, Me
End Sub
Private Sub cmdMulti_Click()
fStartingGame = True
SaveAll
gfMultiplayer = True
gfGameCanBeStarted = False
'Go ahead and load the game
frmAir.Show vbModeless
End Sub
Private Sub cmdSingle_Click()
fStartingGame = True
SaveAll
gfMultiplayer = False
gfGameCanBeStarted = True
'Go ahead and load the game
frmAir.Show vbModeless
End Sub
Private Sub Form_Load()
gfScored = True
sldSpeed.Value = CLng(GetSetting(gsKeyName, gsSubKey, "Speed", 780))
sldScore.Value = CLng(GetSetting(gsKeyName, gsSubKey, "WinningScore", glDefaultWinningScore))
sldPaddleMass.Value = CLng(GetSetting(gsKeyName, gsSubKey, "PaddleMass", 100))
lblText.Caption = "Options during gameplay:" & vbCrLf & vbCrLf & _
"<Space> Start game (launch puck from center)" & vbCrLf & _
"<F1> Toggle showing the game room" & vbCrLf & _
"<F3> Restart the game after someone has won" & vbCrLf & _
"<F4> Toggle the game tables transparency" & vbCrLf & _
"<F5> Toggle showing the game table" & vbCrLf & _
"<F6> Toggle the paddles transparency" & vbCrLf & _
"<V> Scroll through default views" & vbCrLf & _
"<W> Toggle wireframe mode" & vbCrLf & vbCrLf & _
"Use the right mouse button to get a different view."
'Init objects and load values
LoadObjects
End Sub
Private Sub Form_Unload(Cancel As Integer)
If Not fStartingGame Then 'We're not starting, cleanup
Set goPuck = Nothing
Set goPaddle(0) = Nothing
Set goPaddle(1) = Nothing
Set goCamera = Nothing
Set goTable = Nothing
Set goRoom = Nothing
Set goInput = Nothing
Set goAudio = New cAudio
Set goDev = Nothing
End
End If
End Sub
Private Sub SaveAll()
gnVelocityDamp = sldSpeed.Value / 1000
glUserWinningScore = sldScore.Value
gnPaddleMass = sldPaddleMass.Value / 100
goPuck.MaximumPuckVelocity = gnVelocityDamp * glMaxPuckSpeedConstant
SaveSetting gsKeyName, gsSubKey, "Speed", CStr(sldSpeed.Value)
SaveSetting gsKeyName, gsSubKey, "WinningScore", CStr(sldScore.Value)
SaveSetting gsKeyName, gsSubKey, "PaddleMass", CStr(sldPaddleMass.Value)
End Sub