Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: Donuts Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The Donuts sample illustrates how to use d3d to create a 2d sprite engine.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Donuts
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Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
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User's Guide
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============
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<Alt-Enter> will bring you fullscreen to 640x480 and back to windowed mode
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<Esc> exits the application
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Programming Notes
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=================
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The background is rendered with 2 TLVertex (screen space) triangles. The sprites
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are defined as an array of user defined type that is a container for sprite properties
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such as position, direction, speed and size. Each of the sprites is rendered as 2
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TLVertex triangles each frame.
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